| 1 | /*
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| 2 | * TextMenu.cpp
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| 3 | *
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| 4 | * Created on: Dec 10, 2009
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #include <boost/bind.hpp>
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| 9 | #include <iostream>
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| 10 | #include <cmath>
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| 11 | #include "Menu/TextMenu.hpp"
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| 12 | #include "Menu/MenuItem.hpp"
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| 13 | #include "Helpers/Assert.hpp"
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| 14 |
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| 15 |
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| 16 | /**
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| 17 | * produce a text menu with a given title.
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| 18 | * The text will later be displayed using the stream passed to the constructor.
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| 19 | */
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| 20 | TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
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| 21 | defaultItem(0),
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| 22 | outputter(_outputter),
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| 23 | title(_title),
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| 24 | spacer(_spacer),
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| 25 | length(_length),
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| 26 | quit(false)
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| 27 | {
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| 28 | }
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| 29 |
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| 30 | TextMenu::~TextMenu()
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| 31 | {
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| 32 | for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
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| 33 | delete (*it);
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| 34 | }
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| 35 |
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| 36 |
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| 37 | void TextMenu::addItem(MenuItem* item) {
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| 38 | items.push_back(item);
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| 39 | }
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| 40 |
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| 41 | void TextMenu::removeItem(MenuItem* item) {
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| 42 | items.remove(item);
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| 43 | }
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| 44 |
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| 45 | void TextMenu::doQuit(){
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| 46 | quit = true;
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| 47 | }
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| 48 |
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| 49 | bool TextMenu::hasQuit(){
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| 50 | return quit;
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| 51 | }
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| 52 |
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| 53 | void TextMenu::showEntry(MenuItem* entry){
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| 54 | if(entry->isActive()==false){
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| 55 | outputter << "(";
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| 56 | }
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| 57 | outputter << entry->formatEntry();
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| 58 | if(entry->isActive()==false){
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| 59 | outputter << ")";
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| 60 | }
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| 61 | outputter << "\n";
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| 62 | }
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| 63 |
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| 64 | void TextMenu::display() {
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| 65 | char choice;
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| 66 | bool somethingChosen = false;
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| 67 | quit = false;
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| 68 | do {
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| 69 | int pre = floor((length - title.length()) /2.0);
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| 70 | int post = ceil((length - title.length()) /2.0);
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| 71 | for(int i=0;i<pre;i++)
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| 72 | outputter << spacer;
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| 73 | outputter << title;
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| 74 | for(int i=0;i<post;i++)
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| 75 | outputter << spacer;
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| 76 | outputter << '\n';
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| 77 | for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
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| 78 | outputter.flush();
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| 79 |
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| 80 | cin >> choice;
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| 81 |
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| 82 | list<MenuItem*>::iterator iter;
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| 83 | for(iter = items.begin(); iter!=items.end();iter++){
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| 84 | if((*iter)->isActive()){
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| 85 | somethingChosen |= (*iter)->checkTrigger(choice);
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| 86 | }
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| 87 | }
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| 88 | // see if something was chosen and call default Item if not
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| 89 | if(!somethingChosen) {
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| 90 | if(defaultItem){
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| 91 | defaultItem->doTrigger();
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| 92 | }
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| 93 | else{
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| 94 | outputter << "Invalid Choice!" << endl;
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| 95 | }
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| 96 | }
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| 97 | }while (!hasQuit());
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| 98 | }
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| 99 |
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| 100 | string TextMenu::getTitle(){
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| 101 | return title;
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| 102 | }
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| 103 |
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| 104 | void TextMenu::addDefault(MenuItem* _defaultItem) {
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| 105 | defaultItem = _defaultItem;
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| 106 | }
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| 107 |
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| 108 | /****************************** Contained Actions ****************/
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| 109 |
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| 110 | const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
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| 111 |
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| 112 | TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
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| 113 | Action(nameBase+_menu->getTitle()),
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| 114 | menu(_menu)
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| 115 | {}
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| 116 |
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| 117 | TextMenu::LeaveAction::~LeaveAction(){}
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| 118 |
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| 119 | bool TextMenu::LeaveAction::canUndo(){
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| 120 | return false;
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| 121 | }
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| 122 |
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| 123 | bool TextMenu::LeaveAction::shouldUndo(){
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| 124 | return false;
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| 125 | }
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| 126 |
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| 127 | Action::state_ptr TextMenu::LeaveAction::performCall(){
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| 128 | menu->doQuit();
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| 129 | return Action::success;
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| 130 | }
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| 131 |
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| 132 |
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| 133 | Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
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| 134 | ASSERT(0,"Cannot undo leaving a menu");
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| 135 | return Action::success;
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| 136 | }
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| 137 |
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| 138 | Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
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| 139 | ASSERT(0,"Cannot redo leaving a menu");
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| 140 | return Action::success;
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| 141 | }
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