| [65b6e0] | 1 | /* | 
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| [56f73b] | 2 | * Action.hpp | 
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| [65b6e0] | 3 | * | 
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|  | 4 | *  Created on: Dec 8, 2009 | 
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|  | 5 | *      Author: crueger | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [56f73b] | 8 | #ifndef ACTION_HPP_ | 
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|  | 9 | #define ACTION_HPP_ | 
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|  | 10 |  | 
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|  | 11 | // include config.h | 
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|  | 12 | #ifdef HAVE_CONFIG_H | 
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|  | 13 | #include <config.h> | 
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|  | 14 | #endif | 
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| [65b6e0] | 15 |  | 
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| [46b181] | 16 | #include <iosfwd> | 
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| [cc04b7] | 17 | #include <string> | 
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|  | 18 |  | 
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| [6ba9ba] | 19 | #include <boost/preprocessor/list/adt.hpp> | 
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|  | 20 |  | 
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| [e4afb4] | 21 | /** Used in .def files in paramdefaults define to set that no default value exists. | 
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| [6ba9ba] | 22 | * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present | 
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| [e4afb4] | 23 | * before these are included. | 
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|  | 24 | */ | 
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| [6ba9ba] | 25 | #define NOPARAM_DEFAULT BOOST_PP_NIL | 
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| [e4afb4] | 26 |  | 
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| [26b4eb4] | 27 | /** Nicely visible short-hand for push a status message | 
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|  | 28 | * | 
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|  | 29 | */ | 
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|  | 30 | #ifndef STATUS | 
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|  | 31 | #define STATUS(msg) pushStatus(msg) | 
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|  | 32 | #endif | 
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|  | 33 |  | 
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| [67e2b3] | 34 | // forward declaration | 
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| [126867] | 35 | template <typename T> class Registry; | 
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| [67e2b3] | 36 |  | 
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| [ce7fdc] | 37 | namespace MoleCuilder { | 
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| [126867] | 38 | class ActionHistory; | 
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| [f54cda] | 39 | class ActionQueue; | 
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| [0c8056] | 40 | class ActionRegistry; | 
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| [ce7fdc] | 41 | class ActionSequence; | 
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|  | 42 | } | 
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| [126867] | 43 | class ActionSequenceTest; | 
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| [ba7418] | 44 | class Dialog; | 
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| [67e2b3] | 45 |  | 
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| [f92ef3] | 46 | #include "Actions/ActionParameters.hpp" | 
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| [b5b01e] | 47 | #include "Actions/ActionState.hpp" | 
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| [3139b2] | 48 | #include "Actions/ActionTrait.hpp" | 
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| [df32ee] | 49 |  | 
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| [2efa90] | 50 |  | 
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| [ce7fdc] | 51 | namespace MoleCuilder { | 
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| [df32ee] | 52 |  | 
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| [b2c302] | 53 | /** Actions are Command patterns to allow for undoing and redoing. | 
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|  | 54 | * | 
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|  | 55 | * Each specific Action derives from this class to implement a certain functionality. | 
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| [ef81b0] | 56 | * | 
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|  | 57 | * Actions describe something that has to be done. | 
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| [b2c302] | 58 | * Actions can be passed around, stored, performed and undone (Command-Pattern: | 
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|  | 59 | * http://en.wikipedia.org/wiki/Command_pattern). | 
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|  | 60 | * | 
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|  | 61 | * Unique to each Action is its ActionTrait, i.e. the options it requires | 
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|  | 62 | * to perform a certain function. E.g. in order to execute a "add atom" Action | 
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|  | 63 | * we need to know a position and an element. These options have certain | 
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|  | 64 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored. | 
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|  | 65 | * Essentially, each option is stored as an \ref OptionTrait instance and | 
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|  | 66 | * contains the token, default value, a description, the type, ... | 
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|  | 67 | * | 
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|  | 68 | * ActionTrait itself is also an OptionTrait because the command token may actually | 
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|  | 69 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean | 
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|  | 70 | * both execute the action under token "add-atom" and that the option "add-atom" | 
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|  | 71 | * (the new atom's \ref element number) should contain 3. | 
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|  | 72 | * | 
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|  | 73 | * \ref ActionTrait contains a map of all associated options. With this in the cstor | 
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|  | 74 | * we register not only the Action with the \ref ActionRegistry but also each of | 
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|  | 75 | * its \link options OptionTrait \endlink with the \ref OptionRegistry. | 
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|  | 76 | * | 
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|  | 77 | * The token of the option is unique, but two Action's may share the same token if: | 
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|  | 78 | * -# they have the same default value | 
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|  | 79 | * -# they have the same type | 
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|  | 80 | * | 
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|  | 81 | * This requirement is easy because if you need to store some option of another | 
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|  | 82 | * type, simply think of a new suitable name for it. | 
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|  | 83 | * | 
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|  | 84 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the | 
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|  | 85 | * ValueStorage, see \ref Dialog for how this is possible. | 
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|  | 86 | * | 
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|  | 87 | * \note There is a unit test that checks on the consistency of all registered | 
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|  | 88 | * options, also in "--enable-debug"-mode assertions will check that an option | 
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|  | 89 | * has not been registered before under another type. | 
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|  | 90 | * | 
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| [ef81b0] | 91 | */ | 
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| [65b6e0] | 92 | class Action | 
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|  | 93 | { | 
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| [f54cda] | 94 | //!> grant ActionQueue access to undo() and redo() | 
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| [126867] | 95 | friend class ActionHistory; | 
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| [f54cda] | 96 | //!> grant ActionQueue access to call() | 
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|  | 97 | friend class ActionQueue; | 
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|  | 98 | //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry()) | 
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| [126867] | 99 | friend class ActionRegistry; | 
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| [f54cda] | 100 | //!> grant ActionSequence access to Action's private stuff | 
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| [126867] | 101 | friend class ActionSequence; | 
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| [f54cda] | 102 | //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup()) | 
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| [126867] | 103 | template <typename T> friend class ::Registry; | 
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|  | 104 | //!> TextMenu needs to instantiate some specific Actions, grant access to cstor | 
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|  | 105 | friend class TextMenu; | 
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|  | 106 |  | 
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|  | 107 | // some unit tests on Actions | 
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|  | 108 | friend class ::ActionSequenceTest; | 
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| [1fa107] | 109 | public: | 
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| [5b0b98] | 110 |  | 
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| [4e145c] | 111 | enum QueryOptions {Interactive, NonInteractive}; | 
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|  | 112 |  | 
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| [126867] | 113 | protected: | 
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| [8a34392] | 114 | /** | 
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|  | 115 | * Standard constructor of Action Base class | 
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|  | 116 | * | 
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|  | 117 | * All Actions need to have a name. The second flag indicates, whether the action should | 
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|  | 118 | * be registered with the ActionRegistry. If the Action is registered the name of the | 
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|  | 119 | * Action needs to be unique for all Actions that are registered. | 
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| [e4afb4] | 120 | * | 
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|  | 121 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have | 
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|  | 122 | * to be present throughout the program's run. | 
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|  | 123 | * | 
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|  | 124 | * \param Traits information class to this action | 
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| [8a34392] | 125 | */ | 
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| [126867] | 126 | Action(const ActionTrait &_Traits); | 
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| [65b6e0] | 127 | virtual ~Action(); | 
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|  | 128 |  | 
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| [8a34392] | 129 | /** | 
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|  | 130 | * This method is used to call an action. The basic operations for the Action | 
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|  | 131 | * are carried out and if necessary/possible the Action is added to the History | 
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|  | 132 | * to allow for undo of this action. | 
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|  | 133 | * | 
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|  | 134 | * If the call needs to undone you have to use the History, to avoid destroying | 
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|  | 135 | * invariants used by the History. | 
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| [4e145c] | 136 | * | 
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|  | 137 | * Note that this call can be Interactive (i.e. a dialog will ask the user for | 
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|  | 138 | * necessary information) and NonInteractive (i.e. the information will have to | 
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|  | 139 | * be present already within the ValueStorage class or else a MissingArgumentException | 
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|  | 140 | * is thrown) | 
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| [8a34392] | 141 | */ | 
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| [af5384] | 142 | void call(); | 
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| [67e2b3] | 143 |  | 
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| [f54cda] | 144 | public: | 
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| [8a34392] | 145 | /** | 
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|  | 146 | * This method provides a flag that indicates if an undo mechanism is implemented | 
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|  | 147 | * for this Action. If this is true, and this action was called last, you can | 
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|  | 148 | * use the History to undo this action. | 
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|  | 149 | */ | 
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| [65b6e0] | 150 | virtual bool canUndo()=0; | 
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| [8a34392] | 151 |  | 
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|  | 152 | /** | 
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|  | 153 | * This method provides a flag, that indicates if the Action changes the state of | 
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|  | 154 | * the application in a way that needs to be undone for the History to work. | 
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|  | 155 | * | 
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|  | 156 | * If this is false the Action will not be added to the History upon calling. However | 
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|  | 157 | * Actions called before this one will still be available for undo. | 
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|  | 158 | */ | 
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| [67e2b3] | 159 | virtual bool shouldUndo()=0; | 
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| [65b6e0] | 160 |  | 
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| [8a34392] | 161 | /** | 
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|  | 162 | * Indicates whether the Action can do it's work at the moment. If this | 
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|  | 163 | * is false calling the action will result in a no-op. | 
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|  | 164 | */ | 
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| [f9352d] | 165 | virtual bool isActive(); | 
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|  | 166 |  | 
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| [8a34392] | 167 | /** | 
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|  | 168 | * Returns the name of the Action. | 
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|  | 169 | */ | 
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| [13799e] | 170 | const std::string getName() const; | 
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| [cc04b7] | 171 |  | 
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| [e4b2f6] | 172 | /** | 
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|  | 173 | * returns a detailed help message. | 
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|  | 174 | */ | 
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|  | 175 | const std::string help() const; | 
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|  | 176 |  | 
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| [af5384] | 177 | /** Clones the Action. | 
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|  | 178 | * | 
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|  | 179 | */ | 
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|  | 180 | virtual Action* clone(enum QueryOptions flag = Interactive) const=0; | 
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|  | 181 |  | 
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|  | 182 | /** Prepares the Action's parameters. | 
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|  | 183 | * | 
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|  | 184 | */ | 
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|  | 185 | virtual void prepare(enum QueryOptions flag = Interactive); | 
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|  | 186 |  | 
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| [46b181] | 187 | /** Prints what would be necessary to add the Action from the Command Line Interface. | 
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|  | 188 | * | 
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|  | 189 | * \param ost output stream to print to | 
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|  | 190 | */ | 
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|  | 191 | virtual void outputAsCLI(std::ostream &ost) const=0; | 
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|  | 192 |  | 
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| [477012] | 193 | /** Prints what would be necessary to add the Action from a Python script | 
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|  | 194 | * | 
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|  | 195 | * \param ost output stream to print to | 
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|  | 196 | * \param prefix package prefix to be used | 
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|  | 197 | */ | 
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|  | 198 | virtual void outputAsPython(std::ostream &ost, const std::string &prefix) const=0; | 
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|  | 199 |  | 
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| [e4afb4] | 200 | /** | 
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|  | 201 | * Traits resemble all necessary information that "surrounds" an action, such as | 
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|  | 202 | * its name (for ActionRegistry and as ref from string to instance and vice versa), | 
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|  | 203 | * which menu, which position, what parameters, their types, if it is itself a | 
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|  | 204 | * parameter and so on ... | 
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|  | 205 | * | 
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|  | 206 | * Note that is important that we do not use a reference here. We want to copy the | 
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|  | 207 | * information in the Action's constructor and have it contained herein. Hence, we | 
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| [3139b2] | 208 | * also have our own copy constructor for ActionTrait. Information should be | 
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| [e4afb4] | 209 | * encapsulated in the Action, no more references to the outside than absolutely | 
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|  | 210 | * necessary. | 
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|  | 211 | */ | 
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| [3139b2] | 212 | const ActionTrait Traits; | 
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| [df32ee] | 213 |  | 
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| [dfef3f] | 214 | protected: | 
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| [41449c] | 215 | /** Removes the static entities Action::success and Action::failure. | 
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|  | 216 | * This is only to be called on the program's exit, i.e. in cleanUp(), | 
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|  | 217 | * as these static entities are used throughout all Actions. | 
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|  | 218 | */ | 
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|  | 219 | static void removeStaticStateEntities(); | 
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|  | 220 |  | 
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| [dfef3f] | 221 | /** Creates the static entities Action::success and Action::failure. | 
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|  | 222 | * This is only to be called by ActionHistory. | 
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|  | 223 | */ | 
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|  | 224 | static void createStaticStateEntities(); | 
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|  | 225 |  | 
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| [8a34392] | 226 | /** | 
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|  | 227 | * This method is called by the History, when an undo is performed. It is | 
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|  | 228 | * provided with the corresponding state produced by the performCall or | 
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|  | 229 | * performRedo method and needs to provide a state that can be used for redo. | 
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|  | 230 | */ | 
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| [b5b01e] | 231 | ActionState::ptr undo(ActionState::ptr); | 
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| [8a34392] | 232 |  | 
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|  | 233 | /** | 
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| [992bd5] | 234 | * This method is called by the History, when a redo is performed. It is | 
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| [8a34392] | 235 | * provided with the corresponding state produced by the undo method and | 
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|  | 236 | * needs to produce a State that can then be used for another undo. | 
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|  | 237 | */ | 
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| [b5b01e] | 238 | ActionState::ptr redo(ActionState::ptr); | 
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| [2efa90] | 239 |  | 
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| [8a34392] | 240 | /** | 
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| [992bd5] | 241 | * This special state can be used to indicate that the Action was successful | 
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| [8a34392] | 242 | * without providing a special state. Use this if your Action does not need | 
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| [992bd5] | 243 | * a specialized state. | 
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| [8a34392] | 244 | */ | 
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| [b5b01e] | 245 | static ActionState::ptr success; | 
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| [8a34392] | 246 |  | 
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|  | 247 | /** | 
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|  | 248 | * This special state can be returned, to indicate that the action could not do it's | 
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| [992bd5] | 249 | * work, was aborted by the user etc. If you return this state make sure to transactionize | 
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| [8a34392] | 250 | * your Actions and unroll the complete transaction before this is returned. | 
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|  | 251 | */ | 
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| [b5b01e] | 252 | static ActionState::ptr failure; | 
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| [67e2b3] | 253 |  | 
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| [8a34392] | 254 | /** | 
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| [ba7418] | 255 | * This creates the dialog requesting the information needed for this action from the user | 
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|  | 256 | * via means of the user interface. | 
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|  | 257 | */ | 
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| [047878] | 258 | Dialog * createDialog(); | 
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|  | 259 |  | 
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| [862b6a] | 260 | /** Virtual function that starts the timer. | 
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|  | 261 | * | 
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|  | 262 | */ | 
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|  | 263 | virtual void startTimer() const {}; | 
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|  | 264 |  | 
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|  | 265 | /** Virtual function that ends the timer. | 
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|  | 266 | * | 
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|  | 267 | */ | 
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|  | 268 | virtual void endTimer() const {}; | 
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|  | 269 |  | 
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| [975b83] | 270 | /** Function pass-through for ActionQueue::insertAction(). | 
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|  | 271 | * | 
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|  | 272 | * This pass-through is present to allow each derived Action access to private | 
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|  | 273 | * ActionQueue::insertAction() which is not possible otherwise as friendship | 
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|  | 274 | * is not inherited. | 
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|  | 275 | * | 
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|  | 276 | */ | 
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|  | 277 | static void insertAction(Action *_action, enum Action::QueryOptions state); | 
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|  | 278 |  | 
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| [26b4eb4] | 279 | /** Proxy function to grant all derived Actions access to | 
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|  | 280 | * ActionQueue::pushStatus(). | 
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|  | 281 | * | 
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|  | 282 | * \param _msg status message to push | 
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|  | 283 | */ | 
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|  | 284 | void pushStatus(const std::string& _msg); | 
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|  | 285 |  | 
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| [047878] | 286 | private: | 
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|  | 287 |  | 
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| [0b2ce9] | 288 | /** | 
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|  | 289 | * This is called internally before the action is processed. This adds necessary queries | 
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|  | 290 | * to a given dialog to obtain parameters for the user for processing the action accordingly. | 
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|  | 291 | * The dialog will be given to the user before Action::performCall() is initiated, values | 
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|  | 292 | * are transfered via ValueStorage. | 
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|  | 293 | */ | 
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| [047878] | 294 | virtual Dialog * fillDialog(Dialog*)=0; | 
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| [ba7418] | 295 |  | 
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|  | 296 | /** | 
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|  | 297 | * This is called internally when the call is being done. Implement this method to do the actual | 
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| [8a34392] | 298 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be | 
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|  | 299 | * used to undo the action. | 
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|  | 300 | */ | 
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| [b5b01e] | 301 | virtual ActionState::ptr performCall()=0; | 
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| [8a34392] | 302 |  | 
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|  | 303 | /** | 
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|  | 304 | * This is called internally when the undo process is chosen. This Method should use the state | 
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|  | 305 | * produced by the performCall method to return the state of the application to the state | 
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|  | 306 | * it had before the Action. | 
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|  | 307 | */ | 
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| [b5b01e] | 308 | virtual ActionState::ptr performUndo(ActionState::ptr)=0; | 
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| [8a34392] | 309 |  | 
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|  | 310 | /** | 
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|  | 311 | * This is called internally when the redo process is chosen. This method shoudl use the state | 
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|  | 312 | * produced by the performUndo method to return the application to the state it should have after | 
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|  | 313 | * the action. | 
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|  | 314 | * | 
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|  | 315 | * Often this method can be implement to re-use the performCall method. However if user interaction | 
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|  | 316 | * or further parameters are needed, those should be taken from the state and not query the user | 
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|  | 317 | * again. | 
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|  | 318 | */ | 
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| [b5b01e] | 319 | virtual ActionState::ptr performRedo(ActionState::ptr)=0; | 
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| [67e2b3] | 320 | }; | 
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|  | 321 |  | 
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| [ce7fdc] | 322 | } | 
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|  | 323 |  | 
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| [56f73b] | 324 | #endif /* ACTION_HPP_ */ | 
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