source: src/Actions/Action.hpp@ f92ef3

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since f92ef3 was f92ef3, checked in by Frederik Heber <heber@…>, 12 years ago

Extracted ActionParameters into own header file.

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File size: 9.6 KB
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1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17#include <boost/shared_ptr.hpp>
18
19#include <boost/preprocessor/list/adt.hpp>
20
21/** Used in .def files in paramdefaults define to set that no default value exists.
22 * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
23 * before these are included.
24 */
25#define NOPARAM_DEFAULT BOOST_PP_NIL
26
27// forward declaration
28
29namespace MoleCuilder {
30 class ActionRegistry;
31 class ActionState;
32 class ActionSequence;
33}
34class Dialog;
35
36#include "Actions/ActionParameters.hpp"
37#include "Actions/ActionTrait.hpp"
38
39
40namespace MoleCuilder {
41
42/** Actions are Command patterns to allow for undoing and redoing.
43 *
44 * Each specific Action derives from this class to implement a certain functionality.
45 *
46 * Actions describe something that has to be done.
47 * Actions can be passed around, stored, performed and undone (Command-Pattern:
48 * http://en.wikipedia.org/wiki/Command_pattern).
49 *
50 * Unique to each Action is its ActionTrait, i.e. the options it requires
51 * to perform a certain function. E.g. in order to execute a "add atom" Action
52 * we need to know a position and an element. These options have certain
53 * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
54 * Essentially, each option is stored as an \ref OptionTrait instance and
55 * contains the token, default value, a description, the type, ...
56 *
57 * ActionTrait itself is also an OptionTrait because the command token may actually
58 * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
59 * both execute the action under token "add-atom" and that the option "add-atom"
60 * (the new atom's \ref element number) should contain 3.
61 *
62 * \ref ActionTrait contains a map of all associated options. With this in the cstor
63 * we register not only the Action with the \ref ActionRegistry but also each of
64 * its \link options OptionTrait \endlink with the \ref OptionRegistry.
65 *
66 * The token of the option is unique, but two Action's may share the same token if:
67 * -# they have the same default value
68 * -# they have the same type
69 *
70 * This requirement is easy because if you need to store some option of another
71 * type, simply think of a new suitable name for it.
72 *
73 * The actual value, i.e. "3" in the "add-atom" example, is taken from the
74 * ValueStorage, see \ref Dialog for how this is possible.
75 *
76 * \note There is a unit test that checks on the consistency of all registered
77 * options, also in "--enable-debug"-mode assertions will check that an option
78 * has not been registered before under another type.
79 *
80 */
81class Action
82{
83friend class ActionSequence;
84friend class ActionHistory;
85public:
86
87 enum QueryOptions {Interactive, NonInteractive};
88
89 /**
90 * This type is used to store pointers to ActionStates while allowing multiple ownership
91 */
92 typedef boost::shared_ptr<ActionState> state_ptr;
93
94 /**
95 * Standard constructor of Action Base class
96 *
97 * All Actions need to have a name. The second flag indicates, whether the action should
98 * be registered with the ActionRegistry. If the Action is registered the name of the
99 * Action needs to be unique for all Actions that are registered.
100 *
101 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
102 * to be present throughout the program's run.
103 *
104 * \param Traits information class to this action
105 * \param _AR pointer to ActionRegistry to register, NULL - do not register
106 */
107 Action(const ActionTrait &_Traits, ActionRegistry * const _AR = NULL);
108 virtual ~Action();
109
110 /**
111 * This method is used to call an action. The basic operations for the Action
112 * are carried out and if necessary/possible the Action is added to the History
113 * to allow for undo of this action.
114 *
115 * If the call needs to undone you have to use the History, to avoid destroying
116 * invariants used by the History.
117 *
118 * Note that this call can be Interactive (i.e. a dialog will ask the user for
119 * necessary information) and NonInteractive (i.e. the information will have to
120 * be present already within the ValueStorage class or else a MissingArgumentException
121 * is thrown)
122 */
123 void call(enum QueryOptions state = Interactive);
124
125 /**
126 * This method provides a flag that indicates if an undo mechanism is implemented
127 * for this Action. If this is true, and this action was called last, you can
128 * use the History to undo this action.
129 */
130 virtual bool canUndo()=0;
131
132 /**
133 * This method provides a flag, that indicates if the Action changes the state of
134 * the application in a way that needs to be undone for the History to work.
135 *
136 * If this is false the Action will not be added to the History upon calling. However
137 * Actions called before this one will still be available for undo.
138 */
139 virtual bool shouldUndo()=0;
140
141 /**
142 * Indicates whether the Action can do it's work at the moment. If this
143 * is false calling the action will result in a no-op.
144 */
145 virtual bool isActive();
146
147 /**
148 * Returns the name of the Action.
149 */
150 const std::string getName() const;
151
152 /**
153 * returns a detailed help message.
154 */
155 const std::string help() const;
156
157 /**
158 * Traits resemble all necessary information that "surrounds" an action, such as
159 * its name (for ActionRegistry and as ref from string to instance and vice versa),
160 * which menu, which position, what parameters, their types, if it is itself a
161 * parameter and so on ...
162 *
163 * Note that is important that we do not use a reference here. We want to copy the
164 * information in the Action's constructor and have it contained herein. Hence, we
165 * also have our own copy constructor for ActionTrait. Information should be
166 * encapsulated in the Action, no more references to the outside than absolutely
167 * necessary.
168 */
169 const ActionTrait Traits;
170
171 /** Action is registered with an ActionRegistry and stores its pointer internally.
172 *
173 */
174 ActionRegistry* const AR;
175
176protected:
177 /** Removes the static entities Action::success and Action::failure.
178 * This is only to be called on the program's exit, i.e. in cleanUp(),
179 * as these static entities are used throughout all Actions.
180 */
181 static void removeStaticStateEntities();
182
183 /** Creates the static entities Action::success and Action::failure.
184 * This is only to be called by ActionHistory.
185 */
186 static void createStaticStateEntities();
187
188 /**
189 * This method is called by the History, when an undo is performed. It is
190 * provided with the corresponding state produced by the performCall or
191 * performRedo method and needs to provide a state that can be used for redo.
192 */
193 state_ptr undo(state_ptr);
194
195 /**
196 * This method is called by the History, when a redo is performed. It is
197 * provided with the corresponding state produced by the undo method and
198 * needs to produce a State that can then be used for another undo.
199 */
200 state_ptr redo(state_ptr);
201
202 /**
203 * This special state can be used to indicate that the Action was successful
204 * without providing a special state. Use this if your Action does not need
205 * a specialized state.
206 */
207 static state_ptr success;
208
209 /**
210 * This special state can be returned, to indicate that the action could not do it's
211 * work, was aborted by the user etc. If you return this state make sure to transactionize
212 * your Actions and unroll the complete transaction before this is returned.
213 */
214 static state_ptr failure;
215
216 /**
217 * This creates the dialog requesting the information needed for this action from the user
218 * via means of the user interface.
219 */
220 Dialog * createDialog();
221
222 /** Virtual function that starts the timer.
223 *
224 */
225 virtual void startTimer() const {};
226
227 /** Virtual function that ends the timer.
228 *
229 */
230 virtual void endTimer() const {};
231
232private:
233
234 /**
235 * This is called internally before the action is processed. This adds necessary queries
236 * to a given dialog to obtain parameters for the user for processing the action accordingly.
237 * The dialog will be given to the user before Action::performCall() is initiated, values
238 * are transfered via ValueStorage.
239 */
240 virtual Dialog * fillDialog(Dialog*)=0;
241
242 /**
243 * This is called internally when the call is being done. Implement this method to do the actual
244 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
245 * used to undo the action.
246 */
247 virtual state_ptr performCall()=0;
248
249 /**
250 * This is called internally when the undo process is chosen. This Method should use the state
251 * produced by the performCall method to return the state of the application to the state
252 * it had before the Action.
253 */
254 virtual state_ptr performUndo(state_ptr)=0;
255
256 /**
257 * This is called internally when the redo process is chosen. This method shoudl use the state
258 * produced by the performUndo method to return the application to the state it should have after
259 * the action.
260 *
261 * Often this method can be implement to re-use the performCall method. However if user interaction
262 * or further parameters are needed, those should be taken from the state and not query the user
263 * again.
264 */
265 virtual state_ptr performRedo(state_ptr)=0;
266};
267
268/**
269 * This class can be used by actions to save the state.
270 *
271 * It is implementing a memento pattern. The base class is completely empty,
272 * since no general state internals can be given. The Action performing
273 * the Undo should downcast to the appropriate type.
274 */
275class ActionState{
276public:
277 ActionState(){}
278 virtual ~ActionState(){}
279};
280
281}
282
283#endif /* ACTION_HPP_ */
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