| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /* | 
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| 9 | * RotateToPrincipalAxisSystemAction.cpp | 
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| 10 | * | 
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| 11 | *  Created on: May 10, 2010 | 
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| 12 | *      Author: heber | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | // include config.h | 
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| 16 | #ifdef HAVE_CONFIG_H | 
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| 17 | #include <config.h> | 
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| 18 | #endif | 
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| 19 |  | 
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| 20 | #include "Helpers/MemDebug.hpp" | 
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| 21 |  | 
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| 22 | #include "Helpers/Log.hpp" | 
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| 23 | #include "Helpers/Verbose.hpp" | 
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| 24 | #include "LinearAlgebra/Line.hpp" | 
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| 25 | #include "LinearAlgebra/RealSpaceMatrix.hpp" | 
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| 26 | #include "LinearAlgebra/Vector.hpp" | 
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| 27 | #include "element.hpp" | 
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| 28 | #include "molecule.hpp" | 
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| 29 |  | 
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| 30 |  | 
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| 31 | #include <iostream> | 
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| 32 | #include <fstream> | 
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| 33 | #include <string> | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp" | 
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| 38 |  | 
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| 39 | // and construct the stuff | 
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| 40 | #include "RotateToPrincipalAxisSystemAction.def" | 
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| 41 | #include "Action_impl_pre.hpp" | 
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| 42 | /** =========== define the function ====================== */ | 
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| 43 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() { | 
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| 44 | molecule *mol = NULL; | 
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| 45 |  | 
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| 46 | // obtain information | 
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| 47 | getParametersfromValueStorage(); | 
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| 48 |  | 
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| 49 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) { | 
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| 50 | mol = iter->second; | 
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| 51 | DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl); | 
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| 52 | RealSpaceMatrix InertiaTensor; | 
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| 53 | Vector *CenterOfGravity = mol->DetermineCenterOfGravity(); | 
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| 54 |  | 
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| 55 | // reset inertia tensor | 
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| 56 | InertiaTensor.setZero(); | 
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| 57 |  | 
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| 58 | // sum up inertia tensor | 
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| 59 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 60 | Vector x = (*iter)->getPosition(); | 
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| 61 | x -= *CenterOfGravity; | 
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| 62 | const double mass = (*iter)->getType()->getMass(); | 
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| 63 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]); | 
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| 64 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]); | 
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| 65 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]); | 
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| 66 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]); | 
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| 67 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]); | 
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| 68 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]); | 
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| 69 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]); | 
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| 70 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]); | 
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| 71 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]); | 
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| 72 | } | 
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| 73 | // print InertiaTensor for debugging | 
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| 74 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); | 
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| 75 |  | 
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| 76 | // diagonalize to determine principal axis system | 
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| 77 | Vector Eigenvalues = InertiaTensor.transformToEigenbasis(); | 
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| 78 |  | 
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| 79 | for(int i=0;i<NDIM;i++) | 
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| 80 | DoLog(0) && (Log() << Verbose(0) << "eigenvalue = " << Eigenvalues[i] << ", eigenvector = " << InertiaTensor.column(i) << endl); | 
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| 81 |  | 
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| 82 | // check whether we rotate or not | 
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| 83 | DoLog(0) && (Log() << Verbose(0) << "Transforming molecule into PAS ... "); | 
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| 84 |  | 
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| 85 | // obtain first column, eigenvector to biggest eigenvalue | 
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| 86 | Vector BiggestEigenvector(InertiaTensor.column(Eigenvalues.SmallestComponent())); | 
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| 87 | Vector DesiredAxis(params.Axis); | 
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| 88 |  | 
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| 89 | // Creation Line that is the rotation axis | 
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| 90 | DesiredAxis.VectorProduct(BiggestEigenvector); | 
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| 91 | Line RotationAxis(Vector(0.,0.,0.), DesiredAxis); | 
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| 92 |  | 
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| 93 | // determine angle | 
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| 94 | const double alpha = BiggestEigenvector.Angle(params.Axis); | 
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| 95 |  | 
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| 96 | DoLog(0) && (Log() << Verbose(0) << alpha << endl); | 
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| 97 |  | 
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| 98 | for (molecule::iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 99 | *(*iter) -= *CenterOfGravity; | 
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| 100 | (*iter)->setPosition(RotationAxis.rotateVector((*iter)->getPosition(), alpha)); | 
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| 101 | *(*iter) += *CenterOfGravity; | 
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| 102 | } | 
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| 103 | DoLog(0) && (Log() << Verbose(0) << "done." << endl); | 
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| 104 |  | 
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| 105 | // summing anew for debugging (resulting matrix has to be diagonal!) | 
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| 106 | // reset inertia tensor | 
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| 107 | InertiaTensor.setZero(); | 
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| 108 |  | 
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| 109 | // sum up inertia tensor | 
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| 110 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 111 | Vector x = (*iter)->getPosition(); | 
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| 112 | x -= *CenterOfGravity; | 
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| 113 | const double mass = (*iter)->getType()->getMass(); | 
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| 114 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]); | 
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| 115 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]); | 
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| 116 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]); | 
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| 117 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]); | 
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| 118 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]); | 
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| 119 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]); | 
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| 120 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]); | 
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| 121 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]); | 
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| 122 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]); | 
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| 123 | // print InertiaTensor for debugging | 
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| 124 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | // free everything | 
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| 128 | delete(CenterOfGravity); | 
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| 129 | } | 
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| 130 | return Action::success; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) { | 
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| 134 | //  MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get()); | 
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| 135 |  | 
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| 136 | //  string newName = state->mol->getName(); | 
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| 137 | //  state->mol->setName(state->lastName); | 
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| 138 |  | 
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| 139 | return Action::failure; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){ | 
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| 143 | // Undo and redo have to do the same for this action | 
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| 144 | return performUndo(_state); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() { | 
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| 148 | return false; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() { | 
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| 152 | return false; | 
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| 153 | } | 
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| 154 | /** =========== end of function ====================== */ | 
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