| [d56640] | 1 | /*
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 | 2 |  * ActionHistory.hpp
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 | 3 |  *
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 | 4 |  *  Created on: Mar 25, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #ifndef ACTIONHISTORY_HPP_
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 | 9 | #define ACTIONHISTORY_HPP_
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 | 10 | 
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 | 11 | #include "Patterns/Singleton.hpp"
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 | 12 | 
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 | 13 | #include <deque>
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 | 14 | 
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 | 15 | #include "Actions/Action.hpp"
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 | 16 | 
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 | 17 | 
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 | 18 | class ActionHistory : public Singleton<ActionHistory,false>
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 | 19 | {
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 | 20 |   friend class Singleton<ActionHistory,false>;
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 | 21 | 
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 | 22 |   struct HistoryElement {
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 | 23 |     HistoryElement(Action *_action, Action::state_ptr _state) :
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 | 24 |       action(_action),
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 | 25 |       state(_state)
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 | 26 |     {}
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 | 27 |     Action *action;
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 | 28 |     Action::state_ptr state;
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 | 29 |   };
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 | 30 | 
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 | 31 |   class UndoAction : public Action {
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 | 32 |   public:
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 | 33 |     UndoAction(ActionHistory*);
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 | 34 |     virtual ~UndoAction();
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 | 35 | 
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 | 36 |     virtual bool canUndo();
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 | 37 |     virtual bool shouldUndo();
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 | 38 | 
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| [f9352d] | 39 |     virtual bool isActive();
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| [047878] | 40 |   protected:
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 | 41 |     virtual Dialog * fillDialog(Dialog *dialog);
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| [d56640] | 42 |   private:
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 | 43 |     virtual Action::state_ptr performCall();
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 | 44 |     virtual Action::state_ptr performUndo(Action::state_ptr);
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 | 45 |     virtual Action::state_ptr performRedo(Action::state_ptr);
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 | 46 | 
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 | 47 |     ActionHistory *hist;
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 | 48 |   };
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 | 49 | 
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 | 50 |   class RedoAction : public Action {
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 | 51 |   public:
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 | 52 |     RedoAction(ActionHistory*);
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 | 53 |     virtual ~RedoAction();
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 | 54 | 
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 | 55 |     virtual bool canUndo();
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 | 56 |     virtual bool shouldUndo();
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 | 57 | 
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| [f9352d] | 58 |     virtual bool isActive();
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 | 59 | 
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| [047878] | 60 |   protected:
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 | 61 |     virtual Dialog * fillDialog(Dialog *dialog);
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| [d56640] | 62 |   private:
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 | 63 |     virtual Action::state_ptr performCall();
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 | 64 |     virtual Action::state_ptr performUndo(Action::state_ptr);
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 | 65 |     virtual Action::state_ptr performRedo(Action::state_ptr);
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 | 66 | 
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 | 67 |     ActionHistory *hist;
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 | 68 |   };
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 | 69 | 
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 | 70 | public:
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 | 71 | 
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 | 72 |   void undoLast();
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 | 73 |   void redoLast();
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 | 74 | 
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| [f9352d] | 75 |   bool hasUndo();
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 | 76 |   bool hasRedo();
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 | 77 | 
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| [d56640] | 78 |   void addElement(Action*,Action::state_ptr);
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 | 79 |   void clear();
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 | 80 | protected:
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 | 81 |   ActionHistory();
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 | 82 |   virtual ~ActionHistory();
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 | 83 | private:
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 | 84 |   std::deque<HistoryElement> history;
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 | 85 |   std::deque<HistoryElement> yrotsih;
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 | 86 | 
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 | 87 | public:
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 | 88 |   // when constructing the actions we need the Actionregistry Singleton
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 | 89 |   // Singletons need static variables to work, but we cannot access statics
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 | 90 |   // inside a static initialization, so we have this init function that
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 | 91 |   // needs to be called at a non-static point at the start of the program
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 | 92 |   static void init();
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 | 93 | };
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 | 94 | 
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 | 95 | #endif /* ACTIONHISTORY_HPP_ */
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