| 1 | /*
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| 2 |  *    vmg - a versatile multigrid solver
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| 3 |  *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 |  *
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| 5 |  *  vmg is free software: you can redistribute it and/or modify
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| 6 |  *  it under the terms of the GNU General Public License as published by
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| 7 |  *  the Free Software Foundation, either version 3 of the License, or
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| 8 |  *  (at your option) any later version.
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| 9 |  *
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| 10 |  *  vmg is distributed in the hope that it will be useful,
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| 11 |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 13 |  *  GNU General Public License for more details.
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| 14 |  *
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| 15 |  *  You should have received a copy of the GNU General Public License
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| 16 |  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| 17 |  */
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| 18 | 
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| 19 | /**
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| 20 |  * @file   vector.cpp
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| 21 |  * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 |  * @date   Mon Apr 18 12:25:24 2011
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| 23 |  *
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| 24 |  * @brief  VMG::Vector
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| 25 |  *
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| 26 |  */
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| 27 | 
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <libvmg_config.h>
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| 30 | #endif
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| 31 | 
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| 32 | #include "base/index.hpp"
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| 33 | #include "base/vector.hpp"
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| 34 | 
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| 35 | using namespace VMG;
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| 36 | 
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| 37 | Vector::Vector(const Index& index)
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| 38 | {
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| 39 |   i[0] = static_cast<vmg_float>(index.X());
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| 40 |   i[1] = static_cast<vmg_float>(index.Y());
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| 41 |   i[2] = static_cast<vmg_float>(index.Z());
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| 42 | }
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| 43 | 
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| 44 | Vector::Vector(const vmg_float& x, const vmg_float& y, const vmg_float& z)
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| 45 | {
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| 46 |   i[0]=x;
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| 47 |   i[1]=y;
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| 48 |   i[2]=z;
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| 49 | }
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| 50 | 
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| 51 | Vector::Vector(const vmg_float& val)
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| 52 | {
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| 53 |   std::fill(i, i+3, val);
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| 54 | }
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| 55 | 
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| 56 | Vector::Vector(const vmg_float* arr)
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| 57 | {
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| 58 |   std::memcpy(i, arr, 3*sizeof(vmg_float));
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| 59 | }
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| 60 | 
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| 61 | Vector::Vector()
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| 62 | {
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| 63 |   std::fill(i, i+3, 0.0);
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| 64 | }
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| 65 | 
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| 66 | std::ostream& VMG::operator<<(std::ostream& out, const Vector& vector)
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| 67 | {
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| 68 |   out << "{" << vector.X() << " " << vector.Y() << " " << vector.Z() << "}";
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| 69 | 
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| 70 |   return out;
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| 71 | }
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