| 1 | /* | 
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| 2 | * ActionHistory.hpp | 
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| 3 | * | 
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| 4 | *  Created on: Mar 25, 2010 | 
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| 5 | *      Author: crueger | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef ACTIONHISTORY_HPP_ | 
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| 9 | #define ACTIONHISTORY_HPP_ | 
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| 10 |  | 
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| 11 | #include "Patterns/Singleton.hpp" | 
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| 12 |  | 
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| 13 | #include <deque> | 
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| 14 |  | 
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| 15 | #include "Actions/Action.hpp" | 
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| 16 |  | 
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| 17 |  | 
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| 18 | class ActionHistory : public Singleton<ActionHistory,false> | 
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| 19 | { | 
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| 20 | friend class Singleton<ActionHistory,false>; | 
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| 21 |  | 
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| 22 | struct HistoryElement { | 
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| 23 | HistoryElement(Action *_action, Action::state_ptr _state) : | 
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| 24 | action(_action), | 
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| 25 | state(_state) | 
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| 26 | {} | 
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| 27 | Action *action; | 
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| 28 | Action::state_ptr state; | 
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| 29 | }; | 
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| 30 |  | 
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| 31 | class UndoAction : public Action { | 
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| 32 | public: | 
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| 33 | UndoAction(ActionHistory*); | 
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| 34 | virtual ~UndoAction(); | 
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| 35 |  | 
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| 36 | virtual bool canUndo(); | 
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| 37 | virtual bool shouldUndo(); | 
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| 38 |  | 
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| 39 | virtual bool isActive(); | 
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| 40 |  | 
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| 41 | private: | 
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| 42 | virtual Action::state_ptr performCall(); | 
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| 43 | virtual Action::state_ptr performUndo(Action::state_ptr); | 
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| 44 | virtual Action::state_ptr performRedo(Action::state_ptr); | 
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| 45 |  | 
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| 46 | ActionHistory *hist; | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | class RedoAction : public Action { | 
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| 50 | public: | 
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| 51 | RedoAction(ActionHistory*); | 
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| 52 | virtual ~RedoAction(); | 
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| 53 |  | 
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| 54 | virtual bool canUndo(); | 
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| 55 | virtual bool shouldUndo(); | 
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| 56 |  | 
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| 57 | virtual bool isActive(); | 
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| 58 |  | 
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| 59 | private: | 
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| 60 | virtual Action::state_ptr performCall(); | 
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| 61 | virtual Action::state_ptr performUndo(Action::state_ptr); | 
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| 62 | virtual Action::state_ptr performRedo(Action::state_ptr); | 
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| 63 |  | 
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| 64 | ActionHistory *hist; | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | public: | 
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| 68 |  | 
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| 69 | void undoLast(); | 
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| 70 | void redoLast(); | 
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| 71 |  | 
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| 72 | bool hasUndo(); | 
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| 73 | bool hasRedo(); | 
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| 74 |  | 
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| 75 | void addElement(Action*,Action::state_ptr); | 
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| 76 | void clear(); | 
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| 77 | protected: | 
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| 78 | ActionHistory(); | 
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| 79 | virtual ~ActionHistory(); | 
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| 80 | private: | 
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| 81 | std::deque<HistoryElement> history; | 
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| 82 | std::deque<HistoryElement> yrotsih; | 
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| 83 |  | 
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| 84 | public: | 
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| 85 | // when constructing the actions we need the Actionregistry Singleton | 
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| 86 | // Singletons need static variables to work, but we cannot access statics | 
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| 87 | // inside a static initialization, so we have this init function that | 
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| 88 | // needs to be called at a non-static point at the start of the program | 
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| 89 | static void init(); | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | #endif /* ACTIONHISTORY_HPP_ */ | 
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