| 1 | /*
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| 2 | * ActionHistory.hpp
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| 3 | *
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| 4 | * Created on: Mar 25, 2010
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #ifndef ACTIONHISTORY_HPP_
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| 9 | #define ACTIONHISTORY_HPP_
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| 10 |
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| 11 | #include "Patterns/Singleton.hpp"
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| 12 |
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| 13 | #include <deque>
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| 14 |
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| 15 | #include "Actions/Action.hpp"
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| 16 |
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| 17 |
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| 18 | class ActionHistory : public Singleton<ActionHistory,false>
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| 19 | {
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| 20 | friend class Singleton<ActionHistory,false>;
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| 21 |
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| 22 | struct HistoryElement {
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| 23 | HistoryElement(Action *_action, Action::state_ptr _state) :
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| 24 | action(_action),
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| 25 | state(_state)
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| 26 | {}
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| 27 | Action *action;
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| 28 | Action::state_ptr state;
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| 29 | };
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| 30 |
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| 31 | class UndoAction : public Action {
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| 32 | public:
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| 33 | UndoAction(ActionHistory*);
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| 34 | virtual ~UndoAction();
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| 35 |
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| 36 | virtual bool canUndo();
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| 37 | virtual bool shouldUndo();
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| 38 |
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| 39 | virtual bool isActive();
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| 40 |
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| 41 | private:
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| 42 | virtual Dialog * createDialog();
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| 43 | virtual Action::state_ptr performCall();
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| 44 | virtual Action::state_ptr performUndo(Action::state_ptr);
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| 45 | virtual Action::state_ptr performRedo(Action::state_ptr);
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| 46 |
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| 47 | ActionHistory *hist;
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| 48 | };
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| 49 |
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| 50 | class RedoAction : public Action {
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| 51 | public:
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| 52 | RedoAction(ActionHistory*);
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| 53 | virtual ~RedoAction();
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| 54 |
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| 55 | virtual bool canUndo();
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| 56 | virtual bool shouldUndo();
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| 57 |
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| 58 | virtual bool isActive();
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| 59 |
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| 60 | private:
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| 61 | virtual Dialog * createDialog();
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| 62 | virtual Action::state_ptr performCall();
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| 63 | virtual Action::state_ptr performUndo(Action::state_ptr);
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| 64 | virtual Action::state_ptr performRedo(Action::state_ptr);
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| 65 |
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| 66 | ActionHistory *hist;
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| 67 | };
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| 68 |
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| 69 | public:
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| 70 |
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| 71 | void undoLast();
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| 72 | void redoLast();
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| 73 |
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| 74 | bool hasUndo();
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| 75 | bool hasRedo();
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| 76 |
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| 77 | void addElement(Action*,Action::state_ptr);
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| 78 | void clear();
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| 79 | protected:
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| 80 | ActionHistory();
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| 81 | virtual ~ActionHistory();
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| 82 | private:
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| 83 | std::deque<HistoryElement> history;
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| 84 | std::deque<HistoryElement> yrotsih;
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| 85 |
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| 86 | public:
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| 87 | // when constructing the actions we need the Actionregistry Singleton
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| 88 | // Singletons need static variables to work, but we cannot access statics
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| 89 | // inside a static initialization, so we have this init function that
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| 90 | // needs to be called at a non-static point at the start of the program
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| 91 | static void init();
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| 92 | };
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| 93 |
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| 94 | #endif /* ACTIONHISTORY_HPP_ */
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