source: src/Plane.cpp@ 72e7fa

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Last change on this file since 72e7fa was 72e7fa, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Started work on the VectorComposites

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1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "Exceptions/LinearDependenceException.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15
16/**
17 * generates a plane from three given vectors defining three points in space
18 */
19Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) :
20 normalVector(new Vector())
21{
22 Vector x1, x2;
23
24 x1.CopyVector(&y1);
25 x1.SubtractVector(&y2);
26 x2.CopyVector(&y3);
27 x2.SubtractVector(&y2);
28 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
29 throw LinearDependenceException(__FILE__,__LINE__);
30 }
31// Log() << Verbose(4) << "relative, first plane coordinates:";
32// x1.Output((ofstream *)&cout);
33// Log() << Verbose(0) << endl;
34// Log() << Verbose(4) << "second plane coordinates:";
35// x2.Output((ofstream *)&cout);
36// Log() << Verbose(0) << endl;
37
38 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
39 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
40 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
41 normalVector->Normalize();
42
43 offset=normalVector->ScalarProduct(&y1);
44}
45/**
46 * Constructs a plane from two vectors and a offset.
47 * If no offset is given a plane through origin is assumed
48 */
49Plane::Plane(const Vector &y1, const Vector &y2, double _offset):
50 normalVector(new Vector()),
51 offset(_offset)
52{
53 Vector x1,x2;
54 x1.CopyVector(&y1);
55 x2.CopyVector(&y2);
56 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
57 throw LinearDependenceException(__FILE__,__LINE__);
58 }
59// Log() << Verbose(4) << "relative, first plane coordinates:";
60// x1.Output((ofstream *)&cout);
61// Log() << Verbose(0) << endl;
62// Log() << Verbose(4) << "second plane coordinates:";
63// x2.Output((ofstream *)&cout);
64// Log() << Verbose(0) << endl;
65
66 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
67 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
68 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
69 normalVector->Normalize();
70}
71
72Plane::Plane(const Vector &_normalVector, double _offset) :
73 normalVector(new Vector(_normalVector)),
74 offset(_offset)
75{
76 ASSERT(normalVector->Norm()>MYEPSILON,"Normalvector was zero when constructing a plane.");
77 double factor = 1/normalVector->Norm();
78 // normalize the plane parameters
79 (*normalVector)*=factor;
80 offset*=factor;
81}
82
83Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) :
84 normalVector(new Vector(_normalVector))
85{
86 offset = normalVector->ScalarProduct(&_offsetVector);
87}
88
89Plane::~Plane()
90{}
91
92
93Vector Plane::getNormal(){
94 return *normalVector;
95}
96
97double Plane::getOffset(){
98 return offset;
99}
100
101Vector Plane::getOffsetVector() {
102 return getOffset()*getNormal();
103}
104
105/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
106 * According to [Bronstein] the vectorial plane equation is:
107 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
108 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
109 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
110 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
111 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
112 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
113 * of the line yields the intersection point on the plane.
114 * \param *Origin first vector of line
115 * \param *LineVector second vector of line
116 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
117 */
118Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector)
119{
120 Info FunctionInfo(__func__);
121 Vector res;
122
123 // find intersection of a line defined by Offset and Direction with a plane defined by triangle
124 Vector Direction = LineVector - Origin;
125 Direction.Normalize();
126 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
127 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
128 double factor1 = Direction.ScalarProduct(normalVector.get());
129 if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
130 Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
131 throw LinearDependenceException(__FILE__,__LINE__);
132 }
133
134 double factor2 = Origin.ScalarProduct(normalVector.get());
135 if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
136 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
137 res = Origin;
138 return res;
139 }
140
141 double scaleFactor = (offset-factor2)/factor1;
142
143 //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
144 Direction.Scale(scaleFactor);
145 res = Origin + Direction;
146 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
147
148 // test whether resulting vector really is on plane
149 ASSERT(fabs(res.ScalarProduct(normalVector.get()) - offset) < MYEPSILON,
150 "Calculated line-Plane intersection does not lie on plane.");
151 return res;
152};
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