| [6ac7ee] | 1 | /** \file vector.cpp
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 | 2 |  *
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 | 3 |  * Function implementations for the class vector.
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 | 4 |  *
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 | 5 |  */
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 | 6 | 
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| [bf3817] | 7 | // include config.h
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 | 8 | #ifdef HAVE_CONFIG_H
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 | 9 | #include <config.h>
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 | 10 | #endif
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 | 11 | 
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| [112b09] | 12 | #include "Helpers/MemDebug.hpp"
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| [edb93c] | 13 | 
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| [57f243] | 14 | #include "LinearAlgebra/Vector.hpp"
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| [ce3d2b] | 15 | #include "VectorContent.hpp"
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| [952f38] | 16 | #include "Helpers/Verbose.hpp"
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| [b34306] | 17 | #include "World.hpp"
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| [0a4f7f] | 18 | #include "Helpers/Assert.hpp"
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| [753f02] | 19 | #include "Helpers/fast_functions.hpp"
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| [325390] | 20 | #include "Exceptions/MathException.hpp"
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| [6ac7ee] | 21 | 
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| [1bd79e] | 22 | #include <iostream>
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| [923b6c] | 23 | #include <gsl/gsl_blas.h>
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| [a439e5] | 24 | #include <gsl/gsl_vector.h>
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| [923b6c] | 25 | 
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| [1bd79e] | 26 | 
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 | 27 | using namespace std;
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| [6ac7ee] | 28 | 
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| [97498a] | 29 | 
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| [6ac7ee] | 30 | /************************************ Functions for class vector ************************************/
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 | 31 | 
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 | 32 | /** Constructor of class vector.
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 | 33 |  */
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| [753f02] | 34 | Vector::Vector()
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 | 35 | {
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| [ce3d2b] | 36 |   content = new VectorContent();
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| [753f02] | 37 | };
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| [6ac7ee] | 38 | 
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| [753f02] | 39 | /**
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 | 40 |  * Copy constructor
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| [821907] | 41 |  */
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| [1bd79e] | 42 | 
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| [753f02] | 43 | Vector::Vector(const Vector& src)
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| [821907] | 44 | {
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| [ce3d2b] | 45 |   content = new VectorContent();
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 | 46 |   gsl_vector_memcpy(content->content, src.content->content);
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| [1bd79e] | 47 | }
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| [821907] | 48 | 
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 | 49 | /** Constructor of class vector.
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 | 50 |  */
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| [753f02] | 51 | Vector::Vector(const double x1, const double x2, const double x3)
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| [821907] | 52 | {
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| [ce3d2b] | 53 |   content = new VectorContent();
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 | 54 |   gsl_vector_set(content->content,0,x1);
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 | 55 |   gsl_vector_set(content->content,1,x2);
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 | 56 |   gsl_vector_set(content->content,2,x3);
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| [821907] | 57 | };
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 | 58 | 
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| [d74077] | 59 | /** Constructor of class vector.
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 | 60 |  */
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 | 61 | Vector::Vector(const double x[3])
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 | 62 | {
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 | 63 |   content = new VectorContent();
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 | 64 |   gsl_vector_set(content->content,0,x[0]);
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 | 65 |   gsl_vector_set(content->content,1,x[1]);
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 | 66 |   gsl_vector_set(content->content,2,x[2]);
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 | 67 | };
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 | 68 | 
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| [ce3d2b] | 69 | Vector::Vector(VectorContent *_content) :
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| [325390] | 70 |   content(_content)
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 | 71 | {}
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 | 72 | 
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| [0a4f7f] | 73 | /**
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 | 74 |  * Assignment operator
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| [6ac7ee] | 75 |  */
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| [0a4f7f] | 76 | Vector& Vector::operator=(const Vector& src){
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 | 77 |   // check for self assignment
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 | 78 |   if(&src!=this){
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| [ce3d2b] | 79 |     gsl_vector_memcpy(content->content, src.content->content);
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| [0a4f7f] | 80 |   }
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 | 81 |   return *this;
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 | 82 | }
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| [6ac7ee] | 83 | 
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 | 84 | /** Desctructor of class vector.
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 | 85 |  */
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| [d466f0] | 86 | Vector::~Vector() {
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| [ce3d2b] | 87 |   delete content;
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| [d466f0] | 88 | };
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| [6ac7ee] | 89 | 
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 | 90 | /** Calculates square of distance between this and another vector.
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 | 91 |  * \param *y array to second vector
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 | 92 |  * \return \f$| x - y |^2\f$
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 | 93 |  */
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| [273382] | 94 | double Vector::DistanceSquared(const Vector &y) const
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| [6ac7ee] | 95 | {
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| [042f82] | 96 |   double res = 0.;
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 | 97 |   for (int i=NDIM;i--;)
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| [d466f0] | 98 |     res += (at(i)-y[i])*(at(i)-y[i]);
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| [042f82] | 99 |   return (res);
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| [6ac7ee] | 100 | };
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 | 101 | 
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 | 102 | /** Calculates distance between this and another vector.
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 | 103 |  * \param *y array to second vector
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 | 104 |  * \return \f$| x - y |\f$
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 | 105 |  */
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| [1513a74] | 106 | double Vector::distance(const Vector &y) const
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| [6ac7ee] | 107 | {
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| [273382] | 108 |   return (sqrt(DistanceSquared(y)));
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| [6ac7ee] | 109 | };
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 | 110 | 
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| [a439e5] | 111 | size_t Vector::GreatestComponent() const
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 | 112 | {
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 | 113 |   int greatest = 0;
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 | 114 |   for (int i=1;i<NDIM;i++) {
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 | 115 |     if (at(i) > at(greatest))
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 | 116 |       greatest = i;
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 | 117 |   }
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 | 118 |   return greatest;
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 | 119 | }
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 | 120 | 
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 | 121 | size_t Vector::SmallestComponent() const
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 | 122 | {
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 | 123 |   int smallest = 0;
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 | 124 |   for (int i=1;i<NDIM;i++) {
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 | 125 |     if (at(i) < at(smallest))
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 | 126 |       smallest = i;
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 | 127 |   }
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 | 128 |   return smallest;
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 | 129 | }
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 | 130 | 
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 | 131 | 
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| [1513a74] | 132 | Vector Vector::getClosestPoint(const Vector &point) const{
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 | 133 |   // the closest point to a single point space is always the single point itself
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 | 134 |   return *this;
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 | 135 | }
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 | 136 | 
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| [6ac7ee] | 137 | /** Calculates scalar product between this and another vector.
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 | 138 |  * \param *y array to second vector
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 | 139 |  * \return \f$\langle x, y \rangle\f$
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 | 140 |  */
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| [273382] | 141 | double Vector::ScalarProduct(const Vector &y) const
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| [6ac7ee] | 142 | {
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| [042f82] | 143 |   double res = 0.;
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| [ce3d2b] | 144 |   gsl_blas_ddot(content->content, y.content->content, &res);
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| [042f82] | 145 |   return (res);
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| [6ac7ee] | 146 | };
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 | 147 | 
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 | 148 | 
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 | 149 | /** Calculates VectorProduct between this and another vector.
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| [042f82] | 150 |  *  -# returns the Product in place of vector from which it was initiated
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 | 151 |  *  -# ATTENTION: Only three dim.
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 | 152 |  *  \param *y array to vector with which to calculate crossproduct
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 | 153 |  *  \return \f$ x \times y \f&
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| [6ac7ee] | 154 |  */
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| [273382] | 155 | void Vector::VectorProduct(const Vector &y)
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| [6ac7ee] | 156 | {
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| [042f82] | 157 |   Vector tmp;
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| [d466f0] | 158 |   for(int i=NDIM;i--;)
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 | 159 |     tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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| [753f02] | 160 |   (*this) = tmp;
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| [6ac7ee] | 161 | };
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 | 162 | 
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 | 163 | 
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 | 164 | /** projects this vector onto plane defined by \a *y.
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 | 165 |  * \param *y normal vector of plane
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 | 166 |  * \return \f$\langle x, y \rangle\f$
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 | 167 |  */
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| [273382] | 168 | void Vector::ProjectOntoPlane(const Vector &y)
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| [6ac7ee] | 169 | {
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| [042f82] | 170 |   Vector tmp;
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| [753f02] | 171 |   tmp = y;
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| [042f82] | 172 |   tmp.Normalize();
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| [753f02] | 173 |   tmp.Scale(ScalarProduct(tmp));
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 | 174 |   *this -= tmp;
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| [2319ed] | 175 | };
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 | 176 | 
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| [821907] | 177 | /** Calculates the minimum distance of this vector to the plane.
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 | 178 |  * \sa Vector::GetDistanceVectorToPlane()
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 | 179 |  * \param *out output stream for debugging
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 | 180 |  * \param *PlaneNormal normal of plane
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 | 181 |  * \param *PlaneOffset offset of plane
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 | 182 |  * \return distance to plane
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 | 183 |  */
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| [d4c9ae] | 184 | double Vector::DistanceToSpace(const Space &space) const
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| [821907] | 185 | {
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| [d4c9ae] | 186 |   return space.distance(*this);
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| [c4d4df] | 187 | };
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 | 188 | 
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| [6ac7ee] | 189 | /** Calculates the projection of a vector onto another \a *y.
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 | 190 |  * \param *y array to second vector
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 | 191 |  */
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| [273382] | 192 | void Vector::ProjectIt(const Vector &y)
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| [6ac7ee] | 193 | {
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| [753f02] | 194 |   (*this) += (-ScalarProduct(y))*y;
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| [ef9df36] | 195 | };
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 | 196 | 
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 | 197 | /** Calculates the projection of a vector onto another \a *y.
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 | 198 |  * \param *y array to second vector
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 | 199 |  * \return Vector
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 | 200 |  */
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| [273382] | 201 | Vector Vector::Projection(const Vector &y) const
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| [ef9df36] | 202 | {
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| [753f02] | 203 |   Vector helper = y;
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 | 204 |   helper.Scale((ScalarProduct(y)/y.NormSquared()));
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| [ef9df36] | 205 | 
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 | 206 |   return helper;
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| [6ac7ee] | 207 | };
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 | 208 | 
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 | 209 | /** Calculates norm of this vector.
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 | 210 |  * \return \f$|x|\f$
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 | 211 |  */
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 | 212 | double Vector::Norm() const
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 | 213 | {
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| [273382] | 214 |   return (sqrt(NormSquared()));
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| [6ac7ee] | 215 | };
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 | 216 | 
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| [d4d0dd] | 217 | /** Calculates squared norm of this vector.
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 | 218 |  * \return \f$|x|^2\f$
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 | 219 |  */
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 | 220 | double Vector::NormSquared() const
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 | 221 | {
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| [273382] | 222 |   return (ScalarProduct(*this));
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| [d4d0dd] | 223 | };
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 | 224 | 
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| [6ac7ee] | 225 | /** Normalizes this vector.
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 | 226 |  */
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 | 227 | void Vector::Normalize()
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 | 228 | {
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| [1bd79e] | 229 |   double factor = Norm();
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 | 230 |   (*this) *= 1/factor;
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| [6ac7ee] | 231 | };
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 | 232 | 
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 | 233 | /** Zeros all components of this vector.
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 | 234 |  */
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 | 235 | void Vector::Zero()
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 | 236 | {
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| [753f02] | 237 |   at(0)=at(1)=at(2)=0;
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| [6ac7ee] | 238 | };
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 | 239 | 
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 | 240 | /** Zeros all components of this vector.
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 | 241 |  */
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| [776b64] | 242 | void Vector::One(const double one)
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| [6ac7ee] | 243 | {
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| [753f02] | 244 |   at(0)=at(1)=at(2)=one;
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| [6ac7ee] | 245 | };
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 | 246 | 
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| [9c20aa] | 247 | /** Checks whether vector has all components zero.
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 | 248 |  * @return true - vector is zero, false - vector is not
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 | 249 |  */
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| [54a746] | 250 | bool Vector::IsZero() const
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| [9c20aa] | 251 | {
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| [d466f0] | 252 |   return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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| [54a746] | 253 | };
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 | 254 | 
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 | 255 | /** Checks whether vector has length of 1.
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 | 256 |  * @return true - vector is normalized, false - vector is not
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 | 257 |  */
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 | 258 | bool Vector::IsOne() const
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 | 259 | {
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 | 260 |   return (fabs(Norm() - 1.) < MYEPSILON);
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| [9c20aa] | 261 | };
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 | 262 | 
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| [ef9df36] | 263 | /** Checks whether vector is normal to \a *normal.
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 | 264 |  * @return true - vector is normalized, false - vector is not
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 | 265 |  */
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| [273382] | 266 | bool Vector::IsNormalTo(const Vector &normal) const
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| [ef9df36] | 267 | {
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 | 268 |   if (ScalarProduct(normal) < MYEPSILON)
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 | 269 |     return true;
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 | 270 |   else
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 | 271 |     return false;
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 | 272 | };
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 | 273 | 
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| [b998c3] | 274 | /** Checks whether vector is normal to \a *normal.
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 | 275 |  * @return true - vector is normalized, false - vector is not
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 | 276 |  */
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| [273382] | 277 | bool Vector::IsEqualTo(const Vector &a) const
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| [b998c3] | 278 | {
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 | 279 |   bool status = true;
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 | 280 |   for (int i=0;i<NDIM;i++) {
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| [d466f0] | 281 |     if (fabs(at(i) - a[i]) > MYEPSILON)
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| [b998c3] | 282 |       status = false;
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 | 283 |   }
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 | 284 |   return status;
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 | 285 | };
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 | 286 | 
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| [6ac7ee] | 287 | /** Calculates the angle between this and another vector.
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 | 288 |  * \param *y array to second vector
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 | 289 |  * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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 | 290 |  */
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| [273382] | 291 | double Vector::Angle(const Vector &y) const
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| [6ac7ee] | 292 | {
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| [753f02] | 293 |   double norm1 = Norm(), norm2 = y.Norm();
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| [ef9df36] | 294 |   double angle = -1;
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| [d4d0dd] | 295 |   if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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 | 296 |     angle = this->ScalarProduct(y)/norm1/norm2;
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| [02da9e] | 297 |   // -1-MYEPSILON occured due to numerical imprecision, catch ...
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| [e138de] | 298 |   //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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| [02da9e] | 299 |   if (angle < -1)
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 | 300 |     angle = -1;
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 | 301 |   if (angle > 1)
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 | 302 |     angle = 1;
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| [042f82] | 303 |   return acos(angle);
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| [6ac7ee] | 304 | };
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 | 305 | 
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| [0a4f7f] | 306 | 
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 | 307 | double& Vector::operator[](size_t i){
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| [753f02] | 308 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 309 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 310 | }
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 | 311 | 
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 | 312 | const double& Vector::operator[](size_t i) const{
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| [753f02] | 313 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 314 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 315 | }
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 | 316 | 
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 | 317 | double& Vector::at(size_t i){
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 | 318 |   return (*this)[i];
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 | 319 | }
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 | 320 | 
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 | 321 | const double& Vector::at(size_t i) const{
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 | 322 |   return (*this)[i];
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 | 323 | }
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 | 324 | 
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| [ce3d2b] | 325 | VectorContent* Vector::get(){
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| [0c7ed8] | 326 |   return content;
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| [0a4f7f] | 327 | }
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| [6ac7ee] | 328 | 
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| [ef9df36] | 329 | /** Compares vector \a to vector \a b component-wise.
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 | 330 |  * \param a base vector
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 | 331 |  * \param b vector components to add
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 | 332 |  * \return a == b
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 | 333 |  */
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| [72e7fa] | 334 | bool Vector::operator==(const Vector& b) const
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| [ef9df36] | 335 | {
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| [1bd79e] | 336 |   return IsEqualTo(b);
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| [ef9df36] | 337 | };
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 | 338 | 
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| [fa5a6a] | 339 | bool Vector::operator!=(const Vector& b) const
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 | 340 | {
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 | 341 |   return !IsEqualTo(b);
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 | 342 | }
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 | 343 | 
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| [6ac7ee] | 344 | /** Sums vector \a to this lhs component-wise.
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 | 345 |  * \param a base vector
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 | 346 |  * \param b vector components to add
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 | 347 |  * \return lhs + a
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 | 348 |  */
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| [72e7fa] | 349 | const Vector& Vector::operator+=(const Vector& b)
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| [6ac7ee] | 350 | {
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| [273382] | 351 |   this->AddVector(b);
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| [72e7fa] | 352 |   return *this;
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| [6ac7ee] | 353 | };
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| [54a746] | 354 | 
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 | 355 | /** Subtracts vector \a from this lhs component-wise.
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 | 356 |  * \param a base vector
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 | 357 |  * \param b vector components to add
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 | 358 |  * \return lhs - a
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 | 359 |  */
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| [72e7fa] | 360 | const Vector& Vector::operator-=(const Vector& b)
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| [54a746] | 361 | {
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| [273382] | 362 |   this->SubtractVector(b);
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| [72e7fa] | 363 |   return *this;
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| [54a746] | 364 | };
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 | 365 | 
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| [6ac7ee] | 366 | /** factor each component of \a a times a double \a m.
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 | 367 |  * \param a base vector
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 | 368 |  * \param m factor
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 | 369 |  * \return lhs.x[i] * m
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 | 370 |  */
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| [b84d5d] | 371 | const Vector& operator*=(Vector& a, const double m)
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| [6ac7ee] | 372 | {
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| [042f82] | 373 |   a.Scale(m);
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 | 374 |   return a;
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| [6ac7ee] | 375 | };
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 | 376 | 
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| [042f82] | 377 | /** Sums two vectors \a  and \b component-wise.
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| [6ac7ee] | 378 |  * \param a first vector
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 | 379 |  * \param b second vector
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 | 380 |  * \return a + b
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 | 381 |  */
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| [72e7fa] | 382 | Vector const Vector::operator+(const Vector& b) const
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| [6ac7ee] | 383 | {
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| [72e7fa] | 384 |   Vector x = *this;
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| [273382] | 385 |   x.AddVector(b);
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| [b84d5d] | 386 |   return x;
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| [6ac7ee] | 387 | };
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 | 388 | 
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| [54a746] | 389 | /** Subtracts vector \a from \b component-wise.
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 | 390 |  * \param a first vector
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 | 391 |  * \param b second vector
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 | 392 |  * \return a - b
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 | 393 |  */
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| [72e7fa] | 394 | Vector const Vector::operator-(const Vector& b) const
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| [54a746] | 395 | {
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| [72e7fa] | 396 |   Vector x = *this;
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| [273382] | 397 |   x.SubtractVector(b);
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| [b84d5d] | 398 |   return x;
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| [54a746] | 399 | };
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 | 400 | 
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| [6ac7ee] | 401 | /** Factors given vector \a a times \a m.
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 | 402 |  * \param a vector
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 | 403 |  * \param m factor
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| [54a746] | 404 |  * \return m * a
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| [6ac7ee] | 405 |  */
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| [b84d5d] | 406 | Vector const operator*(const Vector& a, const double m)
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| [6ac7ee] | 407 | {
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| [b84d5d] | 408 |   Vector x(a);
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 | 409 |   x.Scale(m);
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 | 410 |   return x;
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| [6ac7ee] | 411 | };
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 | 412 | 
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| [54a746] | 413 | /** Factors given vector \a a times \a m.
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 | 414 |  * \param m factor
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 | 415 |  * \param a vector
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 | 416 |  * \return m * a
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 | 417 |  */
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| [b84d5d] | 418 | Vector const operator*(const double m, const Vector& a )
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| [54a746] | 419 | {
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| [b84d5d] | 420 |   Vector x(a);
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 | 421 |   x.Scale(m);
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 | 422 |   return x;
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| [54a746] | 423 | };
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 | 424 | 
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| [9c20aa] | 425 | ostream& operator<<(ostream& ost, const Vector& m)
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| [6ac7ee] | 426 | {
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| [042f82] | 427 |   ost << "(";
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 | 428 |   for (int i=0;i<NDIM;i++) {
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| [0a4f7f] | 429 |     ost << m[i];
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| [042f82] | 430 |     if (i != 2)
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 | 431 |       ost << ",";
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 | 432 |   }
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 | 433 |   ost << ")";
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 | 434 |   return ost;
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| [6ac7ee] | 435 | };
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 | 436 | 
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 | 437 | 
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| [1bd79e] | 438 | void Vector::ScaleAll(const double *factor)
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| [6ac7ee] | 439 | {
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| [042f82] | 440 |   for (int i=NDIM;i--;)
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| [d466f0] | 441 |     at(i) *= factor[i];
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| [6ac7ee] | 442 | };
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 | 443 | 
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| [b5bf84] | 444 | void Vector::ScaleAll(const Vector &factor){
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| [ce3d2b] | 445 |   gsl_vector_mul(content->content, factor.content->content);
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| [b5bf84] | 446 | }
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| [6ac7ee] | 447 | 
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| [1bd79e] | 448 | 
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| [776b64] | 449 | void Vector::Scale(const double factor)
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| [6ac7ee] | 450 | {
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| [ce3d2b] | 451 |   gsl_vector_scale(content->content,factor);
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| [6ac7ee] | 452 | };
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 | 453 | 
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| [45ef76] | 454 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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 | 455 |   double factor = ScalarProduct(rhs)/rhs.NormSquared();
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 | 456 |   Vector res= factor * rhs;
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 | 457 |   return make_pair(res,(*this)-res);
 | 
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 | 458 | }
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 | 459 | 
 | 
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 | 460 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
 | 
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 | 461 |   Vector helper = *this;
 | 
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 | 462 |   pointset res;
 | 
|---|
 | 463 |   for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
 | 
|---|
 | 464 |     pair<Vector,Vector> currPart = helper.partition(*iter);
 | 
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 | 465 |     res.push_back(currPart.first);
 | 
|---|
 | 466 |     helper = currPart.second;
 | 
|---|
 | 467 |   }
 | 
|---|
 | 468 |   return make_pair(res,helper);
 | 
|---|
 | 469 | }
 | 
|---|
 | 470 | 
 | 
|---|
| [6ac7ee] | 471 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
 | 
|---|
 | 472 |  * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
 | 
|---|
 | 473 |  * \param *x1 first vector
 | 
|---|
 | 474 |  * \param *x2 second vector
 | 
|---|
 | 475 |  * \param *x3 third vector
 | 
|---|
 | 476 |  * \param *factors three-component vector with the factor for each given vector
 | 
|---|
 | 477 |  */
 | 
|---|
| [273382] | 478 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
 | 
|---|
| [6ac7ee] | 479 | {
 | 
|---|
| [273382] | 480 |   (*this) = (factors[0]*x1) +
 | 
|---|
 | 481 |             (factors[1]*x2) +
 | 
|---|
 | 482 |             (factors[2]*x3);
 | 
|---|
| [6ac7ee] | 483 | };
 | 
|---|
 | 484 | 
 | 
|---|
 | 485 | /** Calculates orthonormal vector to one given vectors.
 | 
|---|
 | 486 |  * Just subtracts the projection onto the given vector from this vector.
 | 
|---|
| [ef9df36] | 487 |  * The removed part of the vector is Vector::Projection()
 | 
|---|
| [6ac7ee] | 488 |  * \param *x1 vector
 | 
|---|
 | 489 |  * \return true - success, false - vector is zero
 | 
|---|
 | 490 |  */
 | 
|---|
| [0a4f7f] | 491 | bool Vector::MakeNormalTo(const Vector &y1)
 | 
|---|
| [6ac7ee] | 492 | {
 | 
|---|
| [042f82] | 493 |   bool result = false;
 | 
|---|
| [753f02] | 494 |   double factor = y1.ScalarProduct(*this)/y1.NormSquared();
 | 
|---|
| [45ef76] | 495 |   Vector x1 = factor * y1;
 | 
|---|
| [753f02] | 496 |   SubtractVector(x1);
 | 
|---|
| [042f82] | 497 |   for (int i=NDIM;i--;)
 | 
|---|
| [d466f0] | 498 |     result = result || (fabs(at(i)) > MYEPSILON);
 | 
|---|
| [6ac7ee] | 499 | 
 | 
|---|
| [042f82] | 500 |   return result;
 | 
|---|
| [6ac7ee] | 501 | };
 | 
|---|
 | 502 | 
 | 
|---|
 | 503 | /** Creates this vector as one of the possible orthonormal ones to the given one.
 | 
|---|
 | 504 |  * Just scan how many components of given *vector are unequal to zero and
 | 
|---|
 | 505 |  * try to get the skp of both to be zero accordingly.
 | 
|---|
 | 506 |  * \param *vector given vector
 | 
|---|
 | 507 |  * \return true - success, false - failure (null vector given)
 | 
|---|
 | 508 |  */
 | 
|---|
| [273382] | 509 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
 | 
|---|
| [6ac7ee] | 510 | {
 | 
|---|
| [042f82] | 511 |   int Components[NDIM]; // contains indices of non-zero components
 | 
|---|
 | 512 |   int Last = 0;   // count the number of non-zero entries in vector
 | 
|---|
 | 513 |   int j;  // loop variables
 | 
|---|
 | 514 |   double norm;
 | 
|---|
 | 515 | 
 | 
|---|
 | 516 |   for (j=NDIM;j--;)
 | 
|---|
 | 517 |     Components[j] = -1;
 | 
|---|
| [1829c4] | 518 | 
 | 
|---|
 | 519 |   // in two component-systems we need to find the one position that is zero
 | 
|---|
 | 520 |   int zeroPos = -1;
 | 
|---|
| [042f82] | 521 |   // find two components != 0
 | 
|---|
| [1829c4] | 522 |   for (j=0;j<NDIM;j++){
 | 
|---|
| [753f02] | 523 |     if (fabs(GivenVector[j]) > MYEPSILON)
 | 
|---|
| [042f82] | 524 |       Components[Last++] = j;
 | 
|---|
| [1829c4] | 525 |     else
 | 
|---|
 | 526 |       // this our zero Position
 | 
|---|
 | 527 |       zeroPos = j;
 | 
|---|
 | 528 |   }
 | 
|---|
| [042f82] | 529 | 
 | 
|---|
 | 530 |   switch(Last) {
 | 
|---|
 | 531 |     case 3:  // threecomponent system
 | 
|---|
| [1829c4] | 532 |       // the position of the zero is arbitrary in three component systems
 | 
|---|
 | 533 |       zeroPos = Components[2];
 | 
|---|
| [042f82] | 534 |     case 2:  // two component system
 | 
|---|
| [753f02] | 535 |       norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
 | 
|---|
| [1829c4] | 536 |       at(zeroPos) = 0.;
 | 
|---|
| [042f82] | 537 |       // in skp both remaining parts shall become zero but with opposite sign and third is zero
 | 
|---|
| [1829c4] | 538 |       at(Components[1]) = -1./GivenVector[Components[1]] / norm;
 | 
|---|
 | 539 |       at(Components[0]) = 1./GivenVector[Components[0]] / norm;
 | 
|---|
| [042f82] | 540 |       return true;
 | 
|---|
 | 541 |       break;
 | 
|---|
 | 542 |     case 1: // one component system
 | 
|---|
 | 543 |       // set sole non-zero component to 0, and one of the other zero component pendants to 1
 | 
|---|
| [1829c4] | 544 |       at((Components[0]+2)%NDIM) = 0.;
 | 
|---|
 | 545 |       at((Components[0]+1)%NDIM) = 1.;
 | 
|---|
 | 546 |       at(Components[0]) = 0.;
 | 
|---|
| [042f82] | 547 |       return true;
 | 
|---|
 | 548 |       break;
 | 
|---|
 | 549 |     default:
 | 
|---|
 | 550 |       return false;
 | 
|---|
 | 551 |   }
 | 
|---|
| [6ac7ee] | 552 | };
 | 
|---|
 | 553 | 
 | 
|---|
 | 554 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 555 |  * \param *y vector
 | 
|---|
 | 556 |  */
 | 
|---|
| [273382] | 557 | void Vector::AddVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 558 | {
 | 
|---|
| [ce3d2b] | 559 |   gsl_vector_add(content->content, y.content->content);
 | 
|---|
| [6ac7ee] | 560 | }
 | 
|---|
 | 561 | 
 | 
|---|
 | 562 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 563 |  * \param *y vector
 | 
|---|
 | 564 |  */
 | 
|---|
| [273382] | 565 | void Vector::SubtractVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 566 | {
 | 
|---|
| [ce3d2b] | 567 |   gsl_vector_sub(content->content, y.content->content);
 | 
|---|
| [ef9df36] | 568 | }
 | 
|---|
 | 569 | 
 | 
|---|
| [005e18] | 570 | 
 | 
|---|
 | 571 | // some comonly used vectors
 | 
|---|
 | 572 | const Vector zeroVec(0,0,0);
 | 
|---|
 | 573 | const Vector e1(1,0,0);
 | 
|---|
 | 574 | const Vector e2(0,1,0);
 | 
|---|
 | 575 | const Vector e3(0,0,1);
 | 
|---|