| 1 | /*
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| 2 | * Action.hpp
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| 3 | *
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| 4 | * Created on: Dec 8, 2009
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #ifndef ACTION_HPP_
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| 9 | #define ACTION_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include <iosfwd>
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| 17 | #include <string>
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| 18 |
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| 19 | #include <boost/preprocessor/list/adt.hpp>
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| 20 |
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| 21 | /** Used in .def files in paramdefaults define to set that no default value exists.
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| 22 | * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
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| 23 | * before these are included.
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| 24 | */
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| 25 | #define NOPARAM_DEFAULT BOOST_PP_NIL
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| 26 |
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| 27 | /** Nicely visible short-hand for push a status message
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| 28 | *
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| 29 | */
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| 30 | #ifndef STATUS
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| 31 | #define STATUS(msg) \
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| 32 | pushStatus(msg); \
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| 33 | LOG(0, "STATUS: " << msg)
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| 34 | #endif
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| 35 |
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| 36 | // forward declaration
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| 37 | template <typename T> class Registry;
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| 38 |
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| 39 | namespace MoleCuilder {
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| 40 | class ActionHistory;
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| 41 | class ActionQueue;
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| 42 | class ActionRegistry;
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| 43 | class ActionSequence;
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| 44 | }
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| 45 | class ActionSequenceTest;
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| 46 | class Dialog;
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| 47 |
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| 48 | #include "Actions/ActionParameters.hpp"
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| 49 | #include "Actions/ActionState.hpp"
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| 50 | #include "Actions/ActionTrait.hpp"
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| 51 |
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| 52 |
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| 53 | namespace MoleCuilder {
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| 54 |
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| 55 | /** Actions are Command patterns to allow for undoing and redoing.
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| 56 | *
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| 57 | * Each specific Action derives from this class to implement a certain functionality.
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| 58 | *
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| 59 | * Actions describe something that has to be done.
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| 60 | * Actions can be passed around, stored, performed and undone (Command-Pattern:
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| 61 | * http://en.wikipedia.org/wiki/Command_pattern).
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| 62 | *
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| 63 | * Unique to each Action is its ActionTrait, i.e. the options it requires
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| 64 | * to perform a certain function. E.g. in order to execute a "add atom" Action
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| 65 | * we need to know a position and an element. These options have certain
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| 66 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
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| 67 | * Essentially, each option is stored as an \ref OptionTrait instance and
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| 68 | * contains the token, default value, a description, the type, ...
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| 69 | *
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| 70 | * ActionTrait itself is also an OptionTrait because the command token may actually
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| 71 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
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| 72 | * both execute the action under token "add-atom" and that the option "add-atom"
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| 73 | * (the new atom's \ref element number) should contain 3.
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| 74 | *
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| 75 | * \ref ActionTrait contains a map of all associated options. With this in the cstor
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| 76 | * we register not only the Action with the \ref ActionRegistry but also each of
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| 77 | * its \link options OptionTrait \endlink with the \ref OptionRegistry.
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| 78 | *
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| 79 | * The token of the option is unique, but two Action's may share the same token if:
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| 80 | * -# they have the same default value
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| 81 | * -# they have the same type
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| 82 | *
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| 83 | * This requirement is easy because if you need to store some option of another
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| 84 | * type, simply think of a new suitable name for it.
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| 85 | *
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| 86 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the
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| 87 | * ValueStorage, see \ref Dialog for how this is possible.
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| 88 | *
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| 89 | * \note There is a unit test that checks on the consistency of all registered
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| 90 | * options, also in "--enable-debug"-mode assertions will check that an option
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| 91 | * has not been registered before under another type.
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| 92 | *
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| 93 | */
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| 94 | class Action
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| 95 | {
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| 96 | //!> grant ActionQueue access to undo() and redo()
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| 97 | friend class ActionHistory;
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| 98 | //!> grant ActionQueue access to call()
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| 99 | friend class ActionQueue;
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| 100 | //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry())
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| 101 | friend class ActionRegistry;
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| 102 | //!> grant ActionSequence access to Action's private stuff
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| 103 | friend class ActionSequence;
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| 104 | //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup())
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| 105 | template <typename T> friend class ::Registry;
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| 106 | //!> TextMenu needs to instantiate some specific Actions, grant access to cstor
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| 107 | friend class TextMenu;
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| 108 |
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| 109 | // some unit tests on Actions
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| 110 | friend class ::ActionSequenceTest;
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| 111 | public:
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| 112 |
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| 113 | enum QueryOptions {Interactive, NonInteractive};
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| 114 |
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| 115 | /** Destructor for class Action.
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| 116 | *
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| 117 | * Needs to be public as clone() is a public function.
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| 118 | *
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| 119 | */
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| 120 | virtual ~Action();
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| 121 |
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| 122 | protected:
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| 123 | /**
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| 124 | * Standard constructor of Action Base class
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| 125 | *
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| 126 | * All Actions need to have a name. The second flag indicates, whether the action should
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| 127 | * be registered with the ActionRegistry. If the Action is registered the name of the
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| 128 | * Action needs to be unique for all Actions that are registered.
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| 129 | *
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| 130 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
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| 131 | * to be present throughout the program's run.
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| 132 | *
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| 133 | * \param Traits information class to this action
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| 134 | */
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| 135 | Action(const ActionTrait &_Traits);
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| 136 |
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| 137 | /**
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| 138 | * This method is used to call an action. The basic operations for the Action
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| 139 | * are carried out and if necessary/possible the Action is added to the History
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| 140 | * to allow for undo of this action.
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| 141 | *
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| 142 | * If the call needs to undone you have to use the History, to avoid destroying
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| 143 | * invariants used by the History.
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| 144 | *
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| 145 | * Note that this call can be Interactive (i.e. a dialog will ask the user for
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| 146 | * necessary information) and NonInteractive (i.e. the information will have to
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| 147 | * be present already within the ValueStorage class or else a MissingArgumentException
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| 148 | * is thrown)
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| 149 | */
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| 150 | void call();
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| 151 |
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| 152 | public:
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| 153 | /**
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| 154 | * This method provides a flag that indicates if an undo mechanism is implemented
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| 155 | * for this Action. If this is true, and this action was called last, you can
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| 156 | * use the History to undo this action.
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| 157 | */
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| 158 | virtual bool canUndo()=0;
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| 159 |
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| 160 | /**
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| 161 | * This method provides a flag, that indicates if the Action changes the state of
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| 162 | * the application in a way that needs to be undone for the History to work.
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| 163 | *
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| 164 | * If this is false the Action will not be added to the History upon calling. However
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| 165 | * Actions called before this one will still be available for undo.
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| 166 | */
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| 167 | virtual bool shouldUndo()=0;
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| 168 |
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| 169 | /**
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| 170 | * Indicates whether the Action can do it's work at the moment. If this
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| 171 | * is false calling the action will result in a no-op.
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| 172 | */
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| 173 | virtual bool isActive() const;
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| 174 |
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| 175 | /**
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| 176 | * Returns the name of the Action.
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| 177 | */
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| 178 | const std::string getName() const;
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| 179 |
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| 180 | /**
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| 181 | * returns a detailed help message.
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| 182 | */
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| 183 | const std::string help() const;
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| 184 |
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| 185 | /** Clones the Action.
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| 186 | *
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| 187 | */
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| 188 | virtual Action* clone(enum QueryOptions flag = Interactive) const=0;
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| 189 |
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| 190 | /** Prepares the Action's parameters.
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| 191 | *
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| 192 | */
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| 193 | virtual void prepare(enum QueryOptions flag = Interactive);
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| 194 |
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| 195 | /** Prints what would be necessary to add the Action from the Command Line Interface.
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| 196 | *
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| 197 | * \param ost output stream to print to
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| 198 | */
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| 199 | virtual void outputAsCLI(std::ostream &ost) const=0;
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| 200 |
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| 201 | /** Prints what would be necessary to add the Action from a Python script
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| 202 | *
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| 203 | * \param ost output stream to print to
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| 204 | * \param prefix package prefix to be used
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| 205 | */
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| 206 | virtual void outputAsPython(std::ostream &ost, const std::string &prefix) const=0;
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| 207 |
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| 208 | /** Sets the option defined by \a _token to \a _value for this action.
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| 209 | *
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| 210 | * This is needed when constructing MakroActions.
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| 211 | *
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| 212 | * \param _token token of the option
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| 213 | * \param _value new value
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| 214 | */
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| 215 | virtual void setOptionValue(const std::string &_token, const std::string &_value)=0;
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| 216 |
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| 217 | /**
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| 218 | * Traits resemble all necessary information that "surrounds" an action, such as
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| 219 | * its name (for ActionRegistry and as ref from string to instance and vice versa),
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| 220 | * which menu, which position, what parameters, their types, if it is itself a
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| 221 | * parameter and so on ...
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| 222 | *
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| 223 | * Note that is important that we do not use a reference here. We want to copy the
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| 224 | * information in the Action's constructor and have it contained herein. Hence, we
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| 225 | * also have our own copy constructor for ActionTrait. Information should be
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| 226 | * encapsulated in the Action, no more references to the outside than absolutely
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| 227 | * necessary.
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| 228 | */
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| 229 | const ActionTrait Traits;
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| 230 |
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| 231 | protected:
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| 232 | /** Removes the static entities Action::success and Action::failure.
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| 233 | * This is only to be called on the program's exit, i.e. in cleanUp(),
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| 234 | * as these static entities are used throughout all Actions.
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| 235 | */
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| 236 | static void removeStaticStateEntities();
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| 237 |
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| 238 | /** Creates the static entities Action::success and Action::failure.
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| 239 | * This is only to be called by ActionHistory.
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| 240 | */
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| 241 | static void createStaticStateEntities();
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| 242 |
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| 243 | /**
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| 244 | * This method is called by the History, when an undo is performed. It is
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| 245 | * provided with the corresponding state produced by the performCall or
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| 246 | * performRedo method and needs to provide a state that can be used for redo.
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| 247 | */
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| 248 | ActionState::ptr undo(ActionState::ptr);
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| 249 |
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| 250 | /**
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| 251 | * This method is called by the History, when a redo is performed. It is
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| 252 | * provided with the corresponding state produced by the undo method and
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| 253 | * needs to produce a State that can then be used for another undo.
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| 254 | */
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| 255 | ActionState::ptr redo(ActionState::ptr);
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| 256 |
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| 257 | /**
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| 258 | * This special state can be used to indicate that the Action was successful
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| 259 | * without providing a special state. Use this if your Action does not need
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| 260 | * a specialized state.
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| 261 | */
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| 262 | static ActionState::ptr success;
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| 263 |
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| 264 | /**
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| 265 | * This special state can be returned, to indicate that the action could not do it's
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| 266 | * work, was aborted by the user etc. If you return this state make sure to transactionize
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| 267 | * your Actions and unroll the complete transaction before this is returned.
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| 268 | */
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| 269 | static ActionState::ptr failure;
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| 270 |
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| 271 | /**
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| 272 | * This creates the dialog requesting the information needed for this action from the user
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| 273 | * via means of the user interface.
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| 274 | */
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| 275 | Dialog * createDialog();
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| 276 |
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| 277 | /** Virtual function that starts the timer.
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| 278 | *
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| 279 | */
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| 280 | virtual void startTimer() const {};
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| 281 |
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| 282 | /** Virtual function that ends the timer.
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| 283 | *
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| 284 | */
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| 285 | virtual void endTimer() const {};
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| 286 |
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| 287 | /** Function pass-through for ActionQueue::insertAction().
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| 288 | *
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| 289 | * This pass-through is present to allow each derived Action access to private
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| 290 | * ActionQueue::insertAction() which is not possible otherwise as friendship
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| 291 | * is not inherited.
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| 292 | *
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| 293 | */
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| 294 | static void insertAction(Action *_action, enum Action::QueryOptions state);
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| 295 |
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| 296 | /** Proxy function to grant all derived Actions access to
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| 297 | * ActionQueue::pushStatus().
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| 298 | *
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| 299 | * \param _msg status message to push
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| 300 | */
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| 301 | void pushStatus(const std::string& _msg);
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| 302 |
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| 303 | private:
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| 304 |
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| 305 | /**
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| 306 | * This is called internally before the action is processed. This adds necessary queries
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| 307 | * to a given dialog to obtain parameters for the user for processing the action accordingly.
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| 308 | * The dialog will be given to the user before Action::performCall() is initiated, values
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| 309 | * are transfered via ValueStorage.
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| 310 | */
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| 311 | virtual Dialog * fillDialog(Dialog*)=0;
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| 312 |
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| 313 | /**
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| 314 | * This is called internally when the call is being done. Implement this method to do the actual
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| 315 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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| 316 | * used to undo the action.
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| 317 | */
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| 318 | virtual ActionState::ptr performCall()=0;
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| 319 |
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| 320 | /**
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| 321 | * This is called internally when the undo process is chosen. This Method should use the state
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| 322 | * produced by the performCall method to return the state of the application to the state
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| 323 | * it had before the Action.
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| 324 | */
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| 325 | virtual ActionState::ptr performUndo(ActionState::ptr)=0;
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| 326 |
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| 327 | /**
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| 328 | * This is called internally when the redo process is chosen. This method shoudl use the state
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| 329 | * produced by the performUndo method to return the application to the state it should have after
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| 330 | * the action.
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| 331 | *
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| 332 | * Often this method can be implement to re-use the performCall method. However if user interaction
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| 333 | * or further parameters are needed, those should be taken from the state and not query the user
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| 334 | * again.
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| 335 | */
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| 336 | virtual ActionState::ptr performRedo(ActionState::ptr)=0;
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| 337 | };
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| 338 |
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| 339 | }
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| 340 |
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| 341 | #endif /* ACTION_HPP_ */
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