source: src/Plane.cpp@ 42a101

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Last change on this file since 42a101 was 42a101, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Removed RotateVector() function in favor of Line::rotateVector() method.

Line::rotateVector() is able to rotate any vector around any line in space.

  • Property mode set to 100644
File size: 6.9 KB
Line 
1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "defs.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15#include <cmath>
16
17/**
18 * generates a plane from three given vectors defining three points in space
19 */
20Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
21 normalVector(new Vector())
22{
23 Vector x1 = y1 -y2;
24 Vector x2 = y3 -y2;
25 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
26 throw LinearDependenceException(__FILE__,__LINE__);
27 }
28// Log() << Verbose(4) << "relative, first plane coordinates:";
29// x1.Output((ofstream *)&cout);
30// Log() << Verbose(0) << endl;
31// Log() << Verbose(4) << "second plane coordinates:";
32// x2.Output((ofstream *)&cout);
33// Log() << Verbose(0) << endl;
34
35 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
36 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
37 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
38 normalVector->Normalize();
39
40 offset=normalVector->ScalarProduct(y1);
41}
42/**
43 * Constructs a plane from two direction vectors and a offset.
44 */
45Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
46 normalVector(new Vector()),
47 offset(_offset)
48{
49 Vector x1 = y1;
50 Vector x2 = y2;
51 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
52 throw ZeroVectorException(__FILE__,__LINE__);
53 }
54
55 if((fabs(x1.Angle(x2)) < MYEPSILON)) {
56 throw LinearDependenceException(__FILE__,__LINE__);
57 }
58// Log() << Verbose(4) << "relative, first plane coordinates:";
59// x1.Output((ofstream *)&cout);
60// Log() << Verbose(0) << endl;
61// Log() << Verbose(4) << "second plane coordinates:";
62// x2.Output((ofstream *)&cout);
63// Log() << Verbose(0) << endl;
64
65 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
66 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
67 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
68 normalVector->Normalize();
69}
70
71Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
72 normalVector(new Vector(_normalVector)),
73 offset(_offset)
74{
75 if(normalVector->IsZero())
76 throw ZeroVectorException(__FILE__,__LINE__);
77 double factor = 1/normalVector->Norm();
78 // normalize the plane parameters
79 (*normalVector)*=factor;
80 offset*=factor;
81}
82
83Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
84 normalVector(new Vector(_normalVector))
85{
86 if(normalVector->IsZero()){
87 throw ZeroVectorException(__FILE__,__LINE__);
88 }
89 normalVector->Normalize();
90 offset = normalVector->ScalarProduct(_offsetVector);
91}
92
93/**
94 * copy constructor
95 */
96Plane::Plane(const Plane& plane) :
97 normalVector(new Vector(*plane.normalVector)),
98 offset(plane.offset)
99{}
100
101
102Plane::~Plane()
103{}
104
105
106Vector Plane::getNormal() const{
107 return *normalVector;
108}
109
110double Plane::getOffset() const{
111 return offset;
112}
113
114Vector Plane::getOffsetVector() const {
115 return getOffset()*getNormal();
116}
117
118vector<Vector> Plane::getPointsOnPlane() const{
119 std::vector<Vector> res;
120 res.reserve(3);
121 // first point on the plane
122 res.push_back(getOffsetVector());
123 // get a vector that has direction of plane
124 Vector direction;
125 direction.GetOneNormalVector(getNormal());
126 res.push_back(res[0]+direction);
127 // get an orthogonal vector to direction and normal (has direction of plane)
128 direction.VectorProduct(getNormal());
129 direction.Normalize();
130 res.push_back(res[0] +direction);
131 return res;
132}
133
134
135/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
136 * According to [Bronstein] the vectorial plane equation is:
137 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
138 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
139 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
140 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
141 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
142 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
143 * of the line yields the intersection point on the plane.
144 * \param *Origin first vector of line
145 * \param *LineVector second vector of line
146 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
147 */
148Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector) const
149{
150 Info FunctionInfo(__func__);
151 Vector res;
152
153 // find intersection of a line defined by Offset and Direction with a plane defined by triangle
154 Vector Direction = LineVector - Origin;
155 Direction.Normalize();
156 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
157 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
158 double factor1 = Direction.ScalarProduct(*normalVector.get());
159 if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
160 Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
161 throw LinearDependenceException(__FILE__,__LINE__);
162 }
163
164 double factor2 = Origin.ScalarProduct(*normalVector.get());
165 if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
166 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
167 res = Origin;
168 return res;
169 }
170
171 double scaleFactor = (offset-factor2)/factor1;
172
173 //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
174 Direction.Scale(scaleFactor);
175 res = Origin + Direction;
176 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
177
178 // test whether resulting vector really is on plane
179 ASSERT(fabs(res.ScalarProduct(*normalVector) - offset) < MYEPSILON,
180 "Calculated line-Plane intersection does not lie on plane.");
181 return res;
182};
183
184/************ Methods inherited from Space ****************/
185
186double Plane::distance(const Vector &point) const{
187 double res = point.ScalarProduct(*normalVector)-offset;
188 return fabs(res);
189}
190
191Vector Plane::getClosestPoint(const Vector &point) const{
192 double factor = point.ScalarProduct(*normalVector)-offset;
193 if(fabs(factor) < MYEPSILON){
194 // the point itself lies on the plane
195 return point;
196 }
197 Vector difference = factor * (*normalVector);
198 return (point - difference);
199}
200
201// Operators
202
203ostream &operator << (ostream &ost,const Plane &p){
204 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
205 return ost;
206}
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