// // animate.cc // // Copyright (C) 1997 Limit Point Systems, Inc. // // Author: Curtis Janssen // Maintainer: LPS // // This file is part of the SC Toolkit. // // The SC Toolkit is free software; you can redistribute it and/or modify // it under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // The SC Toolkit is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU Library General Public License // along with the SC Toolkit; see the file COPYING.LIB. If not, write to // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. // // The U.S. Government is granted a limited license as per AL 91-7. // #ifdef __GNUC__ #pragma implementation #endif #include #include #include using namespace sc; ///////////////////////////////////////////////////////////////////////////// // AnimatedObject static ClassDesc AnimatedObject_cd( typeid(AnimatedObject),"AnimatedObject",1,"public DescribedClass", 0, 0, 0); AnimatedObject::AnimatedObject() { name_ = 0; } AnimatedObject::AnimatedObject(const Ref& keyval) { name_ = keyval->pcharvalue("name"); } AnimatedObject::~AnimatedObject() { delete[] name_; } void AnimatedObject::set_name(const char *name) { delete[] name_; if (name) name_ = strcpy(new char[strlen(name)+1],name); else name_ = 0; } ///////////////////////////////////////////////////////////////////////////// // Local Variables: // mode: c++ // c-file-style: "CLJ" // End: