source: src/Actions/ActionSequence.cpp@ 5b0b98

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Last change on this file since 5b0b98 was 5b0b98, checked in by Tillmann Crueger <crueger@…>, 16 years ago

Switched type of pointer used for ActionStates

  • Property mode set to 100644
File size: 2.6 KB
RevLine 
[a5041ec]1/*
2 * ActionSequenze.cpp
3 *
4 * Created on: Dec 17, 2009
5 * Author: crueger
6 */
7
8#include "Actions/ActionSequence.hpp"
9#include "Actions/Action.hpp"
10
[67e2b3]11#include "Helpers/Assert.hpp"
12
[a5041ec]13using namespace std;
14
15ActionSequence::ActionSequence()
[1fa107]16{}
[a5041ec]17
18ActionSequence::~ActionSequence()
[1fa107]19{}
[a5041ec]20
21
22void ActionSequence::addAction(Action* _action){
23 actions.push_back(_action);
24}
25
26Action* ActionSequence::removeLastAction(){
[1fa107]27 if(actions.empty()) {
28 return 0;
29 }
30 else {
31 Action* theAction;
32 theAction = actions.back();
33 actions.pop_back();
34 return theAction;
35 }
[a5041ec]36}
37
[67e2b3]38ActionSequence::stateSet ActionSequence::callAll(){
39 stateSet states;
40 for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
41 // we want to have a global bookkeeping for all actions in the sequence, so
42 // we bypass the normal call
[5b0b98]43 Action::state_ptr state = (*it)->performCall();
[67e2b3]44 states.push_back(state);
45 }
46 return states;
47}
48
[5b0b98]49ActionSequence::stateSet ActionSequence::undoAll(stateSet states){
[67e2b3]50 ASSERT(canUndo(),"Trying to undo a sequence that contains methods that can't be undone");
51 stateSet res;
52 actionSet::reverse_iterator actionRit = actions.rbegin();
53 stateSet::reverse_iterator stateRit = states.rbegin();
54 for(;actionRit!=actions.rend();++actionRit,++stateRit){
55 ASSERT(stateRit!=states.rend(),"End of states prematurely reached.");
56 if((*actionRit)->shouldUndo()){
[5b0b98]57 Action::state_ptr newState = (*actionRit)->performUndo(*stateRit);
[67e2b3]58 // The order of the states has to correspond to the order of the actions
59 // this is why we have to add at the beginning
60 res.push_front(newState);
61 }
62 else{
63 res.push_front(Action::success);
64 }
65 }
66 return res;
[a5041ec]67}
68
[5b0b98]69ActionSequence::stateSet ActionSequence::redoAll(stateSet states){
[67e2b3]70 stateSet res;
71 actionSet::iterator actionIt = actions.begin();
72 stateSet::iterator stateIt = states.begin();
73 for(;actionIt!=actions.end();++actionIt,++stateIt){
74 ASSERT(stateIt!=states.end(),"End of states prematurely reached.");
75 if((*actionIt)->shouldUndo()){
[5b0b98]76 Action::state_ptr newState =(*actionIt)->performRedo(*stateIt);
[67e2b3]77 res.push_back(newState);
78 }
79 else{
80 res.push_back(Action::success);
81 }
82 }
83 return res;
[a5041ec]84}
85
86bool ActionSequence::canUndo(){
87 bool canUndo=true;
[67e2b3]88 for(deque<Action*>::iterator it=actions.begin(); it!=actions.end(); ++it){
89 if((*it)->shouldUndo()){
90 canUndo &= (*it)->canUndo();
91 }
92 }
[a5041ec]93 return canUndo;
94}
[67e2b3]95
96bool ActionSequence::shouldUndo(){
97 bool shouldUndo = false;
98 for(deque<Action*>::iterator it=actions.begin();it!=actions.end();++it){
99 shouldUndo |= (*it)->shouldUndo();
100 }
101 return shouldUndo;
102}
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