| 1 | /*
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| 2 |  *    vmg - a versatile multigrid solver
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| 3 |  *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 |  *
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| 5 |  *  vmg is free software: you can redistribute it and/or modify
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| 6 |  *  it under the terms of the GNU General Public License as published by
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| 7 |  *  the Free Software Foundation, either version 3 of the License, or
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| 8 |  *  (at your option) any later version.
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| 9 |  *
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| 10 |  *  vmg is distributed in the hope that it will be useful,
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| 11 |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 13 |  *  GNU General Public License for more details.
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| 14 |  *
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| 15 |  *  You should have received a copy of the GNU General Public License
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| 16 |  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| 17 |  */
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| 18 | 
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| 19 | /**
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| 20 |  * @file   solver_regular.cpp
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| 21 |  * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 |  * @date   Mon Apr 18 13:11:32 2011
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| 23 |  *
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| 24 |  * @brief  VMG::SolverRegular
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| 25 |  *
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| 26 |  */
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| 27 | 
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <libvmg_config.h>
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| 30 | #endif
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| 31 | 
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| 32 | #include <iostream>
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| 33 | 
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| 34 | #include "base/discretization.hpp"
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| 35 | #include "base/stencil.hpp"
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| 36 | #include "grid/multigrid.hpp"
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| 37 | #include "solver/solver_regular.hpp"
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| 38 | #include "mg.hpp"
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| 39 | 
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| 40 | using namespace VMG;
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| 41 | 
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| 42 | // TODO: Implement global communication here
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| 43 | // TODO: Implement this more efficiently
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| 44 | // TODO: This has to be reviewed for parallelization
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| 45 | 
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| 46 | void SolverRegular::AssembleMatrix(const Grid& rhs)
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| 47 | {
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| 48 |   Grid::iterator grid_iter;
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| 49 |   Stencil::iterator stencil_iter;
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| 50 |   int mat_index, mat_index2;
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| 51 |   vmg_float prefactor_inv = 1.0 / MG::GetDiscretization()->OperatorPrefactor(rhs);
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| 52 |   const Stencil& A = MG::GetDiscretization()->GetStencil();
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| 53 | 
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| 54 | #ifdef DEBUG_MATRIX_CHECKS
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| 55 |   rhs.IsConsistent();
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| 56 | #endif
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| 57 | 
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| 58 |   this->Realloc(rhs.Global().GlobalSize().Product());
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| 59 | 
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| 60 |   for (grid_iter = rhs.Iterators().Local().Begin(); grid_iter != rhs.Iterators().Local().End(); ++grid_iter) {
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| 61 | 
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| 62 |     mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
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| 63 | 
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| 64 |     assert(mat_index >= 0 && mat_index<this->Size());
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| 65 | 
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| 66 |     this->Sol(mat_index) = 0.0;
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| 67 |     this->Rhs(mat_index) = prefactor_inv * rhs.GetVal(*grid_iter);
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| 68 | 
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| 69 |     for (int l=0; l<this->Size(); l++)
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| 70 |       this->Mat(mat_index, l) = 0.0;
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| 71 | 
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| 72 |     this->Mat(mat_index, mat_index) = A.GetDiag();
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| 73 | 
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| 74 |     for (stencil_iter = A.begin(); stencil_iter != A.end(); ++stencil_iter) {
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| 75 | 
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| 76 |       mat_index2 = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin() + stencil_iter->Disp());
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| 77 | 
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| 78 |       assert(mat_index2 >= 0 && mat_index2<this->Size());
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| 79 | 
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| 80 |       this->Mat(mat_index, mat_index2) += stencil_iter->Val();
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| 81 | 
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| 82 |     }
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| 83 |   }
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| 84 | 
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| 85 |   for (int i=0; i<3; ++i) {
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| 86 | 
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| 87 |     for (grid_iter = rhs.Iterators().Boundary1()[i].Begin(); grid_iter != rhs.Iterators().Boundary1()[i].End(); ++grid_iter) {
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| 88 | 
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| 89 |       mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
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| 90 | 
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| 91 |       assert(mat_index >= 0 && mat_index<this->Size());
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| 92 | 
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| 93 |       this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
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| 94 | 
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| 95 |       for (int l=0; l<this->Size(); l++)
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| 96 |         this->Mat(mat_index, l) = 0.0;
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| 97 | 
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| 98 |       this->Mat(mat_index, mat_index) = 1.0;
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| 99 | 
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| 100 |     }
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| 101 | 
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| 102 |     for (grid_iter = rhs.Iterators().Boundary2()[i].Begin(); grid_iter != rhs.Iterators().Boundary2()[i].End(); ++grid_iter) {
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| 103 | 
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| 104 |       mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
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| 105 | 
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| 106 |       assert(mat_index >= 0 && mat_index<this->Size());
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| 107 | 
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| 108 |       this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
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| 109 | 
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| 110 |       for (int l=0; l<this->Size(); l++)
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| 111 |         this->Mat(mat_index, l) = 0.0;
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| 112 | 
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| 113 |       this->Mat(mat_index, mat_index) = 1.0;
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| 114 | 
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| 115 |     }
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| 116 | 
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| 117 |   }
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| 118 | 
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| 119 | }
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| 120 | 
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| 121 | void SolverRegular::ExportSol(Grid& sol, Grid& rhs)
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| 122 | {
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| 123 |   int index;
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| 124 |   Index offset;
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| 125 | 
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| 126 |   for (int i=0; i<3; ++i)
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| 127 |     offset[i] = (sol.Local().HaloEnd1()[i] > 0 ? 1 : 0);
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| 128 | 
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| 129 |   for (Grid::iterator iter = sol.Iterators().CompleteGrid().Begin(); iter != sol.Iterators().CompleteGrid().End(); ++iter) {
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| 130 |     index = sol.GlobalLinearIndex(sol.Global().LocalBegin() + *iter - offset);
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| 131 |     sol(*iter) = this->Sol(index);
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| 132 |   }
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| 133 | 
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| 134 | #ifdef DEBUG_MATRIX_CHECKS
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| 135 |   sol.IsConsistent();
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| 136 | #endif
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| 137 | }
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