source: src/Plane.cpp@ c61c87

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Last change on this file since c61c87 was c61c87, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added a method that allows construction of three arbitrary points on a plane.

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File size: 5.9 KB
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1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "Exceptions/LinearDependenceException.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15
16/**
17 * generates a plane from three given vectors defining three points in space
18 */
19Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) :
20 normalVector(new Vector())
21{
22 Vector x1 = y1 -y2;
23 Vector x2 = y3 -y2;
24 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
25 throw LinearDependenceException(__FILE__,__LINE__);
26 }
27// Log() << Verbose(4) << "relative, first plane coordinates:";
28// x1.Output((ofstream *)&cout);
29// Log() << Verbose(0) << endl;
30// Log() << Verbose(4) << "second plane coordinates:";
31// x2.Output((ofstream *)&cout);
32// Log() << Verbose(0) << endl;
33
34 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
35 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
36 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
37 normalVector->Normalize();
38
39 offset=normalVector->ScalarProduct(y1);
40}
41/**
42 * Constructs a plane from two vectors and a offset.
43 * If no offset is given a plane through origin is assumed
44 */
45Plane::Plane(const Vector &y1, const Vector &y2, double _offset):
46 normalVector(new Vector()),
47 offset(_offset)
48{
49 Vector x1 = y1;
50 Vector x2 = y2;
51 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
52 throw LinearDependenceException(__FILE__,__LINE__);
53 }
54// Log() << Verbose(4) << "relative, first plane coordinates:";
55// x1.Output((ofstream *)&cout);
56// Log() << Verbose(0) << endl;
57// Log() << Verbose(4) << "second plane coordinates:";
58// x2.Output((ofstream *)&cout);
59// Log() << Verbose(0) << endl;
60
61 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
62 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
63 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
64 normalVector->Normalize();
65}
66
67Plane::Plane(const Vector &_normalVector, double _offset) :
68 normalVector(new Vector(_normalVector)),
69 offset(_offset)
70{
71 ASSERT(normalVector->Norm()>MYEPSILON,"Normalvector was zero when constructing a plane.");
72 double factor = 1/normalVector->Norm();
73 // normalize the plane parameters
74 (*normalVector)*=factor;
75 offset*=factor;
76}
77
78Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) :
79 normalVector(new Vector(_normalVector))
80{
81 offset = normalVector->ScalarProduct(_offsetVector);
82}
83
84Plane::~Plane()
85{}
86
87
88Vector Plane::getNormal(){
89 return *normalVector;
90}
91
92double Plane::getOffset(){
93 return offset;
94}
95
96Vector Plane::getOffsetVector() {
97 return getOffset()*getNormal();
98}
99
100vector<Vector> Plane::getPointsOnPlane(){
101 std::vector<Vector> res;
102 // first point on the plane
103 res[0] = getOffsetVector();
104 // first is orthogonal to the plane...
105 // an orthogonal vector to this one lies on the plane
106 Vector direction;
107 direction.GetOneNormalVector(res[0]);
108 res[1] = res[0]+direction;
109 // get an orthogonal vector to direction and offset (lies on the plane)
110 direction.VectorProduct(res[0]);
111 direction.Normalize();
112 res[2] = res[0] +direction;
113 return res;
114}
115
116
117/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
118 * According to [Bronstein] the vectorial plane equation is:
119 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
120 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
121 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
122 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
123 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
124 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
125 * of the line yields the intersection point on the plane.
126 * \param *Origin first vector of line
127 * \param *LineVector second vector of line
128 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
129 */
130Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector)
131{
132 Info FunctionInfo(__func__);
133 Vector res;
134
135 // find intersection of a line defined by Offset and Direction with a plane defined by triangle
136 Vector Direction = LineVector - Origin;
137 Direction.Normalize();
138 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
139 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
140 double factor1 = Direction.ScalarProduct(*normalVector.get());
141 if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
142 Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
143 throw LinearDependenceException(__FILE__,__LINE__);
144 }
145
146 double factor2 = Origin.ScalarProduct(*normalVector.get());
147 if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
148 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
149 res = Origin;
150 return res;
151 }
152
153 double scaleFactor = (offset-factor2)/factor1;
154
155 //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
156 Direction.Scale(scaleFactor);
157 res = Origin + Direction;
158 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
159
160 // test whether resulting vector really is on plane
161 ASSERT(fabs(res.ScalarProduct((*normalVector.get())) - offset) < MYEPSILON,
162 "Calculated line-Plane intersection does not lie on plane.");
163 return res;
164};
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