source: molecuilder/src/Patterns/Observer.hpp@ dd43a7

Last change on this file since dd43a7 was 65b413, checked in by Tillmann Crueger <crueger@…>, 16 years ago

Small improvements to Observer code

  • Property mode set to 100644
File size: 6.3 KB
RevLine 
[03d7ac]1/*
2 * Observer.hpp
3 *
4 * Created on: Jan 19, 2010
5 * Author: crueger
6 */
7
8#ifndef OBSERVER_HPP_
9#define OBSERVER_HPP_
10
11#include <map>
12#include <set>
13
14/**
15 * Basic structure for the observer pattern
16 *
17 * Observers register themselves with the observables to be notified when something changes.
[36c5cf]18 * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
[bc1fbf]19 * locks the observer mechanism while changes are done. At the end of the scope in which the
20 * macro was placed the lock is released. When the last lock is released all changes are
21 * propagated to the observers.
[8fc9b6]22 *
[03d7ac]23 * Each observerable can have sub-observables. When one of these sub-observables changes and
24 * notifies its observers the observable that contains them will also notify its observers.
25 * This passing on of updates is blocked, when the main-observable is in the process of
26 * updating many of its internal sub-observables. This means the update is not passed, if
27 * it is produced while the main-observable itself is within any Observation block.
28 */
29
30class Observable;
[c0332d]31class Notification;
32
33// Pointers to notifications are used for unique identification
34// using this typedef makes it hard for others to mess up this
35// identification process
36typedef Notification *const Notification_ptr;
[03d7ac]37
[78b9d9]38/**
39 * An Observer is notified by all Observed objects, when anything changes.
40 *
41 * If a simple change is done to an Object the Obervable will call the update() method
42 * of all signed on observers, passing itself as a parameter for identification. The
43 * Observers should then react to the changes and update themselves accordingly.
44 *
45 * If an observed Object is destroyed it will call the subjectKilled() method
46 * of all signed on Observers, again passing itself as a parameter for identification.
47 * The Observers should handle the destruction of an observed Object gracefully, i.e.
48 * set themselves inactive, display something else, etc. There is no need
49 * to sign of from the dying object, since this will be handled by the Observable destructor.
50 */
[03d7ac]51class Observer
52{
[6997fa]53 friend class Observable;
[c0332d]54 friend class Notification;
[03d7ac]55public:
56 Observer();
57 virtual ~Observer();
58
[6997fa]59protected:
[78b9d9]60 /**
61 * This method is called upon changes of the Observable
62 */
[03d7ac]63 virtual void update(Observable *publisher)=0;
[78b9d9]64
[c0332d]65 /**
66 * This method is called when a special named change
67 * of the Observable occured
68 */
69 virtual void recieveNotification(Observable *publisher, Notification_ptr notification);
70
[78b9d9]71 /**
72 * This method is called when the observed object is destroyed.
73 */
[03d7ac]74 virtual void subjectKilled(Observable *publisher)=0;
75};
76
[78b9d9]77/**
78 * An Observable implements all neccessary method for being observed.
79 *
80 * That is, it provides methods for signing on and of from an
81 * Observable that can be used by any observer. The actual
82 * observer-mechanism is handled at a central static place
83 * to avoid memory issues when many observable are around but only few
84 * are actually observed.
85 */
[03d7ac]86class Observable : public Observer {
87public:
88 Observable();
89 virtual ~Observable();
90
[78b9d9]91 /**
92 * Sign an Observer on to this Observable. The Observer will be notified
93 * whenever something inside the Observable changes. The Observer can
94 * assign itself a priority for the changes in the range of -20:+20.
95 * The Observer with lower priority will be called before the others,
96 * same as with Unix nice-levels. This can be used when an Object
97 * contains other objects that observe it (derived values), and these objects have
98 * to recalculate their states before the changes should be propageted to the
99 * UI. A default priority of 0 should be fine in most cases, since there is
100 * ussually no need to order the update sequence.
101 */
[bb9503]102 virtual void signOn(Observer *target, int priority=0);
[78b9d9]103
104 /**
105 * Sign of a previously signed on Observer. After this no more
106 * updates will be recieved from that observer.
107 */
[03d7ac]108 virtual void signOff(Observer *target);
109
[c0332d]110 /**
111 * Sign on for specialized notifications
112 */
113 virtual void signOn(Observer *target, Notification_ptr notification);
114
115 /**
116 * Stop receiving a specialized notification
117 */
118 virtual void signOff(Observer *target, Notification_ptr notification);
119
[239987d]120 /**
121 * Ask an Observer if it is currently in a blocked state, i.e. if
122 * Changes are in Progress, that are not yet published.
123 */
124 virtual bool isBlocked();
125
[6997fa]126protected:
[03d7ac]127 virtual void update(Observable *publisher);
128 virtual void subjectKilled(Observable *publisher);
129
130 virtual void notifyAll();
131protected:
[6997fa]132// Observer mechanism is done from a static central place
[03d7ac]133 /**
134 * Internal method.
[bc1fbf]135 * Do not call directly. Use OBSERVE macro instead
[03d7ac]136 */
137 static void start_observer_internal(Observable *publisher);
138 /**
139 * Internal method.
[bc1fbf]140 * Do not call directly. Use OBSERVE macro instead
[03d7ac]141 */
142 static void finish_observer_internal(Observable *publisher);
143
[c0332d]144 static void enque_notification_internal(Observable *publisher, Notification_ptr notification);
145
[03d7ac]146private:
[bb9503]147 typedef std::multimap<int,Observer*> callees_t;
[c0332d]148 typedef std::set<Notification*> notificationSet;
[03d7ac]149 static std::map<Observable*, int> depth;
[65b413]150 static std::map<Observable*,callees_t> callTable;
[c0332d]151 static std::map<Observable*,notificationSet> notifications;
[03d7ac]152 static std::set<Observable*> busyObservables;
153
[c0332d]154
[239987d]155 //! @cond
[bc1fbf]156 // Structure for RAII-Style notification
157protected:
[78b9d9]158 /**
159 * This structure implements the Observer-mechanism RAII-Idiom.
160 * It triggers certain functions on creation and destruction so that
161 * Observer mechanisms can be linked to scope block.
162 */
[bc1fbf]163 class _Observable_protector {
164 public:
165 _Observable_protector(Observable *);
166 ~_Observable_protector();
167 private:
168 Observable *protege;
169 };
[239987d]170 //! @endcond
[bc1fbf]171};
[03d7ac]172
[c0332d]173class Notification {
174 friend class Observable;
175public:
176 Notification(Observable *_owner);
177 virtual ~Notification();
178protected:
179
180 void addObserver(Observer *target);
181 void removeObserver(Observer *target);
182
183 void notifyAll();
184private:
185 Observable * const owner;
186 std::set<Observer*> targets;
187};
188
[b9f422]189// extra macro is necessary to work with __LINE__
190#define PASTE(a,b) PASTE_HELPER(a,b)
191#define PASTE_HELPER(a,b) a ## b
192#define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
[c0332d]193#define NOTIFY(notification) do{Observable::enque_notification_internal(this,notification);}while(0)
194
[03d7ac]195#endif /* OBSERVER_HPP_ */
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