ForceAnnealing_goodresults
ForceAnnealing_tocheck
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Last change
on this file since 5f0ddd was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago |
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Commented out MemDebug include and Memory::ignore.
- MemDebug clashes with various allocation operators that use a specific
placement in memory. It is so far not possible to wrap new/delete fully.
Hence, we stop this effort which so far has forced us to put ever more
includes (with clashes) into MemDebug and thereby bloat compilation time.
- MemDebug does not add that much usefulness which is not also provided by
valgrind.
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-
Property mode
set to
100644
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File size:
1.4 KB
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| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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| 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 21 | */
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| 22 |
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| 23 | /*
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| 24 | * wait.cpp
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| 25 | *
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| 26 | * Created on: Sep 28, 2013
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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| 35 | //#include "CodePatterns/MemDebug.hpp"
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| 36 |
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| 37 | #include "modules.hpp"
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| 38 |
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| 39 | #include "CodePatterns/Log.hpp"
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| 40 |
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| 41 | #include "UIElements/UIFactory.hpp"
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| 42 | #include "cleanUp.hpp"
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| 43 |
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| 44 | void MoleCuilder::detail::module_wait()
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| 45 | {
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| 46 | // prevent wait() in python scripts in case of present UI (loaded sessions)
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| 47 | #ifdef HAVE_ACTION_THREAD
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| 48 | if (!UIFactory::isFactoryPresent()) {
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| 49 | LOG(0, "Waiting for action queue to idle.");
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| 50 | waitQueue();
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| 51 | }
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| 52 | #endif
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| 53 | }
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