| 1 | /*
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| 2 |  * TextMenu.cpp
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| 3 |  *
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| 4 |  *  Created on: Dec 10, 2009
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #include <boost/bind.hpp>
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| 9 | #include <iostream>
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| 10 | #include <cmath>
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| 11 | #include "Menu/TextMenu.hpp"
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| 12 | #include "Menu/MenuItem.hpp"
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| 13 | #include "Helpers/Assert.hpp"
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| 14 | 
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| 15 | 
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| 16 | /**
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| 17 |  * produce a text menu with a given title.
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| 18 |  * The text will later be displayed using the stream passed to the constructor.
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| 19 |  */
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| 20 | TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
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| 21 |   defaultItem(0),
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| 22 |   outputter(_outputter),
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| 23 |   title(_title),
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| 24 |   spacer(_spacer),
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| 25 |   length(_length),
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| 26 |   quit(false)
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| 27 | {
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| 28 | }
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| 29 | 
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| 30 | TextMenu::~TextMenu()
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| 31 | {
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| 32 |   for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
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| 33 |     delete (*it);
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| 34 | }
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| 35 | 
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| 36 | 
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| 37 | void TextMenu::addItem(MenuItem* item) {
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| 38 |   items.push_back(item);
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| 39 | }
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| 40 | 
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| 41 | void TextMenu::removeItem(MenuItem* item) {
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| 42 |   items.remove(item);
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| 43 | }
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| 44 | 
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| 45 | void TextMenu::doQuit(){
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| 46 |   quit = true;
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| 47 | }
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| 48 | 
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| 49 | bool TextMenu::hasQuit(){
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| 50 |   return quit;
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| 51 | }
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| 52 | 
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| 53 | void TextMenu::showEntry(MenuItem* entry){
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| 54 |   if(entry->isActive()==false){
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| 55 |     outputter << "(";
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| 56 |   }
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| 57 |   outputter << entry->formatEntry();
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| 58 |   if(entry->isActive()==false){
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| 59 |     outputter << ")";
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| 60 |   }
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| 61 |   outputter << "\n";
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| 62 | }
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| 63 | 
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| 64 | void TextMenu::display() {
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| 65 |   char choice;
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| 66 |   bool somethingChosen = false;
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| 67 |   quit = false;
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| 68 |   do {
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| 69 |     int pre = floor((length - title.length()) /2.0);
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| 70 |     int post = ceil((length - title.length()) /2.0);
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| 71 |     for(int i=0;i<pre;i++)
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| 72 |       outputter << spacer;
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| 73 |     outputter << title;
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| 74 |     for(int i=0;i<post;i++)
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| 75 |           outputter << spacer;
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| 76 |     outputter << '\n';
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| 77 |     for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
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| 78 |     outputter.flush();
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| 79 | 
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| 80 |     cin >> choice;
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| 81 | 
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| 82 |     list<MenuItem*>::iterator iter;
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| 83 |     for(iter = items.begin(); iter!=items.end();iter++){
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| 84 |       if((*iter)->isActive()){
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| 85 |         somethingChosen |= (*iter)->checkTrigger(choice);
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| 86 |       }
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| 87 |     }
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| 88 |     // see if something was chosen and call default Item if not
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| 89 |     if(!somethingChosen) {
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| 90 |       if(defaultItem){
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| 91 |         defaultItem->doTrigger();
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| 92 |       }
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| 93 |       else{
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| 94 |         outputter << "Invalid Choice!" <<  endl;
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| 95 |       }
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| 96 |     }
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| 97 |   }while (!hasQuit());
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| 98 | }
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| 99 | 
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| 100 | string TextMenu::getTitle(){
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| 101 |   return title;
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| 102 | }
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| 103 | 
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| 104 | void TextMenu::addDefault(MenuItem* _defaultItem) {
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| 105 |   defaultItem = _defaultItem;
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| 106 | }
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| 107 | 
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| 108 | /****************************** Contained Actions ****************/
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| 109 | 
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| 110 | const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
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| 111 | 
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| 112 | TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
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| 113 | Action(nameBase+_menu->getTitle()),
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| 114 | menu(_menu)
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| 115 | {}
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| 116 | 
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| 117 | TextMenu::LeaveAction::~LeaveAction(){}
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| 118 | 
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| 119 | bool TextMenu::LeaveAction::canUndo(){
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| 120 |   return false;
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| 121 | }
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| 122 | 
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| 123 | bool TextMenu::LeaveAction::shouldUndo(){
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| 124 |   return false;
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| 125 | }
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| 126 | 
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| 127 | Action::state_ptr TextMenu::LeaveAction::performCall(){
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| 128 |   menu->doQuit();
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| 129 |   return Action::success;
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| 130 | }
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| 131 | 
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| 132 | 
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| 133 | Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
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| 134 |   ASSERT(0,"Cannot undo leaving a menu");
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| 135 |   return Action::success;
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| 136 | }
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| 137 | 
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| 138 | Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
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| 139 |   ASSERT(0,"Cannot redo leaving a menu");
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| 140 |   return Action::success;
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| 141 | }
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