| [b324a3] | 1 | /* | 
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|  | 2 | * Graveyard.hpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Sep 5, 2013 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #ifndef GRAVEYARD_HPP_ | 
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|  | 9 | #define GRAVEYARD_HPP_ | 
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|  | 10 |  | 
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|  | 11 | // include config.h | 
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|  | 12 | #ifdef HAVE_CONFIG_H | 
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|  | 13 | #include <config.h> | 
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|  | 14 | #endif | 
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|  | 15 |  | 
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|  | 16 | #include <map> | 
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|  | 17 |  | 
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|  | 18 | #include "CodePatterns/Observer/Zombie.hpp" | 
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|  | 19 |  | 
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|  | 20 | class GraveyardUnitTest; | 
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|  | 21 | class Observable; | 
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|  | 22 |  | 
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|  | 23 | /** The Graveyard takes of Observables instances that are about to get | 
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|  | 24 | * destroyed but where it is necessary that all Observers that are still | 
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|  | 25 | * signOn()'ed signOff() before the instance actually vanishes. | 
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|  | 26 | * | 
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|  | 27 | * For this the Graveyard takes Observable and turns/wraps them into a | 
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|  | 28 | * Zombie class (that is basically just an Attorney pattern so far) | 
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|  | 29 | * informing the Observable of a present Graveyard. | 
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|  | 30 | * | 
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|  | 31 | * \section graveyard-usage Usage | 
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|  | 32 | * | 
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|  | 33 | *   The Graveyard is really easy to use. Have an instance that lives | 
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|  | 34 | *   long enough and use | 
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|  | 35 | *   \code | 
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|  | 36 | *    Observable *_obs = new Observable("_obs"); | 
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|  | 37 | *    Graveyard::turnZombies(_obs); | 
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|  | 38 | *   \endcode | 
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|  | 39 | *   in place pf | 
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|  | 40 | *   \code | 
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|  | 41 | *   delete _obs; | 
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|  | 42 | *   \endcode | 
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|  | 43 | *   The instance is fully destroyed as soon as all Observers are signOff()'d | 
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|  | 44 | * | 
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|  | 45 | */ | 
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|  | 46 | class Graveyard | 
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|  | 47 | { | 
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|  | 48 | //!> grant unit test access to private parts | 
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|  | 49 | friend class GraveyardUnitTest; | 
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|  | 50 | public: | 
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|  | 51 | Graveyard(); | 
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|  | 52 | ~Graveyard(); | 
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|  | 53 |  | 
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|  | 54 | /** This turns an Observable into a Zombie and takes over the ptr. | 
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|  | 55 | * | 
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|  | 56 | * \param _observable Observable to take control of | 
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|  | 57 | */ | 
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|  | 58 | void turnZombie(Observable *&_observable); | 
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|  | 59 |  | 
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|  | 60 | private: | 
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|  | 61 | friend class Observable; | 
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|  | 62 | /** Function to be called by Observables if Observer's have signOff()ed. | 
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|  | 63 | * | 
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|  | 64 | * \param _observable calling Observable | 
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|  | 65 | */ | 
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|  | 66 | void ObserverLeft(const Observable *_observable); | 
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|  | 67 |  | 
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|  | 68 | private: | 
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|  | 69 | //!> typedef for internal list of zombies | 
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|  | 70 | typedef std::map<const Observable*,Zombie::ptr> graveyard_t; | 
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|  | 71 | //!> the list of currently active zombies | 
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|  | 72 | graveyard_t graveyard; | 
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|  | 73 |  | 
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|  | 74 | //!> static function to inform observer | 
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|  | 75 | Observable::graveyard_informer_t graveyard_informer; | 
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|  | 76 | }; | 
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|  | 77 |  | 
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|  | 78 | #endif /* GRAVEYARD_HPP_ */ | 
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