| [0b990d] | 1 | // | 
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|  | 2 | // matrix3.cc | 
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|  | 3 | // | 
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|  | 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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|  | 5 | // | 
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|  | 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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|  | 7 | // Maintainer: LPS | 
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|  | 8 | // | 
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|  | 9 | // This file is part of the SC Toolkit. | 
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|  | 10 | // | 
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|  | 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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|  | 12 | // it under the terms of the GNU Library General Public License as published by | 
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|  | 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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|  | 14 | // any later version. | 
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|  | 15 | // | 
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|  | 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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|  | 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 19 | // GNU Library General Public License for more details. | 
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|  | 20 | // | 
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|  | 21 | // You should have received a copy of the GNU Library General Public License | 
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|  | 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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|  | 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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|  | 24 | // | 
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|  | 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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|  | 26 | // | 
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|  | 27 |  | 
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|  | 28 | #ifdef __GNUC__ | 
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|  | 29 | #pragma implementation | 
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|  | 30 | #endif | 
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|  | 31 |  | 
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|  | 32 | #include <iostream> | 
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|  | 33 | #include <iomanip> | 
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|  | 34 | #include <math.h> | 
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|  | 35 |  | 
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|  | 36 | #include <util/misc/formio.h> | 
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|  | 37 | #include <math/scmat/matrix3.h> | 
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|  | 38 | #include <math/scmat/vector3.h> | 
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|  | 39 |  | 
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|  | 40 | using namespace std; | 
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|  | 41 | using namespace sc; | 
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|  | 42 |  | 
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|  | 43 | namespace sc { | 
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|  | 44 |  | 
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|  | 45 | //////////////////////////////////////////////////////////////////////// | 
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|  | 46 | // DMatrix3 | 
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|  | 47 |  | 
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|  | 48 | // Commented out for debugging symmetry class | 
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|  | 49 | #if 0 | 
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|  | 50 | SCMatrix3::SCMatrix3(const RefSCMatrix&x) | 
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|  | 51 | { | 
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|  | 52 | if (x.dim().n() != 3) { | 
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|  | 53 | ExEnv::errn() << indent "SCMatrix3::SCMatrix3(RefSCMatrix&): bad length\n"; | 
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|  | 54 | abort(); | 
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|  | 55 | } | 
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|  | 56 | _v[0] = x.get_element(0); | 
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|  | 57 | _v[1] = x.get_element(1); | 
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|  | 58 | _v[2] = x.get_element(2); | 
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|  | 59 | }; | 
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|  | 60 | #endif | 
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|  | 61 |  | 
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|  | 62 | SCMatrix3::SCMatrix3(double x[9]) | 
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|  | 63 | { | 
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|  | 64 | _m[0] = x[0]; | 
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|  | 65 | _m[1] = x[1]; | 
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|  | 66 | _m[2] = x[2]; | 
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|  | 67 | _m[3] = x[3]; | 
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|  | 68 | _m[4] = x[4]; | 
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|  | 69 | _m[5] = x[5]; | 
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|  | 70 | _m[6] = x[6]; | 
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|  | 71 | _m[7] = x[7]; | 
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|  | 72 | _m[8] = x[8]; | 
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|  | 73 | }; | 
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|  | 74 |  | 
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|  | 75 | SCMatrix3::SCMatrix3(const SCVector3& c0, | 
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|  | 76 | const SCVector3& c1, | 
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|  | 77 | const SCVector3& c2) | 
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|  | 78 | { | 
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|  | 79 | operator()(0,0)=c0[0]; | 
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|  | 80 | operator()(1,0)=c0[1]; | 
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|  | 81 | operator()(2,0)=c0[2]; | 
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|  | 82 | operator()(0,1)=c1[0]; | 
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|  | 83 | operator()(1,1)=c1[1]; | 
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|  | 84 | operator()(2,1)=c1[2]; | 
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|  | 85 | operator()(0,2)=c2[0]; | 
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|  | 86 | operator()(1,2)=c2[1]; | 
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|  | 87 | operator()(2,2)=c2[2]; | 
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|  | 88 | }; | 
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|  | 89 |  | 
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|  | 90 | SCMatrix3::SCMatrix3(const SCMatrix3&p) | 
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|  | 91 | { | 
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|  | 92 | _m[0] = p[0]; | 
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|  | 93 | _m[1] = p[1]; | 
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|  | 94 | _m[2] = p[2]; | 
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|  | 95 | _m[3] = p[3]; | 
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|  | 96 | _m[4] = p[4]; | 
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|  | 97 | _m[5] = p[5]; | 
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|  | 98 | _m[6] = p[6]; | 
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|  | 99 | _m[7] = p[7]; | 
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|  | 100 | _m[8] = p[8]; | 
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|  | 101 | }; | 
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|  | 102 |  | 
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|  | 103 | SCMatrix3& SCMatrix3::operator=(const SCMatrix3&p) | 
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|  | 104 | { | 
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|  | 105 | _m[0] = p[0]; | 
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|  | 106 | _m[1] = p[1]; | 
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|  | 107 | _m[2] = p[2]; | 
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|  | 108 | _m[3] = p[3]; | 
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|  | 109 | _m[4] = p[4]; | 
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|  | 110 | _m[5] = p[5]; | 
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|  | 111 | _m[6] = p[6]; | 
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|  | 112 | _m[7] = p[7]; | 
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|  | 113 | _m[8] = p[8]; | 
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|  | 114 |  | 
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|  | 115 | return *this; | 
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|  | 116 | }; | 
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|  | 117 |  | 
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|  | 118 | // This function builds a rotation matrix that rotates clockwise | 
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|  | 119 | // around the given axis | 
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|  | 120 | SCMatrix3 rotation_mat(const SCVector3& inaxis, double theta) | 
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|  | 121 | { | 
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|  | 122 |  | 
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|  | 123 | // Normalize the rotation axis | 
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|  | 124 | SCVector3 axis=inaxis; | 
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|  | 125 | axis.normalize(); | 
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|  | 126 |  | 
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|  | 127 | // Calculate the e0-e3  (Following formulae in Goldstein's Classical | 
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|  | 128 | // Mechanics eqn 4-67 | 
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|  | 129 | double e0=cos(theta/2.0); | 
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|  | 130 | double e1=axis.x()*sin(theta/2.0); | 
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|  | 131 | double e2=axis.y()*sin(theta/2.0); | 
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|  | 132 | double e3=axis.z()*sin(theta/2.0); | 
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|  | 133 |  | 
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|  | 134 | SCMatrix3 result; | 
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|  | 135 |  | 
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|  | 136 | result(0,0)=e0*e0+e1*e1-e2*e2-e3*e3; | 
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|  | 137 | result(1,0)=2.*(e1*e2-e0*e3); | 
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|  | 138 | result(2,0)=2.*(e1*e3+e0*e2); | 
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|  | 139 | result(0,1)=2.*(e1*e2+e0*e3); | 
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|  | 140 | result(1,1)=e0*e0-e1*e1+e2*e2-e3*e3; | 
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|  | 141 | result(2,1)=2.*(e2*e3-e0*e1); | 
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|  | 142 | result(0,2)=2.*(e1*e3-e0*e2); | 
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|  | 143 | result(1,2)=2.*(e2*e3+e0*e1); | 
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|  | 144 | result(2,2)=e0*e0-e1*e1-e2*e2+e3*e3; | 
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|  | 145 |  | 
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|  | 146 | return result; | 
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|  | 147 | } | 
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|  | 148 |  | 
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|  | 149 | SCMatrix3 rotation_mat(const SCVector3& v1,  const SCVector3& v2, double theta) | 
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|  | 150 | { | 
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|  | 151 | return rotation_mat(v1.cross(v2), theta); | 
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|  | 152 | } | 
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|  | 153 |  | 
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|  | 154 | // This function builds the rotation matrix that will rotate the vector | 
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|  | 155 | // ref to the vector target, through an axis that is the cross product | 
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|  | 156 | // of the two. | 
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|  | 157 | SCMatrix3 rotation_mat(const SCVector3& ref,  const SCVector3& target) | 
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|  | 158 | { | 
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|  | 159 | return rotation_mat(target.perp_unit(ref), | 
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|  | 160 | acos(ref.dot(target)/(ref.norm()*target.norm()))); | 
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|  | 161 | } | 
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|  | 162 |  | 
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|  | 163 | // This function builds a reflection matrix, that reflects the | 
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|  | 164 | // coordinates though a plane perpendicular with unit normal n | 
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|  | 165 | // and intersecting the origin | 
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|  | 166 | SCMatrix3 reflection_mat(const SCVector3& innormal) | 
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|  | 167 | { | 
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|  | 168 | // Normalize the reflection normal | 
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|  | 169 | SCVector3 n = innormal; | 
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|  | 170 | n.normalize(); | 
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|  | 171 | SCMatrix3 result; | 
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|  | 172 |  | 
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|  | 173 | for (int i=0; i<3; i++) | 
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|  | 174 | for (int j=0; j<3; j++) | 
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|  | 175 | result(i,j)=delta(i,j)-2.0*n[i]*n[j]; | 
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|  | 176 |  | 
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|  | 177 | return result; | 
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|  | 178 | } | 
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|  | 179 |  | 
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|  | 180 | SCMatrix3 SCMatrix3::operator*(const SCMatrix3& v) const | 
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|  | 181 | { | 
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|  | 182 | SCMatrix3 result; | 
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|  | 183 | for (int i=0; i<3; i++) | 
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|  | 184 | for (int j=0; j<3; j++) | 
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|  | 185 | { | 
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|  | 186 | result(i,j) = 0; | 
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|  | 187 | for (int k=0; k<3; k++) | 
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|  | 188 | result(i,j)+=operator()(i,k)*v(k,j); | 
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|  | 189 | } | 
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|  | 190 | return result; | 
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|  | 191 | } | 
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|  | 192 |  | 
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|  | 193 | SCMatrix3 | 
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|  | 194 | operator*(double d, const SCMatrix3& v) | 
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|  | 195 | { | 
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|  | 196 | SCMatrix3 result; | 
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|  | 197 | for (int i=0; i<9; i++) result[i] = d * v[i]; | 
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|  | 198 | return result; | 
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|  | 199 | } | 
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|  | 200 |  | 
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|  | 201 | SCMatrix3 SCMatrix3::operator*(double d) const | 
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|  | 202 | { | 
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|  | 203 | return d*(*this); | 
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|  | 204 | } | 
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|  | 205 |  | 
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|  | 206 | SCMatrix3 SCMatrix3::operator+(const SCMatrix3&v) const | 
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|  | 207 | { | 
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|  | 208 | SCMatrix3 result; | 
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|  | 209 | for (int i=0; i<9; i++) result[i] = _m[i] + v[i]; | 
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|  | 210 | return result; | 
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|  | 211 | } | 
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|  | 212 |  | 
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|  | 213 | SCMatrix3 SCMatrix3::operator-(const SCMatrix3&v) const | 
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|  | 214 | { | 
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|  | 215 | SCMatrix3 result; | 
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|  | 216 | for (int i=0; i<9; i++) result[i] = _m[i] - v[i]; | 
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|  | 217 | return result; | 
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|  | 218 | } | 
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|  | 219 |  | 
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|  | 220 |  | 
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|  | 221 | void SCMatrix3::print(ostream& os) const | 
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|  | 222 | { | 
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|  | 223 | os << indent << "{" | 
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|  | 224 | << setw(8) << setprecision(5) << operator()(0,0) << " " | 
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|  | 225 | << setw(8) << setprecision(5) << operator()(0,1) << " " | 
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|  | 226 | << setw(8) << setprecision(5) << operator()(0,2) << "}\n"; | 
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|  | 227 | os << indent << "{" | 
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|  | 228 | << setw(8) << setprecision(5) << operator()(1,0) << " " | 
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|  | 229 | << setw(8) << setprecision(5) << operator()(1,1) << " " | 
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|  | 230 | << setw(8) << setprecision(5) << operator()(1,2) << "}\n"; | 
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|  | 231 | os << indent << "{" | 
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|  | 232 | << setw(8) << setprecision(5) << operator()(2,0) << " " | 
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|  | 233 | << setw(8) << setprecision(5) << operator()(2,1) << " " | 
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|  | 234 | << setw(8) << setprecision(5) << operator()(2,2) << "}\n"; | 
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|  | 235 | } | 
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|  | 236 |  | 
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|  | 237 | } | 
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|  | 238 |  | 
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|  | 239 | ///////////////////////////////////////////////////////////////////////////// | 
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|  | 240 |  | 
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|  | 241 | // Local Variables: | 
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|  | 242 | // mode: c++ | 
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|  | 243 | // c-file-style: "CLJ" | 
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|  | 244 | // End: | 
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