/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010 University of Bonn. All rights reserved. * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. */ /* * AtomByElementAction.cpp * * Created on: May 12, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "Helpers/MemDebug.hpp" #include "Actions/SelectionAction/AtomByElementAction.hpp" #include "Actions/ActionRegistry.hpp" #include "Descriptors/AtomTypeDescriptor.hpp" #include "atom.hpp" #include "element.hpp" #include "Helpers/Log.hpp" #include "Helpers/Verbose.hpp" #include "World.hpp" #include #include using namespace std; #include "UIElements/UIFactory.hpp" #include "UIElements/Dialog.hpp" #include "Actions/ValueStorage.hpp" // memento to remember the state when undoing class SelectionAtomByElementState : public ActionState { public: SelectionAtomByElementState(std::vector _selectedAtoms, const element *_elemental) : selectedAtoms(_selectedAtoms), elemental(_elemental) {} std::vector selectedAtoms; const element *elemental; }; const char SelectionAtomByElementAction::NAME[] = "select-atom-by-element"; SelectionAtomByElementAction::SelectionAtomByElementAction() : Action(NAME) {} SelectionAtomByElementAction::~SelectionAtomByElementAction() {} void SelectionAtomByElement(const element &_element) { ValueStorage::getInstance().setCurrentValue(SelectionAtomByElementAction::NAME, _element); ActionRegistry::getInstance().getActionByName(SelectionAtomByElementAction::NAME)->call(Action::NonInteractive); }; Dialog* SelectionAtomByElementAction::fillDialog(Dialog *dialog) { ASSERT(dialog,"No Dialog given when filling action dialog"); dialog->queryElement(NAME, ValueStorage::getInstance().getDescription(NAME)); return dialog; } Action::state_ptr SelectionAtomByElementAction::performCall() { const element *elemental; std::vector selectedAtoms = World::getInstance().getSelectedAtoms(); ValueStorage::getInstance().queryCurrentValue(NAME, elemental); DoLog(1) && (Log() << Verbose(1) << "Selecting atoms of type " << *elemental << endl); World::getInstance().selectAllAtoms(AtomByType(elemental)); return Action::state_ptr(new SelectionAtomByElementState(selectedAtoms,elemental)); } Action::state_ptr SelectionAtomByElementAction::performUndo(Action::state_ptr _state) { SelectionAtomByElementState *state = assert_cast(_state.get()); World::getInstance().clearAtomSelection(); for(std::vector::iterator iter = state->selectedAtoms.begin(); iter != state->selectedAtoms.end(); ++iter) World::getInstance().selectAtom(*iter); return Action::state_ptr(_state); } Action::state_ptr SelectionAtomByElementAction::performRedo(Action::state_ptr _state){ SelectionAtomByElementState *state = assert_cast(_state.get()); World::getInstance().selectAllAtoms(AtomByType(state->elemental)); return Action::state_ptr(_state); } bool SelectionAtomByElementAction::canUndo() { return true; } bool SelectionAtomByElementAction::shouldUndo() { return true; } const string SelectionAtomByElementAction::getName() { return NAME; }