| [b324a3] | 1 | /*
 | 
|---|
 | 2 |  * Graveyard.hpp
 | 
|---|
 | 3 |  *
 | 
|---|
 | 4 |  *  Created on: Sep 5, 2013
 | 
|---|
 | 5 |  *      Author: heber
 | 
|---|
 | 6 |  */
 | 
|---|
 | 7 | 
 | 
|---|
 | 8 | #ifndef GRAVEYARD_HPP_
 | 
|---|
 | 9 | #define GRAVEYARD_HPP_
 | 
|---|
 | 10 | 
 | 
|---|
 | 11 | // include config.h
 | 
|---|
 | 12 | #ifdef HAVE_CONFIG_H
 | 
|---|
 | 13 | #include <config.h>
 | 
|---|
 | 14 | #endif
 | 
|---|
 | 15 | 
 | 
|---|
 | 16 | #include <map>
 | 
|---|
 | 17 | 
 | 
|---|
 | 18 | #include "CodePatterns/Observer/Zombie.hpp"
 | 
|---|
 | 19 | 
 | 
|---|
 | 20 | class GraveyardUnitTest;
 | 
|---|
 | 21 | class Observable;
 | 
|---|
 | 22 | 
 | 
|---|
 | 23 | /** The Graveyard takes of Observables instances that are about to get
 | 
|---|
 | 24 |  * destroyed but where it is necessary that all Observers that are still
 | 
|---|
 | 25 |  * signOn()'ed signOff() before the instance actually vanishes.
 | 
|---|
 | 26 |  *
 | 
|---|
 | 27 |  * For this the Graveyard takes Observable and turns/wraps them into a
 | 
|---|
 | 28 |  * Zombie class (that is basically just an Attorney pattern so far)
 | 
|---|
 | 29 |  * informing the Observable of a present Graveyard.
 | 
|---|
 | 30 |  *
 | 
|---|
 | 31 |  * \section graveyard-usage Usage
 | 
|---|
 | 32 |  *
 | 
|---|
 | 33 |  *   The Graveyard is really easy to use. Have an instance that lives
 | 
|---|
 | 34 |  *   long enough and use
 | 
|---|
 | 35 |  *   \code
 | 
|---|
 | 36 |  *    Observable *_obs = new Observable("_obs");
 | 
|---|
 | 37 |  *    Graveyard::turnZombies(_obs);
 | 
|---|
 | 38 |  *   \endcode
 | 
|---|
 | 39 |  *   in place pf
 | 
|---|
 | 40 |  *   \code
 | 
|---|
 | 41 |  *   delete _obs;
 | 
|---|
 | 42 |  *   \endcode
 | 
|---|
 | 43 |  *   The instance is fully destroyed as soon as all Observers are signOff()'d
 | 
|---|
 | 44 |  *
 | 
|---|
 | 45 |  */
 | 
|---|
 | 46 | class Graveyard
 | 
|---|
 | 47 | {
 | 
|---|
 | 48 |   //!> grant unit test access to private parts
 | 
|---|
 | 49 |   friend class GraveyardUnitTest;
 | 
|---|
 | 50 | public:
 | 
|---|
 | 51 |   Graveyard();
 | 
|---|
 | 52 |   ~Graveyard();
 | 
|---|
 | 53 | 
 | 
|---|
 | 54 |   /** This turns an Observable into a Zombie and takes over the ptr.
 | 
|---|
 | 55 |    *
 | 
|---|
 | 56 |    * \param _observable Observable to take control of
 | 
|---|
 | 57 |    */
 | 
|---|
 | 58 |   void turnZombie(Observable *&_observable);
 | 
|---|
 | 59 | 
 | 
|---|
 | 60 | private:
 | 
|---|
 | 61 |   friend class Observable;
 | 
|---|
 | 62 |   /** Function to be called by Observables if Observer's have signOff()ed.
 | 
|---|
 | 63 |    *
 | 
|---|
 | 64 |    * \param _observable calling Observable
 | 
|---|
 | 65 |    */
 | 
|---|
 | 66 |   void ObserverLeft(const Observable *_observable);
 | 
|---|
 | 67 | 
 | 
|---|
 | 68 | private:
 | 
|---|
 | 69 |   //!> typedef for internal list of zombies
 | 
|---|
 | 70 |   typedef std::map<const Observable*,Zombie::ptr> graveyard_t;
 | 
|---|
 | 71 |   //!> the list of currently active zombies
 | 
|---|
 | 72 |   graveyard_t graveyard;
 | 
|---|
 | 73 | 
 | 
|---|
 | 74 |   //!> static function to inform observer
 | 
|---|
 | 75 |   Observable::graveyard_informer_t graveyard_informer;
 | 
|---|
 | 76 | };
 | 
|---|
 | 77 | 
 | 
|---|
 | 78 | #endif /* GRAVEYARD_HPP_ */
 | 
|---|