/* * SelectionMoleculeByIdAction.cpp * * Created on: May 12, 2010 * Author: heber */ #include "Helpers/MemDebug.hpp" #include "Actions/SelectionAction/MoleculeByIdAction.hpp" #include "atom.hpp" #include "log.hpp" #include "verbose.hpp" #include "World.hpp" #include #include using namespace std; #include "UIElements/UIFactory.hpp" #include "UIElements/Dialog.hpp" #include "Actions/MapOfActions.hpp" // memento to remember the state when undoing class SelectionMoleculeByIdState : public ActionState { public: SelectionMoleculeByIdState(molecule* _mol) : mol(_mol) {} molecule* mol; }; const char SelectionMoleculeByIdAction::NAME[] = "select-molecule-by-id"; SelectionMoleculeByIdAction::SelectionMoleculeByIdAction() : Action(NAME) {} SelectionMoleculeByIdAction::~SelectionMoleculeByIdAction() {} Action::state_ptr SelectionMoleculeByIdAction::performCall() { Dialog *dialog = UIFactory::getInstance().makeDialog(); molecule *mol = NULL; dialog->queryMolecule(NAME, &mol, MapOfActions::getInstance().getDescription(NAME)); if(dialog->display()) { delete dialog; if (!World::getInstance().isSelected(mol)) { World::getInstance().selectMolecule(mol); return Action::state_ptr(new SelectionMoleculeByIdState(mol)); } else { return Action::success; } } else { delete dialog; return Action::failure; } } Action::state_ptr SelectionMoleculeByIdAction::performUndo(Action::state_ptr _state) { SelectionMoleculeByIdState *state = assert_cast(_state.get()); if (state->mol != NULL) World::getInstance().unselectMolecule(state->mol); return Action::state_ptr(new SelectionMoleculeByIdState(state->mol)); } Action::state_ptr SelectionMoleculeByIdAction::performRedo(Action::state_ptr _state){ SelectionMoleculeByIdState *state = assert_cast(_state.get()); if (state->mol != NULL) World::getInstance().selectMolecule(state->mol); return Action::state_ptr(new SelectionMoleculeByIdState(state->mol)); } bool SelectionMoleculeByIdAction::canUndo() { return true; } bool SelectionMoleculeByIdAction::shouldUndo() { return true; } const string SelectionMoleculeByIdAction::getName() { return NAME; }