source: src/Actions/AtomAction/AddAction.cpp@ 72f611

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Last change on this file since 72f611 was 0b2ce9, checked in by Frederik Heber <heber@…>, 15 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 4.1 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
[97ebf8]8/*
9 * AddAction.cpp
10 *
11 * Created on: May 9, 2010
12 * Author: heber
13 */
14
[bf3817]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
[112b09]20#include "Helpers/MemDebug.hpp"
21
[97ebf8]22#include "Actions/AtomAction/AddAction.hpp"
[0430e3]23#include "Actions/ActionRegistry.hpp"
[ea2830]24#include "Descriptors/AtomIdDescriptor.hpp"
[97ebf8]25#include "atom.hpp"
26#include "element.hpp"
[952f38]27#include "Helpers/Log.hpp"
[f0a3ec]28#include "molecule.hpp"
[57f243]29#include "LinearAlgebra/Vector.hpp"
[952f38]30#include "Helpers/Verbose.hpp"
[97ebf8]31#include "World.hpp"
32
33#include <iostream>
34#include <string>
35
36using namespace std;
37
38#include "UIElements/UIFactory.hpp"
39#include "UIElements/Dialog.hpp"
[861874]40#include "Actions/ValueStorage.hpp"
[97ebf8]41
[ea2830]42// memento to remember the state when undoing
43
44class AtomAddState : public ActionState {
45public:
46 AtomAddState(const Vector &_position, const element *_elemental, const atomId_t _id) :
47 position(_position),
48 elemental(_elemental),
49 id(_id)
50 {}
51 Vector position;
52 const element *elemental;
53 atomId_t id;
54};
55
[97ebf8]56const char AtomAddAction::NAME[] = "add-atom";
57
58AtomAddAction::AtomAddAction() :
59 Action(NAME)
60{}
61
62AtomAddAction::~AtomAddAction()
63{}
64
[1a8fbf6]65void AtomAdd(element *elemental, Vector &position) {
66 ValueStorage::getInstance().setCurrentValue(AtomAddAction::NAME, elemental);
67 ValueStorage::getInstance().setCurrentValue("position", elemental);
68 ActionRegistry::getInstance().getActionByName(AtomAddAction::NAME)->call(Action::NonInteractive);
69};
70
[0b2ce9]71void AtomAddAction::getParametersfromValueStorage()
72{};
73
74Dialog* AtomAddAction::fillDialog(Dialog *dialog) {
[047878]75 ASSERT(dialog,"No Dialog given when filling action dialog");
[9d33ba]76
77 dialog->queryElement(NAME, ValueStorage::getInstance().getDescription(NAME));
78 dialog->queryVector("position", true, ValueStorage::getInstance().getDescription("position"));
79
80 return dialog;
81}
82
83Action::state_ptr AtomAddAction::performCall() {
[e5c0a1]84 const element * elemental = NULL;
[97ebf8]85 Vector position;
86
[9d33ba]87 // obtain information
[85537a]88 ValueStorage::getInstance().queryCurrentValue(NAME, elemental);
[9d33ba]89 ValueStorage::getInstance().queryCurrentValue("position", position);
90
91 // execute action
[85537a]92 atom * first = World::getInstance().createAtom();
[d74077]93 first->setType(elemental);
94 first->setPosition(position);
[b5c53d]95 DoLog(1) && (Log() << Verbose(1) << "Adding new atom with element " << first->getType()->getName() << " at " << (first->getPosition()) << "." << endl);
[85537a]96 // TODO: remove when all of World's atoms are stored.
97 std::vector<molecule *> molecules = World::getInstance().getAllMolecules();
98 if (!molecules.empty()) {
99 std::vector<molecule *>::iterator iter = molecules.begin();
100 (*iter)->AddAtom(first);
[97ebf8]101 }
[ea2830]102 return Action::state_ptr(new AtomAddState(position, elemental, first->getId()));
[97ebf8]103}
104
105Action::state_ptr AtomAddAction::performUndo(Action::state_ptr _state) {
[ea2830]106 AtomAddState *state = assert_cast<AtomAddState*>(_state.get());
[97ebf8]107
[ea2830]108 DoLog(1) && (Log() << Verbose(1) << "Removing atom with id " << state->id << "." << endl);
109 World::getInstance().destroyAtom(state->id);
110
111 return Action::state_ptr(_state);
[97ebf8]112}
113
114Action::state_ptr AtomAddAction::performRedo(Action::state_ptr _state){
[ea2830]115 AtomAddState *state = assert_cast<AtomAddState*>(_state.get());
116
117 atom * first = World::getInstance().createAtom();
118 first->setType(state->elemental);
119 first->setPosition(state->position);
120 DoLog(1) && (Log() << Verbose(1) << "Re-adding new atom with element " << state->elemental->getName() << " at " << state->position << "." << endl);
121 // TODO: remove when all of World's atoms are stored.
122 std::vector<molecule *> molecules = World::getInstance().getAllMolecules();
123 if (!molecules.empty()) {
124 std::vector<molecule *>::iterator iter = molecules.begin();
125 (*iter)->AddAtom(first);
126 }
127 if (first->getId() != state->id)
128 if (!first->changeId(state->id))
129 return Action::failure;
130 return Action::state_ptr(_state);
[97ebf8]131}
132
133bool AtomAddAction::canUndo() {
[ea2830]134 return true;
[97ebf8]135}
136
137bool AtomAddAction::shouldUndo() {
[ea2830]138 return true;
[97ebf8]139}
140
141const string AtomAddAction::getName() {
142 return NAME;
143}
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