| 1 | /*
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| 2 |  * ActionQueue.hpp
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| 3 |  *
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| 4 |  *  Created on: Aug 16, 2013
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTIONQUEUE_HPP_
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| 9 | #define ACTIONQUEUE_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 | 
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| 18 | 
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| 19 | #ifdef HAVE_ACTION_THREAD
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| 20 | #include <boost/thread.hpp>
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| 21 | #endif
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| 22 | #include <vector>
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| 23 | 
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| 24 | #include "Actions/Action.hpp"
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| 25 | #include "Actions/ActionState.hpp"
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| 26 | #include "Actions/ActionStatusList.hpp"
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| 27 | 
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| 28 | #ifdef HAVE_ACTION_THREAD
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| 29 | void stopQueue();
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| 30 | void waitQueue();
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| 31 | #endif
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| 32 | 
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| 33 | namespace MoleCuilder {
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| 34 | 
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| 35 | class ActionHistory;
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| 36 | class ActionRegistry;
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| 37 | class ActionTrait;
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| 38 | 
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| 39 | /** This class combines the whole handling of Actions into a single class.
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| 40 |  *
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| 41 |  * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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| 42 |  * automatically queued and placed into a History after execution.
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| 43 |  */
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| 44 | class ActionQueue : public Singleton<ActionQueue>
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| 45 | {
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| 46 |   friend class Singleton<ActionQueue>;
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| 47 | public:
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| 48 |   typedef std::vector<std::string> ActionTokens_t;
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| 49 |   typedef std::vector< Action * > ActionQueue_t;
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| 50 | 
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| 51 |   /** Queues the Action with \a name to be called.
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| 52 |    *
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| 53 |    * \param name token of Action to actionqueue
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| 54 |    * \param state whether Actions needs to be filled via a Dialog or not
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| 55 |    */
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| 56 |   void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
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| 57 | 
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| 58 |   /** Queues the Action with \a name to be called.
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| 59 |    *
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| 60 |    * \param _action action to add
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| 61 |    * \param state whether Actions needs to be filled via a Dialog or not
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| 62 |    */
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| 63 |   void queueAction(Action *_action, enum Action::QueryOptions state = Action::Interactive);
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| 64 | 
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| 65 |   /** Returns the spawned action by token \a name.
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| 66 |    *
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| 67 |    * Action is checked into internal actionqueue.
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| 68 |    *
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| 69 |    * \return pointer to newly spawned action
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| 70 |    */
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| 71 |   Action* getActionByName(const std::string &name);
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| 72 | 
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| 73 |   /** Checks whether the Action is known by the given \a name.
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| 74 |    *
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| 75 |    * \param name token of action to check
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| 76 |    * \return true - token is known, false - else
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| 77 |    */
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| 78 |   bool isActionKnownByName(const std::string &name) const;
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| 79 | 
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| 80 |   /** Register an Action with the ActionRegistry.
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| 81 |    *
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| 82 |    * \param _action action to add
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| 83 |    */
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| 84 |   void registerAction(Action *_action);
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| 85 | 
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| 86 |   /** Returns the vector with the tokens of all currently known Actions.
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| 87 |    *
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| 88 |    * \return list of all tokens
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| 89 |    */
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| 90 |   const ActionTokens_t getListOfActions() const;
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| 91 | 
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| 92 |   /** Returns the trait to an Action.
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| 93 |    *
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| 94 |    * \param name name of Action
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| 95 |    * \return const ref to its default Trait.
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| 96 |    */
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| 97 |   const ActionTrait& getActionsTrait(const std::string &name) const;
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| 98 | 
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| 99 |   /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
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| 100 |    *
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| 101 |    * This is useful for storing the current session.
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| 102 |    *
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| 103 |    * \param output output stream to print to
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| 104 |    */
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| 105 |   void outputAsCLI(std::ostream &output) const;
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| 106 | 
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| 107 |   /** Print the current contents of the actionqueue as Python instantiated list of Actions.
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| 108 |    *
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| 109 |    * This is useful for storing the current session.
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| 110 |    *
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| 111 |    * \param output output stream to print to
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| 112 |    */
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| 113 |   void outputAsPython(std::ostream &output) const;
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| 114 | 
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| 115 |   /** Undoes last called Acfriend void ::cleanUp();tion.
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| 116 |    *
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| 117 |    */
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| 118 |   void undoLast();
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| 119 | 
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| 120 |   /** Redoes last undone Action.
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| 121 |    *
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| 122 |    */
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| 123 |   void redoLast();
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| 124 | 
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| 125 |   /** Return status of last executed action.
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| 126 |    *
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| 127 |    * \return true - action executed correctly, false - else
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| 128 |    */
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| 129 |   bool getLastActionOk() const
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| 130 |   {  return lastActionOk; }
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| 131 | 
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| 132 | #ifdef HAVE_ACTION_THREAD
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| 133 |   boost::thread &getRunThread()
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| 134 |   { return run_thread; }
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| 135 | #endif
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| 136 | 
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| 137 |   /** Getter to ref to list of status messages.
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| 138 |    *
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| 139 |    * This is meant for UIs to registers as Observables.
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| 140 |    *
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| 141 |    * \return ref to StatusList variable
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| 142 |    */
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| 143 |   ActionStatusList& getStatusList()
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| 144 |   { return StatusList; }
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| 145 | 
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| 146 | private:
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| 147 |   //!> grant Action access to internal history functions.
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| 148 |   friend class Action;
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| 149 | 
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| 150 |   /** Wrapper function to add state to ActionHistory.
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| 151 |    *
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| 152 |    * \param _Action Action whose state to add
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| 153 |    * \param _state state to add
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| 154 |    */
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| 155 |   void addElement(Action* _Action, ActionState::ptr _state);
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| 156 | 
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| 157 |   /** Advocate function to add status message to the list.
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| 158 |    *
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| 159 |    */
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| 160 |   void pushStatus(const std::string &_msg)
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| 161 |   { StatusList.pushMessage(_msg); }
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| 162 | 
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| 163 |   /** Wrapper function to clear ActionHistory.
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| 164 |    *
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| 165 |    */
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| 166 |   void clear();
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| 167 | 
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| 168 | #ifdef HAVE_ACTION_THREAD
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| 169 |   /** Runs the ActionQueue.
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| 170 |    *
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| 171 |    */
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| 172 |   void run();
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| 173 | 
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| 174 |   friend void ::stopQueue();
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| 175 | 
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| 176 |   /** Stops the internal thread.
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| 177 |    *
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| 178 |    */
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| 179 |   void stop();
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| 180 | 
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| 181 |   friend void ::waitQueue();
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| 182 | 
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| 183 |   /** Wait till all currently queued actions are processed.
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| 184 |    *
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| 185 |    */
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| 186 |   void wait();
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| 187 | #endif
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| 188 | 
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| 189 |   /** Insert an action after CurrentAction.
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| 190 |    *
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| 191 |    * This is implemented only to allow action's COMMAND to work. If we
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| 192 |    * were to use queueAction, actions would come after all other already
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| 193 |    * present actions.
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| 194 |    */
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| 195 |   void insertAction(Action *_action, enum Action::QueryOptions state);
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| 196 | 
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| 197 |   /** Moves all action from tempqueue into real queue.
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| 198 |    *
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| 199 |    */
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| 200 |   void insertTempQueue();
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| 201 | 
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| 202 | private:
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| 203 |   /** Private cstor for ActionQueue.
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| 204 |    *
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| 205 |    * Must be private as is singleton.
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| 206 |    *
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| 207 |    */
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| 208 |   ActionQueue();
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| 209 | 
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| 210 |   /** Dstor for ActionQueue.
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| 211 |    *
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| 212 |    */
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| 213 |   ~ActionQueue();
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| 214 | 
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| 215 |   //!> ActionRegistry to spawn new actions
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| 216 |   ActionRegistry *AR;
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| 217 | 
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| 218 |   //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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| 219 |   ActionHistory *history;
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| 220 | 
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| 221 |   //!> internal actionqueue of actions
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| 222 |   ActionQueue_t actionqueue;
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| 223 | 
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| 224 |   //!> point to current action in actionqueue
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| 225 |   size_t CurrentAction;
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| 226 | 
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| 227 |   //!> internal temporary actionqueue of actions used by insertAction()
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| 228 |   ActionQueue_t tempqueue;
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| 229 | 
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| 230 |   //!> indicates that the last action has failed
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| 231 |   bool lastActionOk;
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| 232 | 
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| 233 | #ifdef HAVE_ACTION_THREAD
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| 234 |   //!> internal thread to call Actions
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| 235 |   boost::thread run_thread;
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| 236 | 
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| 237 |   //!> internal mutex to synchronize access to queue
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| 238 |   boost::mutex mtx_queue;
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| 239 | 
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| 240 |   //!> conditional variable notifying when run_thread is idling
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| 241 |   boost::condition_variable cond_idle;
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| 242 | 
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| 243 |   //!> flag indicating whether run_thread is idle or not
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| 244 |   bool run_thread_isIdle;
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| 245 | 
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| 246 |   //!> internal mutex to synchronize access to run_thread_isIdle
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| 247 |   boost::mutex mtx_idle;
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| 248 | #endif
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| 249 | 
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| 250 |   //!> internal list of status messages from Actions for UIs to display
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| 251 |   ActionStatusList StatusList;
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| 252 | };
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| 253 | 
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| 254 | };
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| 255 | 
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| 256 | #endif /* ACTIONQUEUE_HPP_ */
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