| 1 | /*
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| 2 | * ActionQueue.hpp
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| 3 | *
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| 4 | * Created on: Aug 16, 2013
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef ACTIONQUEUE_HPP_
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| 9 | #define ACTIONQUEUE_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 |
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| 18 | #include "CodePatterns/Observer/Channels.hpp"
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| 19 | #include "CodePatterns/Observer/Observable.hpp"
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| 20 |
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| 21 | #ifdef HAVE_ACTION_THREAD
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| 22 | #include <boost/thread.hpp>
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| 23 | #endif
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| 24 | #include <vector>
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| 25 |
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| 26 | #include "Actions/Action.hpp"
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| 27 | #include "Actions/ActionState.hpp"
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| 28 | #include "Actions/ActionStatusList.hpp"
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| 29 |
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| 30 | #ifdef HAVE_ACTION_THREAD
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| 31 | void stopQueue();
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| 32 | void waitQueue();
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| 33 | #endif
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| 34 |
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| 35 | class CommandLineParser;
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| 36 |
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| 37 | namespace MoleCuilder {
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| 38 |
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| 39 | class ActionHistory;
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| 40 | class ActionRegistry;
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| 41 | class ActionTrait;
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| 42 |
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| 43 | namespace Queuedetail {
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| 44 | template <class T> const T* lastChanged()
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| 45 | {
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| 46 | ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used.");
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| 47 | return NULL;
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| 48 | }
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| 49 | }
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| 50 |
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| 51 | /** This class combines the whole handling of Actions into a single class.
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| 52 | *
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| 53 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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| 54 | * automatically queued and placed into a History after execution.
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| 55 | */
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| 56 | class ActionQueue : public Singleton<ActionQueue>, public Observable
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| 57 | {
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| 58 | friend class Singleton<ActionQueue>;
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| 59 | public:
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| 60 | typedef std::vector<std::string> ActionTokens_t;
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| 61 | typedef std::vector< Action * > ActionQueue_t;
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| 62 |
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| 63 | //!> channels for this observable
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| 64 | enum NotificationType {
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| 65 | ActionQueued, // new action was queued
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| 66 | NotificationType_MAX // denotes the maximum of available notification types
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| 67 | };
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| 68 |
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| 69 | //>! access to last changed element (atom or molecule)
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| 70 | template <class T> const T* lastChanged() const
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| 71 | { return Queuedetail::lastChanged<T>(); }
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| 72 |
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| 73 | /** Queues the Action with \a name to be called.
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| 74 | *
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| 75 | * \param name token of Action to actionqueue
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| 76 | * \param state whether Actions needs to be filled via a Dialog or not
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| 77 | */
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| 78 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
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| 79 |
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| 80 | /** Queues the Action with \a name to be called.
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| 81 | *
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| 82 | * \param _action action to add
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| 83 | * \param state whether Actions needs to be filled via a Dialog or not
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| 84 | */
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| 85 | void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
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| 86 |
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| 87 | /** Returns the spawned action by token \a name.
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| 88 | *
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| 89 | * Action is checked into internal actionqueue.
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| 90 | *
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| 91 | * \return pointer to newly spawned action
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| 92 | */
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| 93 | Action* getActionByName(const std::string &name);
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| 94 |
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| 95 | /** Checks whether the Action is known by the given \a name.
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| 96 | *
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| 97 | * \param name token of action to check
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| 98 | * \return true - token is known, false - else
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| 99 | */
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| 100 | bool isActionKnownByName(const std::string &name) const;
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| 101 |
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| 102 | /** Register an Action with the ActionRegistry.
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| 103 | *
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| 104 | * \param _action action to add
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| 105 | */
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| 106 | void registerAction(Action *_action);
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| 107 |
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| 108 | /** Returns the vector with the tokens of all currently known Actions.
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| 109 | *
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| 110 | * \return list of all tokens
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| 111 | */
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| 112 | const ActionTokens_t getListOfActions() const;
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| 113 |
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| 114 | /** Returns the trait to an Action.
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| 115 | *
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| 116 | * \param name name of Action
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| 117 | * \return const ref to its default Trait.
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| 118 | */
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| 119 | const ActionTrait& getActionsTrait(const std::string &name) const;
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| 120 |
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| 121 | /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
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| 122 | *
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| 123 | * This is useful for storing the current session.
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| 124 | *
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| 125 | * \param output output stream to print to
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| 126 | */
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| 127 | void outputAsCLI(std::ostream &output) const;
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| 128 |
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| 129 | /** Print the current contents of the actionqueue as Python instantiated list of Actions.
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| 130 | *
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| 131 | * This is useful for storing the current session.
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| 132 | *
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| 133 | * \param output output stream to print to
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| 134 | */
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| 135 | void outputAsPython(std::ostream &output) const;
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| 136 |
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| 137 | /** Undoes last called Acfriend void ::cleanUp();tion.
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| 138 | *
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| 139 | */
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| 140 | void undoLast();
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| 141 |
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| 142 | /** Redoes last undone Action.
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| 143 | *
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| 144 | */
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| 145 | void redoLast();
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| 146 |
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| 147 | /** Checks whether there is one completed Action stored in ActionHistory in the past.
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| 148 | *
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| 149 | * @return true - at least one Action to undo present, false - else
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| 150 | */
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| 151 | bool canUndo() const;
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| 152 |
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| 153 | /** Checks whether there is one completed Action stored in ActionHistory in the future.
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| 154 | *
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| 155 | * @return true - at least one Action to redo present, false - else
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| 156 | */
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| 157 | bool canRedo() const;
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| 158 |
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| 159 | /** Return status of last executed action.
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| 160 | *
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| 161 | * \return true - action executed correctly, false - else
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| 162 | */
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| 163 | bool getLastActionOk() const
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| 164 | { return lastActionOk; }
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| 165 |
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| 166 | #ifdef HAVE_ACTION_THREAD
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| 167 | boost::thread &getRunThread()
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| 168 | { return run_thread; }
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| 169 | #endif
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| 170 |
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| 171 | /** Getter to ref to list of status messages.
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| 172 | *
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| 173 | * This is meant for UIs to registers as Observables.
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| 174 | *
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| 175 | * \return ref to StatusList variable
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| 176 | */
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| 177 | ActionStatusList& getStatusList()
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| 178 | { return StatusList; }
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| 179 |
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| 180 | private:
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| 181 | //!> grant Action access to internal history functions.
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| 182 | friend class Action;
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| 183 | //!> grant CommandLineParser access to stop and clearQueue()
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| 184 | friend class ::CommandLineParser;
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| 185 |
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| 186 | /** Wrapper function to add state to ActionHistory.
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| 187 | *
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| 188 | * \param _Action Action whose state to add
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| 189 | * \param _state state to add
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| 190 | */
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| 191 | void addElement(Action* _Action, ActionState::ptr _state);
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| 192 |
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| 193 | /** Advocate function to add status message to the list.
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| 194 | *
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| 195 | */
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| 196 | void pushStatus(const std::string &_msg)
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| 197 | { StatusList.pushMessage(_msg); }
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| 198 |
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| 199 | /** Wrapper function to clear ActionHistory.
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| 200 | *
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| 201 | */
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| 202 | void clear();
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| 203 |
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| 204 | /** Clears all actions present in the actionqueues from \a _fromAction.
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| 205 | *
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| 206 | * @param _fromAction 0 if all Actions to clear or else
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| 207 | */
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| 208 | void clearQueue(const size_t _fromAction = 0);
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| 209 |
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| 210 | #ifdef HAVE_ACTION_THREAD
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| 211 |
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| 212 | /** Clears the temporary queue.
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| 213 | *
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| 214 | */
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| 215 | void clearTempQueue();
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| 216 |
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| 217 | /** Sets the run_thread_isIdle flag.
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| 218 | *
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| 219 | * @param _flag state to set to
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| 220 | */
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| 221 | void setRunThreadIdle(const bool _flag);
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| 222 |
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| 223 | /** Runs the ActionQueue.
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| 224 | *
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| 225 | */
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| 226 | void run();
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| 227 |
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| 228 | friend void ::stopQueue();
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| 229 |
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| 230 | /** Stops the internal thread.
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| 231 | *
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| 232 | */
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| 233 | void stop();
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| 234 |
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| 235 | friend void ::waitQueue();
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| 236 |
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| 237 | /** Wait till all currently queued actions are processed.
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| 238 | *
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| 239 | */
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| 240 | void wait();
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| 241 |
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| 242 | /** Moves all action from tempqueue into real queue.
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| 243 | *
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| 244 | */
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| 245 | void insertTempQueue();
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| 246 |
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| 247 | #endif
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| 248 |
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| 249 | /** Insert an action after CurrentAction.
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| 250 | *
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| 251 | * This is implemented only to allow action's COMMAND to work. If we
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| 252 | * were to use queueAction, actions would come after all other already
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| 253 | * present actions.
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| 254 | */
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| 255 | void insertAction(Action *_action, enum Action::QueryOptions state);
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| 256 |
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| 257 | private:
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| 258 | /** Private cstor for ActionQueue.
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| 259 | *
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| 260 | * Must be private as is singleton.
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| 261 | *
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| 262 | */
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| 263 | ActionQueue();
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| 264 |
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| 265 | /** Dstor for ActionQueue.
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| 266 | *
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| 267 | */
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| 268 | ~ActionQueue();
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| 269 |
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| 270 | private:
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| 271 | friend const Action *Queuedetail::lastChanged<Action>();
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| 272 | static const Action *_lastchangedaction;
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| 273 |
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| 274 | //!> ActionRegistry to spawn new actions
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| 275 | ActionRegistry *AR;
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| 276 |
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| 277 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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| 278 | ActionHistory *history;
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| 279 |
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| 280 | //!> internal actionqueue of actions
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| 281 | ActionQueue_t actionqueue;
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| 282 |
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| 283 | //!> indicates that the last action has failed
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| 284 | bool lastActionOk;
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| 285 |
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| 286 | #ifdef HAVE_ACTION_THREAD
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| 287 | //!> point to current action in actionqueue
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| 288 | size_t CurrentAction;
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| 289 |
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| 290 | //!> internal temporary actionqueue of actions used by insertAction()
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| 291 | ActionQueue_t tempqueue;
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| 292 |
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| 293 | //!> internal thread to call Actions
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| 294 | boost::thread run_thread;
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| 295 |
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| 296 | //!> internal mutex to synchronize access to queue
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| 297 | boost::mutex mtx_queue;
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| 298 |
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| 299 | //!> conditional variable notifying when run_thread is idling
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| 300 | boost::condition_variable cond_idle;
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| 301 |
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| 302 | //!> flag indicating whether run_thread is idle or not
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| 303 | bool run_thread_isIdle;
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| 304 |
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| 305 | //!> internal mutex to synchronize access to run_thread_isIdle
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| 306 | boost::mutex mtx_idle;
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| 307 | #endif
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| 308 |
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| 309 | //!> internal list of status messages from Actions for UIs to display
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| 310 | ActionStatusList StatusList;
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| 311 | };
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| 312 | namespace Queuedetail {
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| 313 | template <> inline const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; }
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| 314 | }
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| 315 |
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| 316 | };
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| 317 |
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| 318 | #endif /* ACTIONQUEUE_HPP_ */
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