/*
 *    vmg - a versatile multigrid solver
 *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
 *
 *  vmg is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  vmg is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see .
 */
/**
 * @file   tempgrid.cpp
 * @author Julian Iseringhausen 
 * @date   Mon Apr 18 12:55:05 2011
 *
 * @brief  VMG::TempGrid
 *
 */
#ifdef HAVE_CONFIG_H
#include 
#endif
#include "base/discretization.hpp"
#include "base/interface.hpp"
#include "base/stencil.hpp"
#include "comm/comm.hpp"
#include "grid/grid_index_translations.hpp"
#include "grid/tempgrid.hpp"
#include "mg.hpp"
using namespace VMG;
void TempGrid::SetProperties(const Grid& rhs)
{
  local = rhs.Local();
  global = rhs.Global();
  extent = rhs.Extent();
  iterators.SetSubgrids(rhs.Local());
  level = rhs.Level();
  Allocate();
}
void TempGrid::SetProperties(const GlobalIndices& global_, const LocalIndices& local_, const SpatialExtent& extent_)
{
  local = local_;
  global = global_;
  extent = extent_;
  iterators.SetSubgrids(local_);
  Allocate();
}
void TempGrid::SetProperties(const Index& size, const Index& halo_size,
                   const Vector& spatial_begin, const Vector& spatial_end)
{
  global.LocalBegin() = 0;
  global.LocalEnd() = size;
  global.LocalSize() = size;
  global.GlobalBegin() = 0;
  global.GlobalEnd() = size;
  global.GlobalSize() = size;
  global.GlobalBeginFinest() = 0;
  global.GlobalEndFinest() = size;
  global.GlobalSizeFinest() = size;
  global.BoundaryType() = BTUndefined;
  local.Begin() = halo_size;
  local.End() = this->local.Begin() + size;
  local.Size() = size;
  local.SizeTotal() = size + 2 * halo_size;
  local.HaloBegin1() = 0;
  local.HaloEnd1() = halo_size;
  local.HaloSize1() = halo_size;
  local.HaloBegin2() = this->local.End();
  local.HaloEnd2() = this->local.HaloBegin2() = halo_size;
  local.HaloSize2() = halo_size;
  local.BoundaryBegin1() = 0;
  local.BoundaryEnd1() = 0;
  local.BoundarySize1() = 0;
  local.BoundaryBegin2() = 0;
  local.BoundaryEnd2() = 0;
  local.BoundarySize2() = 0;
  extent.Begin() = spatial_begin;
  extent.End() = spatial_end;
  extent.Size() = spatial_end - spatial_begin;
  extent.MeshWidth() = this->extent.Size() / static_cast(size-1);
  Allocate();
}
void TempGrid::SetPropertiesToFiner(const Grid& grid, const Boundary& boundary)
{
  assert(grid.Father() != NULL);
  assert(grid.Level() < grid.Father()->MaxLevel());
  const Grid& grid_finer = (*grid.Father())(grid.Level()+1);
  /*
   * Set global grid attributes
   */
  level = grid.Level() + 1;
  global.GlobalBegin() = grid_finer.Global().GlobalBegin();
  global.GlobalEnd() = grid_finer.Global().GlobalEnd();
  global.GlobalSize() = grid_finer.Global().GlobalSize();
  global.GlobalBeginFinest() = grid_finer.Global().GlobalBeginFinest();
  global.GlobalEndFinest() = grid_finer.Global().GlobalEndFinest();
  global.GlobalSizeFinest() = grid_finer.Global().GlobalSizeFinest();
  global.BoundaryType() = grid_finer.Global().BoundaryType();
  global.LocalBegin() = (2*grid.Global().LocalBegin()).Clamp(global.GlobalBegin(), global.GlobalEnd());
  global.LocalEnd() = (2*grid.Global().LocalEnd()).Clamp(global.GlobalBegin(), global.GlobalEnd());
  global.LocalSize() = global.LocalEnd() - global.LocalBegin();
  if (global.LocalSize().Product() == 0) {
    global.LocalBegin() = 0;
    global.LocalEnd() = 0;
    global.LocalSize() = 0;
    global.BoundaryType() = EmptyGrid;
  }
  local.Begin() = 0;
  local.End() = global.LocalSize();
  local.Size() = global.LocalSize();
  local.SizeTotal() = global.LocalSize();
  local.HaloBegin1() = 0;
  local.HaloEnd1() = 0;
  local.HaloBegin2() = 0;
  local.HaloEnd2() = 0;
  local.BoundaryBegin1() = 0;
  local.BoundaryEnd1() = 0;
  local.BoundaryBegin2() = 0;
  local.BoundaryEnd2() = 0;
  for (int i=0; i<3; ++i) {
    if (grid.Local().HaloSize1()[i] > 0) {
      local.Begin()[i] += grid.Local().HaloSize1()[i];
      local.End()[i] += grid.Local().HaloSize1()[i];
      local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
    }
    if (grid.Local().BoundarySize1()[i] > 0 && global.BoundaryType() != LocallyRefined) {
      local.Size()[i] -= grid.Local().BoundarySize1()[i];
      local.Begin()[i] += grid.Local().BoundarySize1()[i];
      local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
    }
    if (grid.Local().HaloSize2()[i] > 0) {
      local.HaloBegin2()[i] = local.End()[i];
      local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
    }
    if (grid.Local().BoundarySize2()[i] > 0 && global.BoundaryType() != LocallyRefined) {
      local.Size()[i] -= grid.Local().BoundarySize2()[i];
      local.End()[i] -= grid.Local().BoundarySize2()[i];
      local.BoundaryBegin2()[i] = local.End()[i];
      local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
    }
  }
  local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
  local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
  local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
  local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
  local.Size() = local.End() - local.Begin();
  local.SizeTotal() = local.Size() +
    local.HaloSize1() + local.HaloSize2() +
    local.BoundarySize1() + local.BoundarySize2();
  extent = grid_finer.Extent();
  iterators.SetSubgrids(local);
  Allocate();
}
void TempGrid::SetPropertiesToCoarser(const Grid& grid, const Boundary& boundary)
{
  assert(grid.Father() != NULL);
  assert(grid.Level() > grid.Father()->MinLevel());
  const Grid& grid_coarser = (*grid.Father())(grid.Level()-1);
  level = grid.Level() - 1;
  global.GlobalBegin() = grid.Global().GlobalBegin();
  global.GlobalEnd() = grid.Global().GlobalEnd();
  global.GlobalSize() = grid.Global().GlobalSize();
  global.GlobalBeginFinest() = grid.Global().GlobalBeginFinest();
  global.GlobalEndFinest() = grid.Global().GlobalEndFinest();
  global.GlobalSizeFinest() = grid.Global().GlobalSizeFinest();
  global.BoundaryType() = grid_coarser.Global().BoundaryType();
  global.LocalBegin() = grid.Global().LocalBegin();
  global.LocalEnd() = grid.Global().LocalEnd();
  GridIndexTranslations::GlobalFineToCoarse(global.LocalBegin(), global.LocalEnd());
  global.LocalSize() = global.LocalEnd() - global.LocalBegin();
  if (global.LocalSize().Product() == 0) {
    global.LocalBegin() = 0;
    global.LocalEnd() = 0;
    global.LocalSize() = 0;
    global.BoundaryType() = EmptyGrid;
  }
  local.SizeTotal() = global.LocalSize();
  local.Size() = global.LocalSize();
  local.Begin() = 0;
  local.End() = global.LocalSize();
  for (int i=0; i<3; ++i) {
    if (grid.Local().HaloSize1()[i] > 0) {
      local.SizeTotal()[i] += grid.Local().HaloSize1()[i];
      local.Begin()[i] += grid.Local().HaloSize1()[i];
      local.End()[i] += grid.Local().HaloSize1()[i];
      local.HaloBegin1()[i] = 0;
      local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
    }else {
      local.HaloBegin1()[i] = 0;
      local.HaloEnd1()[i] = 0;
    }
    if (grid.Local().BoundarySize1()[i]> 0) {
      local.Size()[i] -= grid.Local().BoundarySize1()[i];
      local.Begin()[i] += grid.Local().BoundarySize1()[i];
      local.BoundaryBegin1()[i] = 0;
      local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
    }else {
      local.BoundaryBegin1()[i] = 0;
      local.BoundaryEnd1()[i] = 0;
    }
    if (grid.Local().HaloSize2()[i] > 0) {
      local.SizeTotal()[i] += grid.Local().HaloSize2()[i];
      local.HaloBegin2()[i] = local.End()[i];
      local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
    }else {
      local.HaloBegin2()[i] = 0;
      local.HaloEnd2()[i] = 0;
    }
    if (grid.Local().BoundarySize2()[i] > 0) {
      local.Size()[i] -= grid.Local().BoundarySize2()[i];
      local.End()[i] -= grid.Local().BoundarySize2()[i];
      local.BoundaryBegin2()[i] = local.End()[i];
      local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
    }else {
      local.BoundaryBegin2()[i] = 0;
      local.BoundaryEnd2()[i] = 0;
    }
  }
  local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
  local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
  local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
  local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
  Extent().Size() = grid.Extent().Size();
  Extent().Begin() = grid.Extent().Begin();
  Extent().End() = grid.Extent().End();
  Extent().MeshWidth() = 2.0 * grid.Extent().MeshWidth();
  iterators.SetSubgrids(local);
  Allocate();
}
void TempGrid::ImportFromResidual(Grid& sol, Grid& rhs)
{
  Grid::iterator iter;
  const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(sol);
  const Stencil& A = MG::GetDiscretization()->GetStencil();
  this->Clear();
  MG::GetComm()->CommToGhosts(sol);
  for (iter=Iterators().Local().Begin(); iter!=Iterators().Local().End(); ++iter)
    (*this)(*iter) = rhs.GetVal(*iter) - prefactor * A.Apply(sol, *iter);
  this->ClearBoundary();
}
void TempGrid::Allocate()
{
  const int size = local.SizeTotal().Product();
  if (size > size_max) {
    size_max = size;
    delete [] grid;
    grid = new vmg_float[size];
  }
}
TempGrid::TempGrid() :
  size_max(0)
{
}
TempGrid::TempGrid(const Grid& rhs) :
  size_max(0)
{
  SetProperties(rhs);
}
TempGrid::TempGrid(const GlobalIndices& global, const LocalIndices& local, const SpatialExtent& extent) :
  size_max(0)
{
  SetProperties(global, local, extent);
}
TempGrid::TempGrid(const Index& size, const Index& halo_size,
                   const Vector& spatial_begin, const Vector& spatial_end) :
  size_max(0)
{
  SetProperties(size, halo_size, spatial_begin, spatial_end);
}
TempGrid::~TempGrid()
{
}