| 1 | #ifndef VECTOR_HPP_ | 
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| 2 | #define VECTOR_HPP_ | 
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| 3 |  | 
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| 4 | using namespace std; | 
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| 5 |  | 
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| 6 | /*********************************************** includes ***********************************/ | 
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| 7 |  | 
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| 8 | // include config.h | 
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| 9 | #ifdef HAVE_CONFIG_H | 
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| 10 | #include <config.h> | 
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| 11 | #endif | 
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| 12 |  | 
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| 13 | #include <iosfwd> | 
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| 14 |  | 
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| 15 | #include <memory> | 
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| 16 | #include <vector> | 
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| 17 |  | 
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| 18 | #include "Helpers/defs.hpp" | 
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| 19 | #include "LinearAlgebra/Space.hpp" | 
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| 20 |  | 
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| 21 | /********************************************** declarations *******************************/ | 
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| 22 |  | 
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| 23 | class Vector; | 
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| 24 | class RealSpaceMatrix; | 
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| 25 | class MatrixContent; | 
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| 26 | struct VectorContent; | 
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| 27 |  | 
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| 28 | typedef std::vector<Vector> pointset; | 
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| 29 |  | 
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| 30 | /** Single vector. | 
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| 31 | * basically, just a x[3] but with helpful functions | 
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| 32 | */ | 
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| 33 | class Vector : public Space{ | 
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| 34 | friend Vector const operator*(const MatrixContent&,const Vector&); | 
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| 35 | friend Vector const operator*(const Vector&,const MatrixContent&); | 
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| 36 | friend class RealSpaceMatrix; // needs access to Vector(VectorContent*&) due to views | 
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| 37 | public: | 
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| 38 | Vector(); | 
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| 39 | Vector(const double x1, const double x2, const double x3); | 
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| 40 | Vector(const double x[3]); | 
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| 41 | Vector(const Vector& src); | 
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| 42 | virtual ~Vector(); | 
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| 43 |  | 
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| 44 | // Method implemented by forwarding to the Representation | 
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| 45 |  | 
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| 46 | double DistanceSquared(const Vector &y) const; | 
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| 47 | double DistanceToSpace(const Space& space) const; | 
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| 48 | double ScalarProduct(const Vector &y) const; | 
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| 49 | double Angle(const Vector &y) const; | 
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| 50 | bool IsZero() const; | 
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| 51 | bool IsOne() const; | 
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| 52 | bool IsNormalTo(const Vector &normal) const; | 
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| 53 | bool IsEqualTo(const Vector &a) const; | 
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| 54 |  | 
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| 55 | void AddVector(const Vector &y); | 
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| 56 | void SubtractVector(const Vector &y); | 
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| 57 | void VectorProduct(const Vector &y); | 
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| 58 | void ProjectOntoPlane(const Vector &y); | 
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| 59 | void ProjectIt(const Vector &y); | 
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| 60 | Vector Projection(const Vector &y) const; | 
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| 61 | void ScaleAll(const double *factor); | 
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| 62 | void ScaleAll(const Vector &factor); | 
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| 63 | void Scale(const double factor); | 
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| 64 | bool GetOneNormalVector(const Vector &x1); | 
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| 65 | bool MakeNormalTo(const Vector &y1); | 
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| 66 | std::pair<Vector,Vector> partition(const Vector&) const; | 
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| 67 | std::pair<pointset,Vector> partition(const pointset&) const; | 
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| 68 | size_t GreatestComponent() const; | 
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| 69 | size_t SmallestComponent() const; | 
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| 70 |  | 
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| 71 | // Accessors ussually come in pairs... and sometimes even more than that | 
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| 72 | double& operator[](size_t i); | 
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| 73 | const double& operator[](size_t i) const; | 
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| 74 | double& at(size_t i); | 
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| 75 | const double& at(size_t i) const; | 
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| 76 |  | 
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| 77 | // Assignment operator | 
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| 78 | Vector &operator=(const Vector& src); | 
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| 79 |  | 
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| 80 | // Access to internal structure | 
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| 81 | VectorContent* get() const; | 
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| 82 |  | 
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| 83 | // Methods that are derived directly from other methods | 
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| 84 | double Norm() const; | 
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| 85 | double NormSquared() const; | 
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| 86 | void Normalize(); | 
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| 87 | Vector getNormalized() const; | 
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| 88 | void Zero(); | 
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| 89 | void One(const double one); | 
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| 90 | void LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors); | 
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| 91 |  | 
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| 92 | // operators for mathematical operations | 
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| 93 | bool operator==(const Vector& b) const; | 
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| 94 | bool operator!=(const Vector& b) const; | 
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| 95 | const Vector& operator+=(const Vector& b); | 
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| 96 | const Vector& operator-=(const Vector& b); | 
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| 97 | Vector const operator+(const Vector& b) const; | 
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| 98 | Vector const operator-(const Vector& b) const; | 
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| 99 | const Vector& operator*=(const double m); | 
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| 100 | const Vector operator*(const double m) const; | 
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| 101 |  | 
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| 102 | // Methods inherited from Space | 
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| 103 | virtual double distance(const Vector &point) const; | 
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| 104 | virtual Vector getClosestPoint(const Vector &point) const; | 
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| 105 |  | 
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| 106 | explicit Vector(VectorContent *&); | 
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| 107 | explicit Vector(VectorContent &_content); | 
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| 108 | protected: | 
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| 109 |  | 
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| 110 | private: | 
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| 111 | VectorContent *content; | 
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| 112 |  | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | // some commonly used and fixed vectors | 
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| 116 | const extern Vector zeroVec; | 
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| 117 | const extern Vector unitVec[NDIM]; | 
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| 118 |  | 
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| 119 | ostream & operator << (ostream& ost, const Vector &m); | 
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| 120 | const Vector operator*(const double m, const Vector& a); | 
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| 121 |  | 
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| 122 | #endif /*VECTOR_HPP_*/ | 
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