| [65b6e0] | 1 | /*
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 | 2 |  * Action.h
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 | 3 |  *
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 | 4 |  *  Created on: Dec 8, 2009
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #ifndef ACTION_H_
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 | 9 | #define ACTION_H_
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 | 10 | 
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| [cc04b7] | 11 | #include <string>
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| [5b0b98] | 12 | #include <boost/shared_ptr.hpp>
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| [cc04b7] | 13 | 
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| [67e2b3] | 14 | // forward declaration
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 | 15 | 
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 | 16 | class ActionState;
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 | 17 | class ActionSequence;
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 | 18 | 
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| [2efa90] | 19 | /**
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 | 20 |  * @file
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 | 21 |  * <H1> Action Howto </H1>
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 | 22 |  *
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 | 23 |  * <H2> Introduction </H2>
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 | 24 |  *
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 | 25 |  * Actions are used in object oriented design as a replacement for callback functions.
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 | 26 |  * In most ways Actions can be used in the same way that callbacks were used in non
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 | 27 |  * OO-Systems, but can contain support for several extra mechanism such as undo/redo
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 | 28 |  * or progress indicators.
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 | 29 |  *
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 | 30 |  * The main purpose of an action class is to contain small procedures, that can be repeatedly
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 | 31 |  * called. These procedures can also be stored, passed around, so that the execution of an
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 | 32 |  * action can happen quite far away from the place of creation. For a detailed description of
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 | 33 |  * the Action pattern see GOF:1996.
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 | 34 |  *
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 | 35 |  * <H3> How to use an action </H3>
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 | 36 |  *
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 | 37 |  * The process of using an action is as easy as calling the call() method of the action. The
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 | 38 |  * action will then do whatever it is supposed to do. If it is an action that can be undone, it
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 | 39 |  * will also register itself in the history to make itself available for undo. To undo the last
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 | 40 |  * action, you can either use the undoLast() method inside the ActionHistory class or call the
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 | 41 |  * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
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 | 42 |  * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
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 | 43 |  * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
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 | 44 |  * hasRedo() method respectively.
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 | 45 |  *
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 | 46 |  * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
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 | 47 |  * some condition necessary for this action to be executed is not currently met. For example the
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 | 48 |  * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
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 | 49 |  * Using call() on an inactive Action results in a no-op. You can query the state of an action using
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 | 50 |  * the isActive() method.
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 | 51 |  *
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 | 52 |  * The undo capabilities of actions come in three types as signaled by two boolean flags (one
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 | 53 |  * combination of these flags is left empty as can be seen later).
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 | 54 |  * <ul>
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 | 55 |  * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
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 | 56 |  *   if the state of the application changes in a way that needs to be reverted. Actions that should
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 | 57 |  *   consider the undo mechanism are for example adding a molecule, moving atoms, changing
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 | 58 |  *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that
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 | 59 |  *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
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 | 60 |  *
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 | 61 |  * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
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 | 62 |  *   the action will be made available for undo using the ActionHistory class and the actions of this
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 | 63 |  *   class. If this flag is false while the shoudlUndo() flag is true this means that this action
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 | 64 |  *   changes the state of the application changes in a way that cannot be undone, but might cause
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 | 65 |  *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep
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 | 66 |  *   the state of the application intact by avoiding dangerous undos. This flag can be queried
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 | 67 |  *   using the canUndo() method.
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 | 68 |  *</ul>
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 | 69 |  *
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 | 70 |  * Each action has a name, that can be used to identify it throughout the run of the application.
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 | 71 |  * This name can be retrieved using the getName() method. Most actions also register themselves with
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 | 72 |  * a global structure, called the ActionRegistry. Actions that register themselves need to have a
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 | 73 |  * unique name for the whole application. If the name is known these actions can be retrieved from
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 | 74 |  * the registry by their name and then be used as normal.
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 | 75 |  *
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 | 76 |  * <H2> Building your own actions </H2>
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 | 77 |  *
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 | 78 |  * Building actions is fairly easy. Simply derive from the abstract Action base class and implement
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 | 79 |  * the virtual methods. The main code that needs to be executed upon call() should be implemented in
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 | 80 |  * the performCall() method. You should also indicate whether the action supports undo by implementing
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 | 81 |  * the shouldUndo() and canUndo() methods to return the appropriate flags.
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 | 82 |  *
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 | 83 |  * The constructor of your derived class also needs to call the Base constructor, passing it the
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 | 84 |  * name of the Action and a flag indicating whether this action should be made available in the
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 | 85 |  * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
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 | 86 |  * constructor with the name, even if you overloaded this method to return a constant. Doing this
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 | 87 |  * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
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 | 88 |  * if you want to know why this wont work)
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 | 89 |  *
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 | 90 |  * <H3> Interfacing your Action with the Undo mechanism </H3>
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 | 91 |  *
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 | 92 |  * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
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 | 93 |  * convention in this standard concerns the return type. All methods that handle calling, undoing
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 | 94 |  * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
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 | 95 |  * can be used to store state information that is needed by your action for later redo. A rename
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 | 96 |  * Action for example would need to store which object has been renamed and what the old name was.
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 | 97 |  * A move Action on the other hand would need to store the object that has been moved as well as the
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 | 98 |  * old position. If your Action does not need to store any kind of information for redo you can
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 | 99 |  * simply return Action::success and skip the rest of this paragraph. If your action has been
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 | 100 |  * abborted you can return Action::failure, which indicates to the history mechanism that this
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 | 101 |  * action should not be stored.
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 | 102 |  *
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 | 103 |  * If your Action needs any kind of information to undo its execution, you need to store this
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 | 104 |  * information in the state that is returned by the performCall() method. Since no assumptions
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 | 105 |  * can be made on the type or amount of information the ActionState base class is left empty.
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 | 106 |  * To use this class you need to derive a YourActionState class from the ActionState base class
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 | 107 |  * adding your data fields and accessor functions. Upon undo the ActionState object produced
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 | 108 |  * by the corresponding performCall() is then passed to the performUndo() method which should
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 | 109 |  * typecast the ActionState to the appropriate sub class, undo all the changes and produce
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 | 110 |  * a State object that can be used to redo the action if neccessary. This new state object is
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 | 111 |  * then used if the redo mechanism is invoked and passed to the performRedo() function, which
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 | 112 |  * again produces a State that can be used for performUndo().
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 | 113 |  *
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 | 114 |  * <H3> Outline of the implementation of Actions </H3>
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 | 115 |  *
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 | 116 |  * To sum up the actions necessary to build actions here is a brief outline of things methioned
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 | 117 |  * in the last paragraphs:
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 | 118 |  *
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 | 119 |  * <H4> Basics </H4>
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 | 120 |  *
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 | 121 |  * <ul>
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 | 122 |  *  <li/> derive YourAction from Action
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 | 123 |  *  <li/> pass name and flag for registry to the base constructor
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 | 124 |  *  <li/> implement performCall(), performUndo(), performRedo()
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 | 125 |  *  <li/> implement the functions that return the flags for the undo mechanism
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 | 126 |  *  <li/> Derive YourActionState from ActionState as necessary
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 | 127 |  * </ul>
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 | 128 |  *
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 | 129 |  * <H4> Implementing performX() methods </H4>
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 | 130 |  *
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 | 131 |  * <ul>
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 | 132 |  *  <li/> performCall():
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 | 133 |  *  <ul>
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 | 134 |  *   <li/> do whatever is needed to make the action work
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 | 135 |  *   <li/> if the action was abborted return Action::failure
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 | 136 |  *   <li/> if the action needs to save a state return a custom state object
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 | 137 |  *   <li/> otherwise return Action::success
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 | 138 |  *  </ul>
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 | 139 |  *  <li/> performUndo():
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 | 140 |  *  <ul>
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 | 141 |  *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
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 | 142 |  *   <li/> undo the action using the information from the state
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 | 143 |  *   <li/> produce a new state that can be used for redoing and return it
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 | 144 |  *  </ul>
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 | 145 |  *  <li/> performRedo():
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 | 146 |  *  <ul>
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 | 147 |  *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
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 | 148 |  *   <li/> redo the undone action using the information from the state
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 | 149 |  *   <li/> produce a new state that can be used by performUndo() and return it
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 | 150 |  *  </ul>
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 | 151 |  * </ul>
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 | 152 |  *
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 | 153 |  * <H2> Advanced techniques </H2>
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 | 154 |  *
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 | 155 |  * <H3> Predefined Actions </H3>
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 | 156 |  *
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 | 157 |  * To make construction of actions easy there are some predefined actions. Namely these are
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 | 158 |  * the MethodAction and the ErrorAction.
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 | 159 |  *
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 | 160 |  * The method action can be used to turn any function with empty arguments and return type void
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 | 161 |  * into an action (also works for functors with those types). Simply pass the constructor for the
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 | 162 |  * MethodAction a name to use for this action, the function to call inside the performCall()
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 | 163 |  * method and a flag indicating if this action should be made retrievable inside the registry
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 | 164 |  * (default is true). MethodActions always report themselves as changing the state of the
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 | 165 |  * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
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 | 166 |  * to be cleared.
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 | 167 |  *
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 | 168 |  * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
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 | 169 |  * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
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 | 170 |  * calling this action and the flag for the registry (default is again true). Error action
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 | 171 |  * report that they do not change the state of the application and are therefore not considered
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 | 172 |  * for undo.
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 | 173 |  *
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 | 174 |  * <H3> Sequences of Actions and MakroActions </H3>
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 | 175 |  *
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 | 176 |  * <H4> Building sequences of Actions </H4>
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 | 177 |  *
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 | 178 |  * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
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 | 179 |  * constructed it will be initially empty. Any Actions can then be added to the sequence using the
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 | 180 |  * addAction() method of the ActionSequence class. The last added action can be removed using the
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 | 181 |  * removeLastAction() method. If the construction of the sequence is done, you can use the
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 | 182 |  * callAll() method. Each action called this way will register itself with the History to allow
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| [a295d1] | 183 |  * separate undo of all actions in the sequence.
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| [2efa90] | 184 |  *
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 | 185 |  * <H4> Building larger Actions from simple ones </H4>
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 | 186 |  *
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 | 187 |  * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
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 | 188 |  * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
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 | 189 |  * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
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 | 190 |  * and as usual a flag for the registry. You can then simply call the complete action-sequence through
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 | 191 |  * this makro action using the normal interface. Other than with the direct use of the action sequence
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 | 192 |  * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
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 | 193 |  * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
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 | 194 |  * <ul>
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 | 195 |  *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
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 | 196 |  *        especially means, that the destruction of these objects should be handled by the MakroAction.
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 | 197 |  *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
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 | 198 |  *        registry also assumes sole ownership of the actions.
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 | 199 |  *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
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 | 200 |  *        might brake important assumptions for the undo/redo mechanism
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 | 201 |  * </ul>
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| [a295d1] | 202 |  *
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 | 203 |  * <H3> Special kinds of Actions </H3>
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 | 204 |  *
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 | 205 |  * To make the usage of Actions more versatile there are two special kinds of actions defined,
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 | 206 |  * that contain special mechanisms. These are defined inside the class Process, for actions that
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 | 207 |  * take some time and indicate their own progress, and in the class Calculations for actions that
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 | 208 |  * have a retrievable result.
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 | 209 |  *
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 | 210 |  * <H4> Processes </H4>
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 | 211 |  *
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 | 212 |  * Processes are Actions that might take some time and therefore contain special mechanisms
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 | 213 |  * to indicate their progress to the user. If you want to implement a process you can follow the
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 | 214 |  * guidelines for implementing actions. In addition to the normal Action constructor parameters,
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 | 215 |  * you also need to define the number of steps the process takes to finish (use 0 if that number is
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 | 216 |  * not known upon construction). At the beginning of your process you then simply call start() to
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 | 217 |  * indicate that the process is taking up its work. You might also want to set the number of steps it
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 | 218 |  * needs to finish, if it has changed since the last invocation/construction. You can use the
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 | 219 |  * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
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 | 220 |  * to let the indicators know that it should update itself. If the number of steps is not known
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 | 221 |  * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
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 | 222 |  * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
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 | 223 |  * know the number of steps needed as well as processes that cannot predict when they will be finished.
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 | 224 |  * Once your calculation is done call stop() to let every indicator know that the process is done with
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 | 225 |  * the work and to let the user know.
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 | 226 |  *
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 | 227 |  * Indicators that want to know about processes need to implement the Observer class with all the
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 | 228 |  * methods defined there. They can then globally sign on to all processes using the static
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 | 229 |  * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
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 | 230 |  * methods. When a process starts it will take care that the notification for this process
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 | 231 |  * is invoked at the right time. Indicators should not try to observe a single process, but rather
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 | 232 |  * be ready to observe the status of any kind of process using the methods described here.
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 | 233 |  *
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 | 234 |  * <H4> Calculations </H4>
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 | 235 |  *
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 | 236 |  * Calculations are special Actions that also return a result when called. Calculations are
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 | 237 |  * always derived from Process, so that the progress of a calculation can be shown. Also
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 | 238 |  * Calculations should not contain side-effects and not consider the undo mechanism.
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 | 239 |  * When a Calculation is called using the Action mechanism this will cause it to calculate
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 | 240 |  * the result and make it available using the getResult() method. Another way to have a Calculation
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 | 241 |  * produce a result is by using the function-call operator. When this operator is used, the Calculation
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 | 242 |  * will try to return a previously calculated and cached result and only do any actuall calculations
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 | 243 |  * when no such result is available. You can delete the cached result using the reset() method.
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| [2efa90] | 244 |  */
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 | 245 | 
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| [ef81b0] | 246 | /**
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 | 247 |  * Base class for all actions.
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 | 248 |  *
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 | 249 |  * Actions describe something that has to be done.
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 | 250 |  * Actions can be passed around, stored, performed and undone (Command-Pattern).
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 | 251 |  */
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| [65b6e0] | 252 | class Action
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 | 253 | {
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| [67e2b3] | 254 | friend class ActionSequence;
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| [2efa90] | 255 | friend class ActionHistory;
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| [1fa107] | 256 | public:
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| [5b0b98] | 257 | 
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| [8a34392] | 258 |   /**
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 | 259 |    * This type is used to store pointers to ActionStates while allowing multiple ownership
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 | 260 |    */
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| [5b0b98] | 261 |   typedef boost::shared_ptr<ActionState> state_ptr;
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 | 262 | 
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| [8a34392] | 263 |   /**
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 | 264 |    * Standard constructor of Action Base class
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 | 265 |    *
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 | 266 |    * All Actions need to have a name. The second flag indicates, whether the action should
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 | 267 |    * be registered with the ActionRegistry. If the Action is registered the name of the
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 | 268 |    * Action needs to be unique for all Actions that are registered.
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 | 269 |    */
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| [cc04b7] | 270 |   Action(std::string _name,bool _doRegister=true);
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| [65b6e0] | 271 |   virtual ~Action();
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 | 272 | 
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| [8a34392] | 273 |   /**
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 | 274 |    * This method is used to call an action. The basic operations for the Action
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 | 275 |    * are carried out and if necessary/possible the Action is added to the History
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 | 276 |    * to allow for undo of this action.
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 | 277 |    *
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 | 278 |    * If the call needs to undone you have to use the History, to avoid destroying
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 | 279 |    * invariants used by the History.
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 | 280 |    */
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| [67e2b3] | 281 |   void call();
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 | 282 | 
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| [8a34392] | 283 |   /**
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 | 284 |    * This method provides a flag that indicates if an undo mechanism is implemented
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 | 285 |    * for this Action. If this is true, and this action was called last, you can
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 | 286 |    * use the History to undo this action.
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 | 287 |    */
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| [65b6e0] | 288 |   virtual bool canUndo()=0;
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| [8a34392] | 289 | 
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 | 290 |   /**
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 | 291 |    * This method provides a flag, that indicates if the Action changes the state of
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 | 292 |    * the application in a way that needs to be undone for the History to work.
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 | 293 |    *
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 | 294 |    * If this is false the Action will not be added to the History upon calling. However
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 | 295 |    * Actions called before this one will still be available for undo.
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 | 296 |    */
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| [67e2b3] | 297 |   virtual bool shouldUndo()=0;
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| [65b6e0] | 298 | 
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| [8a34392] | 299 |   /**
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 | 300 |    * Indicates whether the Action can do it's work at the moment. If this
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 | 301 |    * is false calling the action will result in a no-op.
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 | 302 |    */
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| [f9352d] | 303 |   virtual bool isActive();
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 | 304 | 
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| [8a34392] | 305 |   /**
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 | 306 |    * Returns the name of the Action.
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 | 307 |    */
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| [cc04b7] | 308 |   virtual const std::string getName();
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 | 309 | 
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| [67e2b3] | 310 | protected:
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| [8a34392] | 311 |   /**
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 | 312 |    * This method is called by the History, when an undo is performed. It is
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 | 313 |    * provided with the corresponding state produced by the performCall or
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 | 314 |    * performRedo method and needs to provide a state that can be used for redo.
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 | 315 |    */
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| [2efa90] | 316 |   state_ptr undo(state_ptr);
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| [8a34392] | 317 | 
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 | 318 |   /**
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 | 319 |    * This method is called by the Histor, when a redo is performed. It is
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 | 320 |    * provided with the corresponding state produced by the undo method and
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 | 321 |    * needs to produce a State that can then be used for another undo.
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 | 322 |    */
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| [2efa90] | 323 |   state_ptr redo(state_ptr);
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 | 324 | 
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| [8a34392] | 325 |   /**
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 | 326 |    * This special state can be used to indicate that the Action was successfull
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 | 327 |    * without providing a special state. Use this if your Action does not need
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 | 328 |    * a speciallized state.
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 | 329 |    */
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| [5b0b98] | 330 |   static state_ptr success;
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| [8a34392] | 331 | 
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 | 332 |   /**
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 | 333 |    * This special state can be returned, to indicate that the action could not do it's
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 | 334 |    * work, was abborted by the user etc. If you return this state make sure to transactionize
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 | 335 |    * your Actions and unroll the complete transaction before this is returned.
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 | 336 |    */
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| [5b0b98] | 337 |   static state_ptr failure;
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| [67e2b3] | 338 | 
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| [cc04b7] | 339 | private:
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| [8a34392] | 340 |   /**
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 | 341 |    * This is called internally when the call is being done. Implement this method to do the actuall
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 | 342 |    * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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 | 343 |    * used to undo the action.
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 | 344 |    */
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| [5b0b98] | 345 |   virtual state_ptr performCall()=0;
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| [8a34392] | 346 | 
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 | 347 |   /**
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 | 348 |    * This is called internally when the undo process is chosen. This Method should use the state
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 | 349 |    * produced by the performCall method to return the state of the application to the state
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 | 350 |    * it had before the Action.
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 | 351 |    */
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| [5b0b98] | 352 |   virtual state_ptr performUndo(state_ptr)=0;
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| [8a34392] | 353 | 
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 | 354 |   /**
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 | 355 |    * This is called internally when the redo process is chosen. This method shoudl use the state
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 | 356 |    * produced by the performUndo method to return the application to the state it should have after
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 | 357 |    * the action.
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 | 358 |    *
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 | 359 |    * Often this method can be implement to re-use the performCall method. However if user interaction
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 | 360 |    * or further parameters are needed, those should be taken from the state and not query the user
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 | 361 |    * again.
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 | 362 |    */
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| [5b0b98] | 363 |   virtual state_ptr performRedo(state_ptr)=0;
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| [67e2b3] | 364 | 
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| [cc04b7] | 365 |   std::string name;
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| [65b6e0] | 366 | };
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 | 367 | 
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| [67e2b3] | 368 | /**
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 | 369 |  * This class can be used by actions to save the state.
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 | 370 |  *
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 | 371 |  * It is implementing a memento pattern. The base class is completely empty,
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 | 372 |  * since no general state internals can be given. The Action performing
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 | 373 |  * the Undo should downcast to the apropriate type.
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 | 374 |  */
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 | 375 | class ActionState{
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 | 376 | public:
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 | 377 |   ActionState(){}
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 | 378 |   virtual ~ActionState(){}
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 | 379 | };
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 | 380 | 
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| [65b6e0] | 381 | #endif /* ACTION_H_ */
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