| 1 | // | 
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| 2 | // mstate.h | 
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| 3 | // | 
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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| 5 | // | 
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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| 7 | // Maintainer: LPS | 
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| 8 | // | 
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| 9 | // This file is part of the SC Toolkit. | 
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| 10 | // | 
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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| 12 | // it under the terms of the GNU Library General Public License as published by | 
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| 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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| 14 | // any later version. | 
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| 15 | // | 
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 19 | // GNU Library General Public License for more details. | 
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| 20 | // | 
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| 21 | // You should have received a copy of the GNU Library General Public License | 
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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| 24 | // | 
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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| 26 | // | 
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| 27 |  | 
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| 28 | #ifdef __GNUC__ | 
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| 29 | #pragma interface | 
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| 30 | #endif | 
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| 31 |  | 
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| 32 | #ifndef _util_group_mstate_h | 
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| 33 | #define _util_group_mstate_h | 
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| 34 |  | 
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| 35 | #include <util/state/state.h> | 
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| 36 | #include <util/state/statein.h> | 
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| 37 | #include <util/state/stateout.h> | 
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| 38 | #include <util/group/message.h> | 
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| 39 |  | 
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| 40 | namespace sc { | 
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| 41 |  | 
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| 42 | /** The MsgStateSend is an abstract base class that sends objects | 
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| 43 | to nodes in a MessageGrp. | 
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| 44 | */ | 
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| 45 | class MsgStateSend: public StateOut { | 
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| 46 | private: | 
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| 47 | // do not allow copy constructor or assignment | 
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| 48 | MsgStateSend(const MsgStateSend&); | 
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| 49 | void operator=(const MsgStateSend&); | 
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| 50 | protected: | 
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| 51 | Ref<MessageGrp> grp; | 
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| 52 | int nbuf; // the number of bytes used in the buffer | 
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| 53 | int bufsize; // the allocated size of the data buffer | 
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| 54 | char* buffer; // the data buffer | 
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| 55 | char* send_buffer; // the buffer used to send data (includes nbuf) | 
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| 56 | int nheader; // nbuf + nheader = the number of bytes in send_buffer to send | 
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| 57 | int* nbuf_buffer; // the pointer to the nbuf stored in the buffer | 
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| 58 |  | 
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| 59 | int put_array_void(const void*, int); | 
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| 60 | public: | 
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| 61 | MsgStateSend(const Ref<MessageGrp>&); | 
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| 62 | virtual ~MsgStateSend(); | 
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| 63 |  | 
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| 64 | /// Specializations must implement flush(). | 
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| 65 | virtual void flush() = 0; | 
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| 66 |  | 
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| 67 | /** The buffer size of statein and stateout objects that communicate | 
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| 68 | with each other must match. */ | 
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| 69 | void set_buffer_size(int); | 
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| 70 |  | 
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| 71 | /** I only need to override put(const ClassDesc*) but C++ will | 
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| 72 | hide all of the other put's so I must override everything. */ | 
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| 73 | int put(const ClassDesc*); | 
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| 74 | int put(char r); | 
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| 75 | int put(unsigned int r); | 
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| 76 | int put(int r); | 
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| 77 | int put(float r); | 
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| 78 | int put(double r); | 
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| 79 | int put(const char*,int); | 
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| 80 | int put(const int*,int); | 
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| 81 | int put(const unsigned int*,int); | 
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| 82 | int put(const float*,int); | 
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| 83 | int put(const double*,int); | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | /** The MsgStateBufRecv is an abstract base class that | 
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| 87 | buffers objects sent through a MessageGrp. | 
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| 88 | */ | 
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| 89 | class MsgStateBufRecv: public StateIn { | 
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| 90 | private: | 
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| 91 | // do not allow copy constructor or assignment | 
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| 92 | MsgStateBufRecv(const MsgStateBufRecv&); | 
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| 93 | void operator=(const MsgStateBufRecv&); | 
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| 94 | protected: | 
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| 95 | Ref<MessageGrp> grp; | 
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| 96 | int nbuf; // the number of bytes used in the buffer | 
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| 97 | int ibuf; // the current pointer withing the buffer | 
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| 98 | int bufsize; // the allocated size of the buffer | 
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| 99 | char* buffer; // the data buffer | 
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| 100 | char* send_buffer; // the buffer used to send data (includes nbuf) | 
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| 101 | int nheader; // nbuf + nheader = the number of bytes in send_buffer to send | 
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| 102 | int* nbuf_buffer; // the pointer to the nbuf stored in the buffer | 
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| 103 |  | 
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| 104 | int get_array_void(void*,int); | 
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| 105 |  | 
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| 106 | /// Specializations must implement next_buffer(). | 
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| 107 | virtual void next_buffer() = 0; | 
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| 108 | public: | 
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| 109 | /// MsgStateBufRecv can be initialized with a MessageGrp. | 
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| 110 | MsgStateBufRecv(const Ref<MessageGrp>&); | 
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| 111 | /// Use the default MessageGrp. | 
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| 112 | MsgStateBufRecv(); | 
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| 113 |  | 
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| 114 | virtual ~MsgStateBufRecv(); | 
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| 115 |  | 
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| 116 | /** The buffer size of statein and stateout objects that communicate | 
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| 117 | with each other must match. */ | 
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| 118 | void set_buffer_size(int); | 
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| 119 | }; | 
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| 120 |  | 
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| 121 | /** The MsgStateRecv is an abstract base class that receives | 
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| 122 | objects from nodes in a MessageGrp. */ | 
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| 123 | class MsgStateRecv: public MsgStateBufRecv { | 
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| 124 | private: | 
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| 125 | // do not allow copy constructor or assignment | 
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| 126 | MsgStateRecv(const MsgStateRecv&); | 
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| 127 | void operator=(const MsgStateRecv&); | 
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| 128 | public: | 
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| 129 | /// MsgStateRecv must be initialized with a MessageGrp. | 
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| 130 | MsgStateRecv(const Ref<MessageGrp>&); | 
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| 131 |  | 
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| 132 | virtual ~MsgStateRecv(); | 
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| 133 |  | 
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| 134 | /** Returns the version of the ClassDesc.  This assumes that | 
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| 135 | the version of the remote class is the same as that of | 
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| 136 | the local class. */ | 
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| 137 | int version(const ClassDesc*); | 
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| 138 |  | 
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| 139 | /** I only need to override get(ClassDesc**) but C++ will hide | 
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| 140 | all of the other get's so I must override everything. */ | 
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| 141 | int get(const ClassDesc**); | 
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| 142 | int get(char&r, const char *key = 0); | 
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| 143 | int get(unsigned int&r, const char *key = 0); | 
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| 144 | int get(int&r, const char *key = 0); | 
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| 145 | int get(float&r, const char *key = 0); | 
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| 146 | int get(double&r, const char *key = 0); | 
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| 147 | int get(char*&); | 
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| 148 | int get(unsigned int*&); | 
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| 149 | int get(int*&); | 
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| 150 | int get(float*&); | 
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| 151 | int get(double*&); | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | /** StateSend is a concrete specialization of | 
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| 155 | MsgStateSend that does the send part of point to | 
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| 156 | point communication in a MessageGrp. */ | 
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| 157 | class StateSend: public MsgStateSend { | 
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| 158 | private: | 
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| 159 | // do not allow copy constructor or assignment | 
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| 160 | StateSend(const StateSend&); | 
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| 161 | void operator=(const StateSend&); | 
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| 162 | private: | 
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| 163 | int target_; | 
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| 164 | public: | 
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| 165 | /// Create a StateSend given a MessageGrp. | 
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| 166 | StateSend(const Ref<MessageGrp>&); | 
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| 167 |  | 
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| 168 | ~StateSend(); | 
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| 169 | /// Specify the target node. | 
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| 170 | void target(int); | 
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| 171 | /// Flush the buffer. | 
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| 172 | void flush(); | 
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| 173 | }; | 
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| 174 |  | 
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| 175 | /** StateRecv is a concrete specialization of | 
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| 176 | MsgStateRecv that does the receive part of point to | 
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| 177 | point communication in a MessageGrp. */ | 
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| 178 | class StateRecv: public MsgStateRecv { | 
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| 179 | private: | 
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| 180 | // do not allow copy constructor or assignment | 
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| 181 | StateRecv(const StateRecv&); | 
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| 182 | void operator=(const StateRecv&); | 
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| 183 | private: | 
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| 184 | int source_; | 
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| 185 | protected: | 
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| 186 | void next_buffer(); | 
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| 187 | public: | 
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| 188 | /// Create a StateRecv given a MessageGrp. | 
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| 189 | StateRecv(const Ref<MessageGrp>&); | 
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| 190 | /// Specify the source node. | 
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| 191 | void source(int); | 
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| 192 | }; | 
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| 193 |  | 
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| 194 | /** BcastStateSend does the send part of a broadcast of an object | 
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| 195 | to all nodes.  Only one node uses a BcastStateSend and the rest | 
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| 196 | must use a BcastStateRecv. */ | 
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| 197 | class BcastStateSend: public MsgStateSend { | 
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| 198 | private: | 
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| 199 | // do not allow copy constructor or assignment | 
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| 200 | BcastStateSend(const BcastStateSend&); | 
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| 201 | void operator=(const BcastStateSend&); | 
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| 202 | public: | 
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| 203 | /// Create the BcastStateSend. | 
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| 204 | BcastStateSend(const Ref<MessageGrp>&); | 
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| 205 |  | 
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| 206 | ~BcastStateSend(); | 
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| 207 | /// Flush the data remaining in the buffer. | 
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| 208 | void flush(); | 
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| 209 | }; | 
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| 210 |  | 
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| 211 | /** BcastStateRecv does the receive part of a broadcast of an | 
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| 212 | object to all nodes.  Only one node uses a BcastStateSend and | 
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| 213 | the rest must use a BcastStateRecv. */ | 
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| 214 | class BcastStateRecv: public MsgStateRecv { | 
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| 215 | private: | 
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| 216 | // do not allow copy constructor or assignment | 
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| 217 | BcastStateRecv(const BcastStateRecv&); | 
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| 218 | void operator=(const BcastStateRecv&); | 
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| 219 | protected: | 
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| 220 | int source_; | 
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| 221 | void next_buffer(); | 
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| 222 | public: | 
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| 223 | /// Create the BcastStateRecv. | 
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| 224 | BcastStateRecv(const Ref<MessageGrp>&, int source = 0); | 
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| 225 | /// Set the source node. | 
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| 226 | void source(int s); | 
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| 227 | }; | 
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| 228 |  | 
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| 229 | /** This creates and forwards/retrieves data from either a BcastStateRecv | 
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| 230 | or a BcastStateSend depending on the value of the argument to | 
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| 231 | constructor. */ | 
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| 232 | class BcastState { | 
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| 233 | private: | 
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| 234 | BcastStateRecv *recv_; | 
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| 235 | BcastStateSend *send_; | 
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| 236 | public: | 
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| 237 | /// Create a BcastState object.  The default source is node 0. | 
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| 238 | BcastState(const Ref<MessageGrp> &, int source = 0); | 
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| 239 |  | 
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| 240 | ~BcastState(); | 
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| 241 |  | 
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| 242 | /** Broadcast data to all nodes.  After these are called | 
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| 243 | for a group of data the flush member must be called | 
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| 244 | to force the source node to actually write the data. */ | 
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| 245 | void bcast(int &); | 
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| 246 | void bcast(double &); | 
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| 247 | void bcast(int *&, int); | 
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| 248 | void bcast(double *&, int); | 
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| 249 | template <class T> void bcast(Ref<T>&a) | 
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| 250 | { | 
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| 251 | if (recv_) { | 
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| 252 | a << SavableState::restore_state(*recv_); | 
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| 253 | } | 
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| 254 | else if (send_) { | 
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| 255 | SavableState::save_state(a.pointer(),*send_); | 
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| 256 | } | 
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| 257 | } | 
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| 258 |  | 
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| 259 | /** Force data to be written.  Data is not otherwise written | 
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| 260 | until the buffer is full. */ | 
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| 261 | void flush(); | 
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| 262 |  | 
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| 263 | /** Call the StateOut or StateIn | 
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| 264 | forget_references member. */ | 
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| 265 | void forget_references(); | 
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| 266 |  | 
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| 267 | /// Controls the amount of data that is buffered before it is sent. | 
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| 268 | void set_buffer_size(int); | 
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| 269 | }; | 
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| 270 |  | 
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| 271 | /** BcastStateBin reads a file in written by | 
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| 272 | StateInBin on node 0 and broadcasts it to all nodes | 
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| 273 | so state can be simultaneously restored on all nodes. */ | 
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| 274 | class BcastStateInBin: public MsgStateBufRecv { | 
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| 275 | private: | 
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| 276 | // do not allow copy constructor or assignment | 
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| 277 | BcastStateInBin(const BcastStateRecv&); | 
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| 278 | void operator=(const BcastStateRecv&); | 
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| 279 | protected: | 
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| 280 | int opened_; | 
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| 281 | int file_position_; | 
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| 282 | std::streambuf *buf_; | 
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| 283 |  | 
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| 284 | void next_buffer(); | 
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| 285 | int get_array_void(void*, int); | 
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| 286 | public: | 
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| 287 | /// Create the BcastStateRecv using the default MessageGrp. | 
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| 288 | BcastStateInBin(const Ref<KeyVal> &); | 
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| 289 | /// Create the BcastStateRecv. | 
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| 290 | BcastStateInBin(const Ref<MessageGrp>&, const char *filename); | 
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| 291 |  | 
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| 292 | ~BcastStateInBin(); | 
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| 293 |  | 
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| 294 | virtual int open(const char *name); | 
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| 295 | virtual void close(); | 
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| 296 |  | 
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| 297 | void seek(int loc); | 
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| 298 | int seekable(); | 
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| 299 | int tell(); | 
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| 300 | int use_directory(); | 
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| 301 | }; | 
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| 302 |  | 
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| 303 | } | 
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| 304 |  | 
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| 305 | #endif | 
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| 306 |  | 
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| 307 | // Local Variables: | 
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| 308 | // mode: c++ | 
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| 309 | // c-file-style: "CLJ" | 
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| 310 | // End: | 
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