[de061d] | 1 | /*
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| 2 | * vmg - a versatile multigrid solver
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| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 | *
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| 5 | * vmg is free software: you can redistribute it and/or modify
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| 6 | * it under the terms of the GNU General Public License as published by
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| 7 | * the Free Software Foundation, either version 3 of the License, or
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| 8 | * (at your option) any later version.
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| 9 | *
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| 10 | * vmg is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 17 | */
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| 18 |
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| 19 | /**
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| 20 | * @file helper.cpp
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| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 | * @date Tue Apr 5 21:03:47 2011
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| 23 | *
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| 24 | * @brief Provides various helper functions.
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| 25 | *
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| 26 | */
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| 27 |
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <libvmg_config.h>
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| 30 | #endif
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| 31 |
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| 32 | #include <cstring>
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| 33 | #include <string>
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| 34 |
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| 35 | #include "base/helper.hpp"
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| 36 | #include "base/index.hpp"
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| 37 | #include "base/vector.hpp"
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| 38 | #include "grid/grid.hpp"
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| 39 |
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| 40 | using namespace VMG;
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| 41 |
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| 42 | char* Helper::GetCharArray(const std::string& str)
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| 43 | {
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| 44 | int size = str.size();
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| 45 |
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| 46 | char* rval = new char[size+1];
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| 47 |
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| 48 | strncpy(rval, str.c_str(), size);
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| 49 |
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| 50 | rval[size] = '\0';
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| 51 |
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| 52 | return rval;
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| 53 | }
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| 54 |
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| 55 | std::string Helper::ReplaceWhitespaces(const char* buffer, const char* replace)
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| 56 | {
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| 57 | size_t pos;
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| 58 |
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| 59 | std::string str(buffer);
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| 60 |
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| 61 | while ((pos = str.find(' ')) != std::string::npos)
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| 62 | str.replace(pos, 1, replace);
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| 63 |
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| 64 | return str;
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| 65 | }
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| 66 |
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| 67 | vmg_float Helper::InterpolateTrilinear(const Vector& point, const Grid& grid)
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| 68 | {
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| 69 | vmg_float interpolate_vals[4], grid_vals[8];
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| 70 |
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| 71 | const Index index_global = (point - grid.Extent().Begin()) / grid.Extent().MeshWidth();
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| 72 | const Index index_local = index_global - grid.Global().LocalBegin() + grid.Local().Begin();
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| 73 | const Vector coord = (point - grid.Extent().Begin() - index_global * grid.Extent().MeshWidth()) / grid.Extent().MeshWidth();
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| 74 |
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| 75 | grid_vals[0] = grid.GetVal(index_local.X() , index_local.Y() , index_local.Z() );
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| 76 | grid_vals[1] = grid.GetVal(index_local.X()+1, index_local.Y() , index_local.Z() );
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| 77 | grid_vals[2] = grid.GetVal(index_local.X() , index_local.Y()+1, index_local.Z() );
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| 78 | grid_vals[3] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z() );
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| 79 | grid_vals[4] = grid.GetVal(index_local.X() , index_local.Y() , index_local.Z()+1);
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| 80 | grid_vals[5] = grid.GetVal(index_local.X()+1, index_local.Y() , index_local.Z()+1);
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| 81 | grid_vals[6] = grid.GetVal(index_local.X() , index_local.Y()+1, index_local.Z()+1);
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| 82 | grid_vals[7] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z()+1);
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| 83 |
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| 84 | for (int i=0; i<4; ++i)
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| 85 | interpolate_vals[i] = (1.0 - coord.X()) * grid_vals[2*i] + coord.X() * grid_vals[2*i+1];
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| 86 |
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| 87 | for (int i=0; i<2; ++i)
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| 88 | interpolate_vals[i] = (1.0 - coord.Y()) * interpolate_vals[2*i] + coord.Y() * interpolate_vals[2*i+1];
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| 89 |
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| 90 | return (1.0 - coord.Z()) * interpolate_vals[0] + coord.Z() * interpolate_vals[1];
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| 91 | }
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| 92 |
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| 93 | bool Helper::AssertVectorsEqual(const Vector& pos_1, const Vector& pos_2, const vmg_float& tol)
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| 94 | {
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| 95 | // create factor with similar magnitude as pos1 but always greater equal 1
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| 96 | const VMG::Vector factor( abs(pos_1.X())+1, abs(pos_1.Y())+1, abs(pos_1.Z())+1);
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| 97 | const VMG::Vector temp = (pos_1 - pos_2).Abs() / factor;
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| 98 | bool equal = temp.IsComponentwiseLessOrEqual(tol);
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| 99 | assert(equal);
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| 100 | return equal;
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| 101 | }
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