| 1 | /* | 
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| 2 | * Observer.hpp | 
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| 3 | * | 
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| 4 | *  Created on: Jan 19, 2010 | 
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| 5 | *      Author: crueger | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef OBSERVER_HPP_ | 
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| 9 | #define OBSERVER_HPP_ | 
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| 10 |  | 
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| 11 | #include <map> | 
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| 12 | #include <set> | 
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| 13 |  | 
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| 14 | /** | 
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| 15 | * Basic structure for the observer pattern | 
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| 16 | * | 
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| 17 | * Observers register themselves with the observables to be notified when something changes. | 
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| 18 | * In the Observable code that changes, attributes should be started with OBSERVE;. This macro | 
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| 19 | * locks the observer mechanism while changes are done. At the end of the scope in which the | 
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| 20 | * macro was placed the lock is released. When the last lock is released all changes are | 
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| 21 | * propagated to the observers. | 
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| 22 | * | 
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| 23 | * Each observerable can have sub-observables. When one of these sub-observables changes and | 
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| 24 | * notifies its observers the observable that contains them will also notify its observers. | 
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| 25 | * This passing on of updates is blocked, when the main-observable is in the process of | 
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| 26 | * updating many of its internal sub-observables. This means the update is not passed, if | 
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| 27 | * it is produced while the main-observable itself is within any Observation block. | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | class Observable; | 
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| 31 | class Notification; | 
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| 32 |  | 
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| 33 | // Pointers to notifications are used for unique identification | 
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| 34 | // using this typedef makes it hard for others to mess up this | 
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| 35 | // identification process | 
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| 36 | typedef Notification *const Notification_ptr; | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | * An Observer is notified by all Observed objects, when anything changes. | 
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| 40 | * | 
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| 41 | * If a simple change is done to an Object the Obervable will call the update() method | 
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| 42 | * of all signed on observers, passing itself as a parameter for identification. The | 
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| 43 | * Observers should then react to the changes and update themselves accordingly. | 
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| 44 | * | 
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| 45 | * If an observed Object is destroyed it will call the subjectKilled() method | 
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| 46 | * of all signed on Observers, again passing itself as a parameter for identification. | 
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| 47 | * The Observers should handle the destruction of an observed Object gracefully, i.e. | 
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| 48 | * set themselves inactive, display something else, etc. There is no need | 
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| 49 | * to sign of from the dying object, since this will be handled by the Observable destructor. | 
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| 50 | */ | 
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| 51 | class Observer | 
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| 52 | { | 
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| 53 | friend class Observable; | 
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| 54 | friend class Notification; | 
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| 55 | public: | 
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| 56 | Observer(); | 
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| 57 | virtual ~Observer(); | 
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| 58 |  | 
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| 59 | protected: | 
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| 60 | /** | 
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| 61 | * This method is called upon changes of the Observable | 
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| 62 | */ | 
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| 63 | virtual void update(Observable *publisher)=0; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * This method is called when a special named change | 
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| 67 | * of the Observable occured | 
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| 68 | */ | 
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| 69 | virtual void recieveNotification(Observable *publisher, Notification_ptr notification); | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | * This method is called when the observed object is destroyed. | 
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| 73 | */ | 
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| 74 | virtual void subjectKilled(Observable *publisher)=0; | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | * An Observable implements all neccessary method for being observed. | 
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| 79 | * | 
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| 80 | * That is, it provides methods for signing on and of from an | 
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| 81 | * Observable that can be used by any observer. The actual | 
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| 82 | * observer-mechanism is handled at a central static place | 
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| 83 | * to avoid memory issues when many observable are around but only few | 
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| 84 | * are actually observed. | 
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| 85 | */ | 
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| 86 | class Observable : public Observer { | 
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| 87 | public: | 
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| 88 | Observable(); | 
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| 89 | virtual ~Observable(); | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * Sign an Observer on to this Observable. The Observer will be notified | 
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| 93 | * whenever something inside the Observable changes. The Observer can | 
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| 94 | * assign itself a priority for the changes in the range of -20:+20. | 
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| 95 | * The Observer with lower priority will be called before the others, | 
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| 96 | * same as with Unix nice-levels. This can be used when an Object | 
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| 97 | * contains other objects that observe it (derived values), and these objects have | 
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| 98 | * to recalculate their states before the changes should be propageted to the | 
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| 99 | * UI. A default priority of 0 should be fine in most cases, since there is | 
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| 100 | * ussually no need to order the update sequence. | 
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| 101 | */ | 
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| 102 | virtual void signOn(Observer *target, int priority=0); | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | * Sign of a previously signed on Observer. After this no more | 
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| 106 | * updates will be recieved from that observer. | 
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| 107 | */ | 
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| 108 | virtual void signOff(Observer *target); | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | * Sign on for specialized notifications | 
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| 112 | */ | 
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| 113 | virtual void signOn(Observer *target, Notification_ptr notification); | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | * Stop receiving a specialized notification | 
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| 117 | */ | 
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| 118 | virtual void signOff(Observer *target, Notification_ptr notification); | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * Ask an Observer if it is currently in a blocked state, i.e. if | 
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| 122 | * Changes are in Progress, that are not yet published. | 
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| 123 | */ | 
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| 124 | virtual bool isBlocked(); | 
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| 125 |  | 
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| 126 | protected: | 
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| 127 | virtual void update(Observable *publisher); | 
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| 128 | virtual void subjectKilled(Observable *publisher); | 
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| 129 |  | 
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| 130 | virtual void notifyAll(); | 
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| 131 | protected: | 
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| 132 | // Observer mechanism is done from a static central place | 
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| 133 | /** | 
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| 134 | * Internal method. | 
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| 135 | * Do not call directly. Use OBSERVE macro instead | 
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| 136 | */ | 
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| 137 | static void start_observer_internal(Observable *publisher); | 
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| 138 | /** | 
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| 139 | * Internal method. | 
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| 140 | * Do not call directly. Use OBSERVE macro instead | 
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| 141 | */ | 
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| 142 | static void finish_observer_internal(Observable *publisher); | 
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| 143 |  | 
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| 144 | static void enque_notification_internal(Observable *publisher, Notification_ptr notification); | 
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| 145 |  | 
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| 146 | private: | 
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| 147 | typedef std::multimap<int,Observer*> callees_t; | 
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| 148 | typedef std::set<Notification*> notificationSet; | 
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| 149 | static std::map<Observable*, int> depth; | 
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| 150 | static std::map<Observable*,callees_t> callTable; | 
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| 151 | static std::map<Observable*,notificationSet> notifications; | 
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| 152 | static std::set<Observable*> busyObservables; | 
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| 153 |  | 
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| 154 |  | 
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| 155 | //! @cond | 
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| 156 | // Structure for RAII-Style notification | 
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| 157 | protected: | 
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| 158 | /** | 
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| 159 | * This structure implements the Observer-mechanism RAII-Idiom. | 
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| 160 | * It triggers certain functions on creation and destruction so that | 
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| 161 | * Observer mechanisms can be linked to scope block. | 
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| 162 | */ | 
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| 163 | class _Observable_protector { | 
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| 164 | public: | 
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| 165 | _Observable_protector(Observable *); | 
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| 166 | ~_Observable_protector(); | 
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| 167 | private: | 
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| 168 | Observable *protege; | 
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| 169 | }; | 
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| 170 | //! @endcond | 
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| 171 | }; | 
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| 172 |  | 
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| 173 | class Notification { | 
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| 174 | friend class Observable; | 
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| 175 | public: | 
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| 176 | Notification(Observable *_owner); | 
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| 177 | virtual ~Notification(); | 
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| 178 | protected: | 
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| 179 |  | 
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| 180 | void addObserver(Observer *target); | 
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| 181 | void removeObserver(Observer *target); | 
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| 182 |  | 
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| 183 | void notifyAll(); | 
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| 184 | private: | 
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| 185 | Observable * const owner; | 
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| 186 | std::set<Observer*> targets; | 
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| 187 | }; | 
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| 188 |  | 
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| 189 | // extra macro is necessary to work with __LINE__ | 
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| 190 | #define PASTE(a,b) PASTE_HELPER(a,b) | 
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| 191 | #define PASTE_HELPER(a,b) a ## b | 
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| 192 | #define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this) | 
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| 193 | #define NOTIFY(notification) do{Observable::enque_notification_internal(this,notification);}while(0) | 
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| 194 |  | 
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| 195 | #endif /* OBSERVER_HPP_ */ | 
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