| [a80f419] | 1 | /*
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 | 2 |  * Singleton.hpp
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 | 3 |  *
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 | 4 |  *  Created on: Mar 10, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #ifndef SINGLETON_HPP_
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 | 9 | #define SINGLETON_HPP_
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 | 10 | 
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| [70672e3] | 11 | // include config.h
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 | 12 | #ifdef HAVE_CONFIG_H
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 | 13 | #include <config.h>
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 | 14 | #endif
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 | 15 | 
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| [a80f419] | 16 | #include <boost/thread.hpp>
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 | 17 | 
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| [9098f9] | 18 | #include "Assert.hpp"
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| [a80f419] | 19 | 
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 | 20 | /**
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 | 21 |  * This template produces the generic singleton pattern using the CRTP idiom.
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 | 22 |  *
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 | 23 |  * <h1> Singleton Howto </h1>
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 | 24 |  * <h2> Introduction </h2>
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 | 25 |  *
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 | 26 |  * A Singleton is a class of which there can only be a single Object in the programm. It is
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 | 27 |  * described as an design-pattern in Gof:96 (the famous design-pattern book). In the
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 | 28 |  * molecuilder there are so far several Singletons serving a wide range of purposes:
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 | 29 |  *
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 | 30 |  * - the World, which handles all atoms, molecules and bonds
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 | 31 |  * - the ActionRegistry, which stores all created actions by name for later use
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 | 32 |  * - the UIFactory, which is an AbstractFactory (another design-pattern from Gof:96) and
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 | 33 |  *   handles all creation of gui elements to ensure a single type throughout the programm
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 | 34 |  * - the logger and errorLogger classes, that can be used to output messages on the screen
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 | 35 |  *   depending on certain conditions
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 | 36 |  *
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 | 37 |  * Because those classes can only be instantiated once you cannot simply call <code>new World()</code>
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 | 38 |  * or <code>delete</code> on them. Rather they have to be constructed and accessed using the singleton
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 | 39 |  * mechanism. This mechanism consists of four static functions (and a fifth that is used internally,
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 | 40 |  * but we will get to that later). These functions are:
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 | 41 |  *
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 | 42 |  * - <code>Singleton& Singleton::getInstance()</code> : returns the instance of the singleton as
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 | 43 |  *    a reference
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 | 44 |  * - <code>Singleton* Singleton::getPointer()</code> : returns the instance of the singleton as a
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 | 45 |  *    pointer
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 | 46 |  * - <code>void Singleton::purgeInstance()</code> : destroys the single Instance of the singleton
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 | 47 |  * - <code>Singleton& Singleton::resetInstance()</code> : resets the Singleton, i.e. destroys the
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 | 48 |  *    old instance and creates a new one
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 | 49 |  *
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 | 50 |  * If you need the instance of the singleton it is usually fine just to use one off the accessor
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 | 51 |  * functions (i.e. <code>getInstance()</code> or <code>getPointer()</code>. Any creation of the
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 | 52 |  * Singleton is then handled by these functions, so that the same object will be returned whenever
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 | 53 |  * one of these functions is called. This easy process is true for most singletons you will need
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 | 54 |  * to use. The only special singleton is the UIFactory.
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 | 55 |  *
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 | 56 |  * <h3>Special functions of the UIFactory</h3>
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 | 57 |  *
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 | 58 |  * If you simply call the <code>getInstance()</code> method of the UIFactory class the program
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 | 59 |  * will crash. This happens, because the UIFactory in itself is abstract and needs to know what
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 | 60 |  * kind of user interface it should produce later on. You need to tell the class the type of UI
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 | 61 |  * using the void <code>UIFactory::makeUserInterface(InterfaceTypes type)</code> method. This will
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 | 62 |  * also take care of creating the sole instance, so that the accessor functions will work afterwards.
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 | 63 |  * What this also means is, that you cannot <code>reset()</code> the UIFactory, because at that
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 | 64 |  * point it wont know anymore what to construct. A sequence of <code>UIFactory::purgeInstance()</code>,
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 | 65 |  * <code>UIFactory::makeUserInterface()</code> and <code>UIFactory::getInstance()</code> will work
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 | 66 |  * though.
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 | 67 |  *
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 | 68 |  * In order to make life easier and propagate changes to the singleton mechanism to all those
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 | 69 |  * classes, there is a simple framework class that can be used to make any other class a
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 | 70 |  * singleton through inheritance. This class can be found in the Pattern directory.
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 | 71 |  *
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 | 72 |  * <h2>How to make a class Singleton</h2>
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 | 73 |  *
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 | 74 |  * Most of the time you will only need singletons that don't require additional
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 | 75 |  * information for creation. So I will cover the basic case for constructing singletons
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 | 76 |  * first and then explain what has to be changed to make it accept special parameters.
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 | 77 |  * Singletons are created by inheriting from the <code>Singleton<class T></code> template
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 | 78 |  * using the Curiously recurring template pattern (CRTP). What this means is, that the
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 | 79 |  * class they inherit from carries the inheriting class as a template parameter. For example
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 | 80 |  * <code>class MySingletonExaple : public Singleton<MySingletonExample>{...}</code>. If you
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 | 81 |  * want to know more about this idiom have a look at the
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 | 82 |  * <A HREF="http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern">wikipedia
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 | 83 |  * page for this idiom</A>, but don't worry if you don't quite get how this works for now, for
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 | 84 |  * the use of the singleton framework this is not important.
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 | 85 |  *
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 | 86 |  * If you want to make a class a singleton you can use the following sequence of steps.
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 | 87 |  *
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 | 88 |  * - Inherit from the singleton pattern using the CRTP as above:<br>
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 | 89 |  *   @code
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 | 90 |  *     class MySingletonExaple : public Singleton<MySingletonExample>{ ...}
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 | 91 |  *   @endcode
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 | 92 |  * - Make constructor and destructor private to avoid creation or destruction from
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 | 93 |  *   outside the class:<br>
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 | 94 |  *    @code
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 | 95 |  *      class MySingletonExaple : public Singleton<MySingletonExample>{
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 | 96 |  *        private:
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 | 97 |  *          MySingletonExample();
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 | 98 |  *          ~MySingletonExample();
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 | 99 |  *      ...}
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 | 100 |  *    @endcode
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 | 101 |  * - give the inherited class access to the class internals using a friend declaration:<br>
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 | 102 |  *    @code
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 | 103 |  *       class MySingletonExaple : public Singleton<MySingletonExample>{
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 | 104 |  *         friend class Singleton<MySingletonExample>; // don't forget the template parameters here
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 | 105 |  *         private:
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 | 106 |  *           MySingletonExample();
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 | 107 |  *           ~MySingletonExample();
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 | 108 |  *       ...}
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 | 109 |  *    @endcode
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 | 110 |  *
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| [9098f9] | 111 |  * - include the file "Singleton_impl.hpp" that carries the implementation details of
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| [a80f419] | 112 |  *   the singleton functions in your implementation file of the class.
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 | 113 |  * - make the compiler construct the template instantiations. For this you can use the defined
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 | 114 |  *   keyword <code>CONSTRUCT_SINGLETON(name)</code> at any toplevel point in the implementation
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 | 115 |  *   file:<br>
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 | 116 |  *    @code
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 | 117 |  *       void MySingletonExample::foo(){...}
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 | 118 |  *       void MySingletonExample::bar(){...}
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 | 119 |  *       CONSTRUCT_SINGLETON(MySingletonExample) // no ; after this
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 | 120 |  *     @endcode
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 | 121 |  *
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 | 122 |  * <h3>Singleton with initialization parameters</h3>
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 | 123 |  *
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 | 124 |  * Sometimes it is necessary for a singleton to be passed some initilization parameters. For
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 | 125 |  * example the UIFactory mentioned above needs to know what kind of user interface it has to
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 | 126 |  * produce. Making a singleton that takes initialization parameters is only sligtly different
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 | 127 |  * from the steps lined out above. Here are all the differences:
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 | 128 |  *
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 | 129 |  * - pass an extra <code>false</code> to the template to deactivate the standard instantiation
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 | 130 |  *   mechanism
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 | 131 |  * - write a method that handles the special parameters and instantiation. In this method you
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 | 132 |  *   can use the <code>setInstance(T*)</code> method inherited from the singleton pattern to set
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 | 133 |  *   the created instance. The <code>setInstance()</code> method will only work when the
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 | 134 |  *   <code>false<code> template parameter has been set and produce errors otherwise.
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 | 135 |  *
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 | 136 |  */
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 | 137 | template <class T, bool _may_create=true>
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 | 138 | class Singleton
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 | 139 | {
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 | 140 | private:
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 | 141 |   /**
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 | 142 |    * simple auto_ptr that is used by Singleton template
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 | 143 |    *
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 | 144 |    * This ptr_t allows destruction of the object using a private destructor,
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 | 145 |    * when only the Singleton pattern is friend with the class
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 | 146 |    *
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 | 147 |    * All methods have similar sematics to auto_ptr
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 | 148 |    */
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 | 149 |   class ptr_t {
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 | 150 |   public:
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 | 151 |     ptr_t();
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 | 152 |     ptr_t(T* _content);
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 | 153 |     ~ptr_t();
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 | 154 |     T& operator*();
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 | 155 |     T* get();
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 | 156 |     void reset(T* _content);
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 | 157 |     void reset();
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 | 158 |     ptr_t& operator=(const ptr_t& rhs);
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 | 159 |   private:
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 | 160 |     mutable T* content;
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 | 161 |   };
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 | 162 | 
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 | 163 |   /**
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 | 164 |    * This object handles the actual creation inside the singleton
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 | 165 |    *
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 | 166 |    * Using template specialization this will allways know what it can
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 | 167 |    * do or cannot do at compile time
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 | 168 |    */
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 | 169 |   template<class creator_T, bool creator_may_create>
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 | 170 |   struct creator_t {
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 | 171 |     inline static creator_T* make();
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 | 172 |     inline static void set(creator_T*&,creator_T*);
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 | 173 |   };
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 | 174 | 
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 | 175 |   // specialization to allow fast creations
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 | 176 | 
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 | 177 |   /**
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 | 178 |    * Specialized template that allows automatic construction only
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 | 179 |    */
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 | 180 |   template<class creator_T>
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 | 181 |   struct creator_t<creator_T,true>{
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 | 182 |     inline static creator_T* make(){
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 | 183 |       return new creator_T();
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 | 184 |     }
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 | 185 | 
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 | 186 |     inline static void set(creator_T*&,creator_T*){
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 | 187 |       ASSERT(0, "Cannot set the Instance for a singleton of this type");
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 | 188 |     }
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 | 189 |   };
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 | 190 | 
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 | 191 |   /**
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 | 192 |    * specialized template that allows setting only
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 | 193 |    */
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 | 194 |   template<class creator_T>
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 | 195 |   struct creator_t<creator_T,false>{
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 | 196 |     inline static creator_T* make(){
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 | 197 |       ASSERT(0, "Cannot create a singleton of this type directly");
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 | 198 |       return 0;
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 | 199 |     }
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 | 200 |     inline static void set(ptr_t& dest,creator_T* src){
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 | 201 |       dest.reset(src);
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 | 202 |     }
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 | 203 |   };
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 | 204 | 
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 | 205 |   // this is used for creation
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 | 206 |   typedef creator_t<T,_may_create> creator; //< the creator used
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 | 207 | 
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 | 208 | public:
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 | 209 |   // make the state of this singleton accessible
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 | 210 |   static const bool may_create=_may_create; //!< the type of singleton that we have
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 | 211 | 
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 | 212 |   /**
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 | 213 |    * returns the instance of this Singleton as a reference
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 | 214 |    *
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 | 215 |    * If no Singleton exists at this point and we are allowed to create one
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 | 216 |    * a new one is created and stored inside the singleton
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 | 217 |    *
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 | 218 |    * If no automatic creation is allowed, make sure to create an instance first
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 | 219 |    * using the appropriate methods of the derived class. Otherwise this method
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 | 220 |    * would fail.
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 | 221 |    */
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 | 222 |   static T& getInstance();
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 | 223 | 
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 | 224 |   /**
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 | 225 |    * returns the instance of this singleton as a pointer
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 | 226 |    *
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 | 227 |    * If no Singleton exists at this point and we are allowed to create one
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 | 228 |    * a new one is created and stored inside the singleton.
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 | 229 |    *
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 | 230 |    * If no automatic creation is allowed, make sure to create an instance first
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 | 231 |    * using the appropriate methods of the derived class. Otherwise this method
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 | 232 |    * would fail.
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 | 233 |    */
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 | 234 |   static T* getPointer();
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 | 235 | 
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 | 236 |   /**
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 | 237 |    * destroys the current instance of this singleton
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 | 238 |    */
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 | 239 |   static void purgeInstance();
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 | 240 | 
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 | 241 |   /**
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 | 242 |    * destroys the current instance of the singleton and immidiately constructs
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 | 243 |    * a new one. Similar to using <code>purgeInstance()</code> and <code>getInstance()</code>
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 | 244 |    * but plays more nicely when observers are present. Especially the new instance is created
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 | 245 |    * before the old one is destroyed so observers can switch their targets, when they are notified
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 | 246 |    * of the destruction.
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 | 247 |    *
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 | 248 |    * If no automatic creation is allowed this method wont work.
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 | 249 |    */
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 | 250 |   static T&   resetInstance();
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 | 251 | 
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 | 252 | protected:
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 | 253 |   /**
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 | 254 |    * Method used to set the instance, when no automatic creation is allowed.
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 | 255 |    *
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 | 256 |    * Call this after the instantiation method in the derived class has created
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 | 257 |    * it's instance and want's the singleton mechanism to keep it around for later
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 | 258 |    * use.
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 | 259 |    *
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 | 260 |    * This method will always fail when automatic creation is enabled.
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 | 261 |    */
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 | 262 |   static void setInstance(T*);
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 | 263 | 
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 | 264 | 
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 | 265 |   /**
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 | 266 |    * empty constructor to allow creation of subclases
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 | 267 |    */
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 | 268 |   Singleton();
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 | 269 | 
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 | 270 | private:
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 | 271 |   /**
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 | 272 |    * the copy constructor is private to avoid accidental copying of Singletons, for example
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 | 273 |    * when passing singletons to functions by value instead of by reference. If you
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 | 274 |    * need copying of singletons call the default constructor in the copy constructor
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 | 275 |    * of the derived object. The copyied object wont be known to the singleton mechanism.
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 | 276 |    */
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 | 277 |   Singleton(const Singleton&);
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 | 278 | 
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 | 279 |   static boost::recursive_mutex instanceLock; //!< a lock for the pointer of the instance
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 | 280 |   static ptr_t theInstance; //!< the actual instance of the singleton
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 | 281 | };
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 | 282 | 
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 | 283 | #endif /* SINGLETON_HPP_ */
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