| 1 | /*
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| 2 | * PrincipalAxisSystemAction.cpp
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| 3 | *
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| 4 | * Created on: May 12, 2010
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | // include config.h
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| 9 | #ifdef HAVE_CONFIG_H
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| 10 | #include <config.h>
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| 11 | #endif
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| 12 |
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| 13 | #include "Helpers/MemDebug.hpp"
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| 14 |
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| 15 | #include "Actions/AnalysisAction/PrincipalAxisSystemAction.hpp"
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| 16 | #include "Actions/ActionRegistry.hpp"
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| 17 | #include "Helpers/Log.hpp"
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| 18 | #include "Helpers/Verbose.hpp"
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| 19 | #include "LinearAlgebra/Matrix.hpp"
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| 20 | #include "LinearAlgebra/Vector.hpp"
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| 21 | #include "element.hpp"
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| 22 | #include "molecule.hpp"
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| 23 |
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| 24 | #include <iostream>
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| 25 | #include <string>
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| 26 |
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| 27 | using namespace std;
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| 28 |
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| 29 | #include "UIElements/UIFactory.hpp"
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| 30 | #include "UIElements/Dialog.hpp"
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| 31 | #include "Actions/ValueStorage.hpp"
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| 32 |
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| 33 | const char AnalysisPrincipalAxisSystemAction::NAME[] = "principal-axis-system";
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| 34 |
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| 35 | AnalysisPrincipalAxisSystemAction::AnalysisPrincipalAxisSystemAction() :
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| 36 | Action(NAME)
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| 37 | {}
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| 38 |
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| 39 | AnalysisPrincipalAxisSystemAction::~AnalysisPrincipalAxisSystemAction()
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| 40 | {}
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| 41 |
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| 42 | void AnalysisPrincipalAxisSystem() {
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| 43 | ActionRegistry::getInstance().getActionByName(AnalysisPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive);
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| 44 | };
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| 45 |
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| 46 | Dialog* AnalysisPrincipalAxisSystemAction::fillDialog(Dialog *dialog) {
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| 47 | ASSERT(dialog,"No Dialog given when filling action dialog");
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| 48 |
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| 49 | dialog->queryEmpty(NAME, ValueStorage::getInstance().getDescription(NAME));
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| 50 |
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| 51 | return dialog;
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| 52 | }
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| 53 |
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| 54 | Action::state_ptr AnalysisPrincipalAxisSystemAction::performCall() {
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| 55 | molecule *mol = NULL;
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| 56 | Matrix InertiaTensor;
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| 57 |
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| 58 | ValueStorage::getInstance().queryCurrentValue(NAME, mol);
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| 59 | DoLog(0) && (Log() << Verbose(0) << "Evaluating prinicipal axis." << endl);
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| 60 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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| 61 | molecule *mol = iter->second;
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| 62 | Vector *CenterOfGravity = mol->DetermineCenterOfGravity();
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| 63 |
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| 64 | // reset inertia tensor
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| 65 | InertiaTensor.zero();
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| 66 |
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| 67 | // sum up inertia tensor
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| 68 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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| 69 | Vector x = (*iter)->getPosition();
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| 70 | x -= *CenterOfGravity;
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| 71 | const double mass = (*iter)->getType()->mass;
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| 72 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
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| 73 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
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| 74 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
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| 75 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
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| 76 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
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| 77 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
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| 78 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
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| 79 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
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| 80 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
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| 81 | }
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| 82 | // print InertiaTensor for debugging
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| 83 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
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| 84 | }
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| 85 | return Action::success;
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| 86 | }
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| 87 |
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| 88 | Action::state_ptr AnalysisPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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| 89 | return Action::success;
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| 90 | }
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| 91 |
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| 92 | Action::state_ptr AnalysisPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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| 93 | return Action::success;
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| 94 | }
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| 95 |
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| 96 | bool AnalysisPrincipalAxisSystemAction::canUndo() {
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| 97 | return true;
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| 98 | }
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| 99 |
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| 100 | bool AnalysisPrincipalAxisSystemAction::shouldUndo() {
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| 101 | return true;
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| 102 | }
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| 103 |
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| 104 | const string AnalysisPrincipalAxisSystemAction::getName() {
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| 105 | return NAME;
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| 106 | }
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