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Last change
on this file since 9f39db was 1afcbe, checked in by Frederik Heber <heber@…>, 15 years ago |
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Added Clone pattern.
- Clone is necessary for having prototypes, i.e. it defines an interface class
that has a virtual * clone() const function that each derived type has to
implement.
- Added unit test.
- made CommonStub a bit cleaner.
- updated documentation fo Factory and FactoryTypeList
- Library version is now 2:2:0, API is 1.0.4.
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Property mode
set to
100644
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File size:
1.2 KB
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| 1 | /*
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| 2 | * Clone.hpp
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| 3 | *
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| 4 | * Created on: Jan 4, 2011
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef CLONE_HPP_
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| 9 | #define CLONE_HPP_
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| 10 |
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| 11 | /** \section <Clone> (Clone Howto)
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| 12 | *
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| 13 | * Prototypes serves as templates in object creation, i.e. new objects are
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| 14 | * created by coping the prototype. Therefore each prototypical type has to
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| 15 | * implement a clone() function.
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| 16 | *
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| 17 | * By inheriting this pattern and implementing the clone function you make
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| 18 | * sure that the prototypes, e.g. to be stored in a factory table, can be
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| 19 | * safely copied (the factory just calls clone of the prototype) and can
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| 20 | * be handed out by the abstract and common interface.
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| 21 | *
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| 22 | * <h2> Howto </h2.
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| 23 | *
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| 24 | * Basically, you if you have your Prototype types, e.g. \a Prototype1 that
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| 25 | * all have a common interface, \a IPrototype, you just inherit additionally
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| 26 | * the specific Clone<IPrototype> class as follows:
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| 27 | *
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| 28 | * @code
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| 29 | * class Prototype1 :
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| 30 | * public IPrototype,
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| 31 | * public Clone<IPrototype>
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| 32 | * {
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| 33 | * public:
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| 34 | * IPrototype clone()
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| 35 | * {
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| 36 | * ... do something to clone the class ...
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| 37 | * };
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| 38 | * };
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| 39 | * @endcode
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| 40 | *
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| 41 | */
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| 42 | template <class interface>
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| 43 | class Clone
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| 44 | {
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| 45 | public:
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| 46 | virtual ~Clone() {};
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| 47 | virtual interface* clone() const = 0;
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| 48 | };
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| 49 |
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| 50 | #endif /* CLONE_HPP_ */
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