| [97ebf8] | 1 | /*
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 | 2 |  * RotateToPrincipalAxisSystemAction.cpp
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 | 3 |  *
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 | 4 |  *  Created on: May 10, 2010
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 | 5 |  *      Author: heber
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 | 6 |  */
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 | 7 | 
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| [112b09] | 8 | #include "Helpers/MemDebug.hpp"
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 | 9 | 
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| [97ebf8] | 10 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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 | 11 | 
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 | 12 | #include <iostream>
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 | 13 | #include <fstream>
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 | 14 | #include <string>
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 | 15 | 
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 | 16 | using namespace std;
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 | 17 | 
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 | 18 | #include "UIElements/UIFactory.hpp"
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 | 19 | #include "UIElements/Dialog.hpp"
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 | 20 | #include "Actions/MapOfActions.hpp"
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 | 21 | 
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 | 22 | #include "log.hpp"
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 | 23 | #include "molecule.hpp"
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 | 24 | #include "verbose.hpp"
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 | 25 | 
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 | 26 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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 | 27 | 
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 | 28 | // memento to remember the state when undoing
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 | 29 | 
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 | 30 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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 | 31 | //public:
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 | 32 | //  MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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 | 33 | //    mol(_mol),
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 | 34 | //    lastName(_lastName)
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 | 35 | //  {}
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 | 36 | //  molecule* mol;
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 | 37 | //  std::string lastName;
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 | 38 | //};
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 | 39 | 
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 | 40 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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 | 41 | 
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 | 42 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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 | 43 |   Action(NAME)
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 | 44 | {}
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 | 45 | 
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 | 46 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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 | 47 | {}
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 | 48 | 
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 | 49 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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 | 50 |   Dialog *dialog = UIFactory::getInstance().makeDialog();
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 | 51 |   molecule *mol = NULL;
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 | 52 | 
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 | 53 |   dialog->queryMolecule(NAME, &mol, MapOfActions::getInstance().getDescription(NAME));
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 | 54 | 
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 | 55 |   if(dialog->display()) {
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 | 56 |     DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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 | 57 |     mol->PrincipalAxisSystem(true);
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 | 58 |     delete dialog;
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 | 59 |     return Action::success;
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 | 60 |   }
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 | 61 |   delete dialog;
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 | 62 |   return Action::failure;
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 | 63 | }
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 | 64 | 
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 | 65 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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 | 66 | //  MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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 | 67 | 
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 | 68 | //  string newName = state->mol->getName();
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 | 69 | //  state->mol->setName(state->lastName);
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 | 70 | 
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 | 71 |   return Action::failure;
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 | 72 | }
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 | 73 | 
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 | 74 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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 | 75 |   // Undo and redo have to do the same for this action
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 | 76 |   return performUndo(_state);
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 | 77 | }
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 | 78 | 
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 | 79 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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 | 80 |   return false;
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 | 81 | }
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 | 82 | 
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 | 83 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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 | 84 |   return false;
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 | 85 | }
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 | 86 | 
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 | 87 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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 | 88 |   return NAME;
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 | 89 | }
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