| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2012 University of Bonn. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * NodeGenerator.cpp | 
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| 25 | * | 
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| 26 | * | 
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| 27 | *  Created on: Jan 16, 2012 | 
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| 28 | *      Author: heber | 
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| 29 | */ | 
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| 30 |  | 
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| 31 |  | 
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| 32 | // include config.h | 
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| 33 | #ifdef HAVE_CONFIG_H | 
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| 34 | #include <config.h> | 
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| 35 | #endif | 
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| 36 |  | 
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| 37 | //#include "CodePatterns/MemDebug.hpp" | 
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| 38 |  | 
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| 39 | #include "NodeGenerator.hpp" | 
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| 40 |  | 
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| 41 | #include <cmath> | 
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| 42 | #include <vector> | 
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| 43 |  | 
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| 44 | #include "Shapes/Shape.hpp" | 
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| 45 | #include "Shapes/ShapeOps.hpp" | 
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| 46 |  | 
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| 47 | /** Constructor for NodeGenerator. | 
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| 48 | * | 
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| 49 | * @param _shape Shape which is to be filled with nodes | 
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| 50 | */ | 
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| 51 | NodeGenerator::NodeGenerator(const Shape &_shape) : | 
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| 52 | shape(_shape) | 
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| 53 | {} | 
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| 54 |  | 
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| 55 | /** Destructor for NodeGenerator. | 
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| 56 | * | 
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| 57 | */ | 
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| 58 | NodeGenerator::~NodeGenerator() | 
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| 59 | {} | 
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| 60 |  | 
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| 61 | /** Returns a set of points contained in the \a NodeGenerator::_shape | 
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| 62 | * with a homogeneous density. | 
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| 63 | * | 
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| 64 | * The central idea of the algorithm is to make use of the present function | 
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| 65 | * for obtaining homogeneously distributed points on all surfaces of | 
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| 66 | * presently implemented Shape's. | 
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| 67 | * | 
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| 68 | * The given \a _shape is shrinked such that eventually the volume is filled | 
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| 69 | * with points. Points filled in that actually reside outside the given | 
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| 70 | * Shape are eventually extracted as all are checked for inclusion. | 
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| 71 | * | 
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| 72 | * \note Although a certain density of points given as it has to be converted | 
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| 73 | * to an discrete regime this density can in general be matched only | 
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| 74 | * approximately. | 
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| 75 | * | 
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| 76 | * @param density desired density of points, the unit is the inverse of the | 
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| 77 | * required volume per point | 
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| 78 | * @return set of nodes | 
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| 79 | */ | 
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| 80 | NodeSet  NodeGenerator::operator()(const double density) | 
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| 81 | { | 
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| 82 | // calculate volume and surface of the given Shape | 
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| 83 | const double volume = shape.getVolume(); | 
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| 84 | const double surface = shape.getSurfaceArea(); | 
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| 85 |  | 
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| 86 | // calculate the number of shrinking operations | 
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| 87 | const double radius = shape.getRadius(); | 
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| 88 | const double fraction = surface/volume; | 
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| 89 | const int factor = floor(radius * fraction); | 
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| 90 |  | 
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| 91 | // calculate correction for surface density due to discrete number of layers | 
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| 92 | const double surfaceDensity = volume/(double)factor; | 
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| 93 |  | 
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| 94 | // fill the shrinking vector | 
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| 95 | std::vector<double> shrinking_factors; | 
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| 96 | for(int f=0; f < factor; ++f) | 
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| 97 | shrinking_factors.push_back(radius*((double)f/(double)factor)); | 
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| 98 |  | 
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| 99 | // go through the shrinking operations | 
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| 100 | NodeSet nodes; | 
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| 101 | for (std::vector<double>::const_iterator iter = shrinking_factors.begin(); | 
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| 102 | iter != shrinking_factors.end(); ++iter) { | 
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| 103 | const Shape currentShape = resize(shape, *iter); | 
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| 104 | std::vector<Vector> pointsOnSurface = | 
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| 105 | currentShape.getHomogeneousPointsOnSurface(surfaceDensity); | 
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| 106 | nodes.insert(nodes.end(), pointsOnSurface.begin(), pointsOnSurface.end()); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | // check each point whether its inside the surface | 
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| 110 | return filterOutsidePoints(nodes); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | /** Filters out all points that are not contained inside NodeGenerator::shape. | 
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| 114 | * | 
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| 115 | * @param nodes nodes to check | 
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| 116 | * @return subset of nodes that fulfill Shape::isInisde(). | 
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| 117 | */ | 
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| 118 | NodeSet NodeGenerator::filterOutsidePoints(const NodeSet &nodes) const | 
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| 119 | { | 
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| 120 | NodeSet return_nodes; | 
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| 121 | return_nodes.reserve(nodes.size()); | 
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| 122 | for (NodeSet::const_iterator iter = nodes.begin(); iter != nodes.end(); ++iter) { | 
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| 123 | if (shape.isInside(*iter)) | 
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| 124 | return_nodes.push_back(*iter); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | return return_nodes; | 
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| 128 | } | 
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