| 1 | /*
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| 2 | * Observer.hpp
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| 3 | *
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| 4 | * Created on: Jan 19, 2010
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #ifndef OBSERVER_HPP_
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| 9 | #define OBSERVER_HPP_
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| 10 |
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| 11 | #include <map>
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| 12 | #include <set>
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| 13 |
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| 14 | /**
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| 15 | * Basic structure for the observer pattern
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| 16 | *
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| 17 | * Observers register themselves with the observables to be notified when something changes.
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| 18 | * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
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| 19 | * locks the observer mechanism while changes are done. At the end of the scope in which the
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| 20 | * macro was placed the lock is released. When the last lock is released all changes are
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| 21 | * propagated to the observers.
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| 22 | *
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| 23 | * Each observerable can have sub-observables. When one of these sub-observables changes and
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| 24 | * notifies its observers the observable that contains them will also notify its observers.
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| 25 | * This passing on of updates is blocked, when the main-observable is in the process of
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| 26 | * updating many of its internal sub-observables. This means the update is not passed, if
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| 27 | * it is produced while the main-observable itself is within any Observation block.
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| 28 | */
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| 29 |
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| 30 | class Observable;
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| 31 | class Notification;
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| 32 |
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| 33 | // Pointers to notifications are used for unique identification
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| 34 | // using this typedef makes it hard for others to mess up this
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| 35 | // identification process
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| 36 | typedef Notification *const Notification_ptr;
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| 37 |
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| 38 | /**
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| 39 | * An Observer is notified by all Observed objects, when anything changes.
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| 40 | *
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| 41 | * If a simple change is done to an Object the Obervable will call the update() method
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| 42 | * of all signed on observers, passing itself as a parameter for identification. The
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| 43 | * Observers should then react to the changes and update themselves accordingly.
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| 44 | *
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| 45 | * If an observed Object is destroyed it will call the subjectKilled() method
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| 46 | * of all signed on Observers, again passing itself as a parameter for identification.
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| 47 | * The Observers should handle the destruction of an observed Object gracefully, i.e.
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| 48 | * set themselves inactive, display something else, etc. There is no need
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| 49 | * to sign of from the dying object, since this will be handled by the Observable destructor.
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| 50 | */
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| 51 | class Observer
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| 52 | {
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| 53 | friend class Observable;
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| 54 | friend class Notification;
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| 55 | public:
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| 56 | Observer();
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| 57 | virtual ~Observer();
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| 58 |
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| 59 | protected:
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| 60 | /**
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| 61 | * This method is called upon changes of the Observable
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| 62 | */
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| 63 | virtual void update(Observable *publisher)=0;
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| 64 |
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| 65 | /**
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| 66 | * This method is called when a special named change
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| 67 | * of the Observable occured
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| 68 | */
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| 69 | virtual void recieveNotification(Observable *publisher, Notification_ptr notification);
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| 70 |
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| 71 | /**
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| 72 | * This method is called when the observed object is destroyed.
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| 73 | */
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| 74 | virtual void subjectKilled(Observable *publisher)=0;
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| 75 | };
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| 76 |
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| 77 | /**
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| 78 | * An Observable implements all neccessary method for being observed.
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| 79 | *
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| 80 | * That is, it provides methods for signing on and of from an
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| 81 | * Observable that can be used by any observer. The actual
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| 82 | * observer-mechanism is handled at a central static place
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| 83 | * to avoid memory issues when many observable are around but only few
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| 84 | * are actually observed.
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| 85 | */
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| 86 | class Observable : public Observer {
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| 87 | public:
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| 88 | Observable();
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| 89 | virtual ~Observable();
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| 90 |
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| 91 | /**
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| 92 | * Sign an Observer on to this Observable. The Observer will be notified
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| 93 | * whenever something inside the Observable changes. The Observer can
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| 94 | * assign itself a priority for the changes in the range of -20:+20.
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| 95 | * The Observer with lower priority will be called before the others,
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| 96 | * same as with Unix nice-levels. This can be used when an Object
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| 97 | * contains other objects that observe it (derived values), and these objects have
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| 98 | * to recalculate their states before the changes should be propageted to the
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| 99 | * UI. A default priority of 0 should be fine in most cases, since there is
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| 100 | * ussually no need to order the update sequence.
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| 101 | */
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| 102 | virtual void signOn(Observer *target, int priority=0);
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| 103 |
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| 104 | /**
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| 105 | * Sign of a previously signed on Observer. After this no more
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| 106 | * updates will be recieved from that observer.
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| 107 | */
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| 108 | virtual void signOff(Observer *target);
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| 109 |
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| 110 | /**
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| 111 | * Sign on for specialized notifications
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| 112 | */
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| 113 | virtual void signOn(Observer *target, Notification_ptr notification);
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| 114 |
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| 115 | /**
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| 116 | * Stop receiving a specialized notification
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| 117 | */
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| 118 | virtual void signOff(Observer *target, Notification_ptr notification);
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| 119 |
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| 120 | /**
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| 121 | * Ask an Observer if it is currently in a blocked state, i.e. if
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| 122 | * Changes are in Progress, that are not yet published.
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| 123 | */
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| 124 | virtual bool isBlocked();
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| 125 |
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| 126 | protected:
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| 127 | virtual void update(Observable *publisher);
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| 128 | virtual void subjectKilled(Observable *publisher);
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| 129 |
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| 130 | virtual void notifyAll();
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| 131 | protected:
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| 132 | // Observer mechanism is done from a static central place
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| 133 | /**
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| 134 | * Internal method.
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| 135 | * Do not call directly. Use OBSERVE macro instead
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| 136 | */
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| 137 | static void start_observer_internal(Observable *publisher);
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| 138 | /**
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| 139 | * Internal method.
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| 140 | * Do not call directly. Use OBSERVE macro instead
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| 141 | */
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| 142 | static void finish_observer_internal(Observable *publisher);
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| 143 |
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| 144 | static void enque_notification_internal(Observable *publisher, Notification_ptr notification);
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| 145 |
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| 146 | private:
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| 147 | typedef std::multimap<int,Observer*> callees_t;
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| 148 | typedef std::set<Notification*> notificationSet;
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| 149 | static std::map<Observable*, int> depth;
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| 150 | static std::map<Observable*,callees_t> callTable;
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| 151 | static std::map<Observable*,notificationSet> notifications;
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| 152 | static std::set<Observable*> busyObservables;
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| 153 |
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| 154 |
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| 155 | //! @cond
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| 156 | // Structure for RAII-Style notification
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| 157 | protected:
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| 158 | /**
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| 159 | * This structure implements the Observer-mechanism RAII-Idiom.
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| 160 | * It triggers certain functions on creation and destruction so that
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| 161 | * Observer mechanisms can be linked to scope block.
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| 162 | */
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| 163 | class _Observable_protector {
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| 164 | public:
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| 165 | _Observable_protector(Observable *);
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| 166 | ~_Observable_protector();
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| 167 | private:
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| 168 | Observable *protege;
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| 169 | };
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| 170 | //! @endcond
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| 171 | };
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| 172 |
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| 173 | class Notification {
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| 174 | friend class Observable;
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| 175 | public:
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| 176 | Notification(Observable *_owner);
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| 177 | virtual ~Notification();
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| 178 | protected:
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| 179 |
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| 180 | void addObserver(Observer *target);
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| 181 | void removeObserver(Observer *target);
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| 182 |
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| 183 | void notifyAll();
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| 184 | private:
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| 185 | Observable * const owner;
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| 186 | std::set<Observer*> targets;
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| 187 | };
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| 188 |
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| 189 | // extra macro is necessary to work with __LINE__
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| 190 | #define PASTE(a,b) PASTE_HELPER(a,b)
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| 191 | #define PASTE_HELPER(a,b) a ## b
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| 192 | #define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
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| 193 | #define NOTIFY(notification) do{Observable::enque_notification_internal(this,notification);}while(0)
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| 194 |
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| 195 | #endif /* OBSERVER_HPP_ */
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