| 1 | // | 
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| 2 | // triangle.cc | 
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| 3 | // | 
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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| 5 | // | 
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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| 7 | // Maintainer: LPS | 
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| 8 | // | 
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| 9 | // This file is part of the SC Toolkit. | 
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| 10 | // | 
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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| 12 | // it under the terms of the GNU Library General Public License as published by | 
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| 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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| 14 | // any later version. | 
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| 15 | // | 
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 19 | // GNU Library General Public License for more details. | 
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| 20 | // | 
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| 21 | // You should have received a copy of the GNU Library General Public License | 
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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| 24 | // | 
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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| 26 | // | 
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| 27 |  | 
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| 28 | #ifdef __GNUC__ | 
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| 29 | #pragma implementation | 
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| 30 | #endif | 
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| 31 |  | 
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| 32 | #include <util/misc/formio.h> | 
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| 33 | #include <util/keyval/keyval.h> | 
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| 34 | #include <math/isosurf/triangle.h> | 
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| 35 | #include <math/scmat/vector3.h> | 
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| 36 |  | 
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| 37 | using namespace std; | 
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| 38 | using namespace sc; | 
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| 39 |  | 
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| 40 | ///////////////////////////////////////////////////////////////////////// | 
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| 41 | // Triangle | 
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| 42 | /////////////////////////////////////////////////////////////////////////// | 
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| 43 | // Here is the layout of the vertices and edges in the triangles:         | | 
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| 44 | //                                                                        | | 
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| 45 | //                       vertex(1) (r=0, s=1)                             | | 
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| 46 | //                          +                                             | | 
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| 47 | //                         / \  _edges[1].vertex(_orientation1)           | | 
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| 48 | //                        /   \                                           | | 
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| 49 | //                       /     \                                          | | 
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| 50 | //                      /       \                                         | | 
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| 51 | //                     /         \                                        | | 
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| 52 | //                    /           \                                       | | 
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| 53 | //         _edges[0] /             \  _edges[1]                           | | 
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| 54 | //          (r = 0) /               \   (1-r-s = 0)                       | | 
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| 55 | //                 /                 \                                    | | 
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| 56 | //                /                   \                                   | | 
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| 57 | //               /                     \                                  | | 
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| 58 | //              /                       \ _edges[1].vertex(!_orientation1)| | 
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| 59 | //             /                         \                                | | 
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| 60 | //   vertex(0)+---------------------------+                               | | 
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| 61 | // (r=0, s=0)        _edges[2] (s = 0)      vertex(2) (r=1, s=0)          | | 
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| 62 | //                                                                        | | 
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| 63 | //  Zienkiewicz and Taylor, "The Finite Element Method", 4th Ed, Vol 1,   | | 
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| 64 | //  use                                                                   | | 
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| 65 | //      L1 = 1 - r - s                                                    | | 
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| 66 | //      L2 = r,                                                           | | 
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| 67 | //      L3 = s.                                                           | | 
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| 68 | //  I also use these below.                                               | | 
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| 69 | /////////////////////////////////////////////////////////////////////////// | 
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| 70 |  | 
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| 71 | Triangle::Triangle(const Ref<Edge>& v1, const Ref<Edge>& v2, const Ref<Edge>& v3, | 
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| 72 | unsigned int orientation0) | 
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| 73 | { | 
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| 74 | _orientation0 = orientation0; | 
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| 75 |  | 
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| 76 | _edges[0] = v1; | 
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| 77 | _edges[1] = v2; | 
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| 78 | _edges[2] = v3; | 
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| 79 |  | 
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| 80 | // edge 0 corresponds to r = 0 | 
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| 81 | // edge 1 corresponds to (1-r-s) = 0 | 
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| 82 | // edge 2 corresponds to s = 0 | 
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| 83 | // edge 0 vertex _orientation0 is (r=0,s=0) | 
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| 84 | // edge 1 vertex _orientation1 is (r=0,s=1) | 
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| 85 | // edge 2 vertex _orientation2 is (r=1,s=0) | 
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| 86 | // edge 0 vertex (1-_orientation0) is edge 1 vertex _orientation1 | 
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| 87 | // edge 1 vertex (1-_orientation1) is edge 2 vertex _orientation2 | 
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| 88 | // edge 2 vertex (1-_orientation2) is edge 0 vertex _orientation0 | 
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| 89 |  | 
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| 90 | Ref<Edge> *e = _edges; | 
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| 91 |  | 
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| 92 | // swap edges 1 and 2 if necessary | 
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| 93 | if (e[0]->vertex(1-_orientation0) != e[1]->vertex(0)) { | 
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| 94 | if (e[0]->vertex(1-_orientation0) != e[1]->vertex(1)) { | 
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| 95 | e[1] = v3; | 
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| 96 | e[2] = v2; | 
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| 97 | } | 
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| 98 | } | 
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| 99 |  | 
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| 100 | // compute the orientation of _edge[1] | 
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| 101 | if (e[0]->vertex(1-_orientation0) == e[1]->vertex(0)) { | 
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| 102 | _orientation1 = 0; | 
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| 103 | } | 
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| 104 | else { | 
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| 105 | _orientation1 = 1; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | // compute the orientation of _edge[2] | 
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| 109 | if (e[1]->vertex(1-_orientation1) == e[2]->vertex(0)) { | 
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| 110 | _orientation2 = 0; | 
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| 111 | } | 
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| 112 | else { | 
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| 113 | _orientation2 = 1; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | // make sure that the triangle is really a triangle | 
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| 117 | if ( e[0]->vertex(1-_orientation0) != e[1]->vertex(_orientation1) | 
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| 118 | || e[1]->vertex(1-_orientation1) != e[2]->vertex(_orientation2) | 
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| 119 | || e[2]->vertex(1-_orientation2) != e[0]->vertex(_orientation0)) | 
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| 120 | { | 
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| 121 | ExEnv::errn() << "Triangle: given edges that don't form a triangle" << endl; | 
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| 122 | abort(); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | _order = 1; | 
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| 126 | _vertices = new Ref<Vertex>[3]; | 
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| 127 |  | 
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| 128 | _vertices[TriInterpCoef::ijk_to_index(_order, 0, 0)] = vertex(0); | 
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| 129 | _vertices[TriInterpCoef::ijk_to_index(0, 0, _order)] = vertex(1); | 
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| 130 | _vertices[TriInterpCoef::ijk_to_index(0, _order, 0)] = vertex(2); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | Triangle::~Triangle() | 
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| 134 | { | 
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| 135 | if (_vertices) delete[] _vertices; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | Ref<Vertex> | 
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| 139 | Triangle::vertex(int i) | 
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| 140 | { | 
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| 141 | return _edges[i]->vertex(orientation(i)); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | unsigned int | 
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| 145 | Triangle::orientation(const Ref<Edge>& e) const | 
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| 146 | { | 
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| 147 | if (e == _edges[0]) return orientation(0); | 
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| 148 | if (e == _edges[1]) return orientation(1); | 
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| 149 | return orientation(2); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | int | 
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| 153 | Triangle::contains(const Ref<Edge>& e) const | 
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| 154 | { | 
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| 155 | if (_edges[0] == e) return 1; | 
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| 156 | if (_edges[1] == e) return 1; | 
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| 157 | if (_edges[2] == e) return 1; | 
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| 158 | return 0; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | double Triangle::flat_area() | 
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| 162 | { | 
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| 163 | double a = _edges[0]->straight_length(); | 
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| 164 | double b = _edges[1]->straight_length(); | 
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| 165 | double c = _edges[2]->straight_length(); | 
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| 166 | double a2 = a*a; | 
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| 167 | double b2 = b*b; | 
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| 168 | double c2 = c*c; | 
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| 169 | return 0.25 * sqrt( 2.0 * (c2*b2 + c2*a2 + a2*b2) | 
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| 170 | - c2*c2 - b2*b2 - a2*a2); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | void Triangle::add_vertices(std::set<Ref<Vertex> >&set) | 
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| 174 | { | 
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| 175 | for (int i=0; i<3; i++) set.insert(_edges[i]->vertex(orientation(i))); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | void Triangle::add_edges(std::set<Ref<Edge> >&set) | 
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| 179 | { | 
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| 180 | for (int i=0; i<3; i++) set.insert(_edges[i]); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void | 
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| 184 | Triangle::interpolate(double r,double s,const Ref<Vertex>&result,SCVector3&dA) | 
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| 185 | { | 
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| 186 | TriInterpCoefKey key(_order, r, s); | 
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| 187 | Ref<TriInterpCoef> coef = new TriInterpCoef(key); | 
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| 188 | interpolate(coef, r, s, result, dA); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | void | 
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| 192 | Triangle::interpolate(const Ref<TriInterpCoef>& coef, | 
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| 193 | double r, double s, | 
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| 194 | const Ref<Vertex>&result, SCVector3&dA) | 
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| 195 | { | 
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| 196 | unsigned int i, j, k; | 
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| 197 |  | 
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| 198 | //double L1 = 1 - r - s; | 
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| 199 | //double L2 = r; | 
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| 200 | //double L3 = s; | 
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| 201 |  | 
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| 202 | SCVector3 tmp(0.0); | 
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| 203 | SCVector3 x_s(0.0); | 
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| 204 | SCVector3 x_r(0.0); | 
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| 205 | for (i=0; i<=_order; i++) { | 
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| 206 | for (j=0; j <= _order-i; j++) { | 
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| 207 | k = _order - i - j; | 
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| 208 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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| 209 | tmp += coef->coef(i,j,k)*_vertices[index]->point(); | 
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| 210 | x_s += coef->sderiv(i,j,k)*_vertices[index]->point(); | 
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| 211 | x_r += coef->rderiv(i,j,k)*_vertices[index]->point(); | 
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| 212 | } | 
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| 213 | } | 
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| 214 | result->set_point(tmp); | 
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| 215 |  | 
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| 216 | if (result->has_normal()) { | 
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| 217 | for (i=0; i<_order; i++) { | 
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| 218 | for (j=0; j <= _order-i; j++) { | 
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| 219 | k = _order - i - j; | 
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| 220 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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| 221 | tmp += coef->coef(i,j,k)*_vertices[index]->point(); | 
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| 222 | } | 
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| 223 | } | 
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| 224 | result->set_normal(tmp); | 
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| 225 | } | 
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| 226 |  | 
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| 227 | // Find the surface element | 
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| 228 | dA = x_r.cross(x_s); | 
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| 229 | } | 
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| 230 |  | 
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| 231 | void | 
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| 232 | Triangle::interpolate(double r, double s, | 
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| 233 | const Ref<Vertex>&result, SCVector3&dA, | 
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| 234 | const Ref<Volume> &vol, double isoval) | 
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| 235 | { | 
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| 236 | // set up an initial dummy norm | 
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| 237 | SCVector3 norm(0.0); | 
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| 238 | result->set_normal(norm); | 
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| 239 |  | 
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| 240 | // initial guess | 
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| 241 | interpolate(r,s,result,dA); | 
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| 242 |  | 
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| 243 | // now refine that guess | 
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| 244 | SCVector3 trialpoint = result->point(); | 
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| 245 | SCVector3 trialnorm = result->normal(); | 
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| 246 | SCVector3 newpoint; | 
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| 247 | vol->solve(trialpoint,trialnorm,isoval,newpoint); | 
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| 248 | // compute the true normal | 
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| 249 | vol->set_x(newpoint); | 
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| 250 | if (vol->gradient_implemented()) { | 
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| 251 | vol->get_gradient(trialnorm); | 
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| 252 | } | 
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| 253 | trialnorm.normalize(); | 
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| 254 | result->set_point(newpoint); | 
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| 255 | result->set_normal(trialnorm); | 
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| 256 | } | 
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| 257 |  | 
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| 258 | void | 
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| 259 | Triangle::flip() | 
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| 260 | { | 
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| 261 | _orientation0 = _orientation0?0:1; | 
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| 262 | _orientation1 = _orientation1?0:1; | 
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| 263 | _orientation2 = _orientation2?0:1; | 
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| 264 | } | 
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| 265 |  | 
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| 266 | void | 
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| 267 | Triangle::set_order(int order, const Ref<Volume>&vol, double isovalue) | 
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| 268 | { | 
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| 269 | if (order > max_order) { | 
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| 270 | ExEnv::errn() << scprintf("Triangle::set_order: max_order = %d but order = %d\n", | 
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| 271 | max_order, order); | 
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| 272 | abort(); | 
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| 273 | } | 
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| 274 |  | 
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| 275 | unsigned int i, j, k; | 
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| 276 |  | 
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| 277 | if (edge(0)->order() != order | 
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| 278 | ||edge(1)->order() != order | 
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| 279 | ||edge(2)->order() != order) { | 
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| 280 | ExEnv::errn() << "Triangle::set_order: edge order doesn't match" << endl; | 
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| 281 | abort(); | 
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| 282 | } | 
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| 283 |  | 
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| 284 | _order = order; | 
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| 285 | delete[] _vertices; | 
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| 286 |  | 
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| 287 | _vertices = new Ref<Vertex>[TriInterpCoef::order_to_nvertex(_order)]; | 
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| 288 |  | 
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| 289 | // fill in the corner vertices | 
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| 290 | _vertices[TriInterpCoef::ijk_to_index(_order, 0, 0)] = vertex(0); | 
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| 291 | _vertices[TriInterpCoef::ijk_to_index(0, 0, _order)] = vertex(1); | 
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| 292 | _vertices[TriInterpCoef::ijk_to_index(0, _order, 0)] = vertex(2); | 
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| 293 |  | 
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| 294 | // fill in the interior edge vertices | 
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| 295 | for (i = 1; i < _order; i++) { | 
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| 296 | j = _order - i; | 
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| 297 | _vertices[TriInterpCoef::ijk_to_index(0, i, j)] | 
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| 298 | = _edges[1]->interior_vertex(_orientation1?i:j); | 
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| 299 | _vertices[TriInterpCoef::ijk_to_index(j, 0, i)] | 
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| 300 | = _edges[0]->interior_vertex(_orientation0?i:j); | 
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| 301 | _vertices[TriInterpCoef::ijk_to_index(i, j, 0)] | 
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| 302 | = _edges[2]->interior_vertex(_orientation2?i:j); | 
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| 303 | } | 
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| 304 |  | 
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| 305 | const SCVector3& p0 = vertex(0)->point(); | 
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| 306 | const SCVector3& p1 = vertex(1)->point(); | 
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| 307 | const SCVector3& p2 = vertex(2)->point(); | 
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| 308 | const SCVector3& norm0 = vertex(0)->normal(); | 
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| 309 | const SCVector3& norm1 = vertex(1)->normal(); | 
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| 310 | const SCVector3& norm2 = vertex(2)->normal(); | 
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| 311 |  | 
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| 312 | for (i=0; i<=_order; i++) { | 
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| 313 | double I = (1.0*i)/_order; | 
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| 314 | for (j=0; j<=_order-i; j++) { | 
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| 315 | SCVector3 trialpoint; | 
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| 316 | SCVector3 trialnorm; | 
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| 317 | SCVector3 newpoint; | 
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| 318 | double J = (1.0*j)/_order; | 
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| 319 | k = _order - i - j; | 
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| 320 | if (!i || !j || !k) continue; // interior point check | 
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| 321 | double K = (1.0*k)/_order; | 
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| 322 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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| 323 | // this get approximate vertices and normals | 
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| 324 | trialpoint = I*p0 + J*p1 + K*p2; | 
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| 325 | trialnorm = I*norm0 + J*norm1 + K*norm2; | 
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| 326 | // now refine that guess | 
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| 327 | vol->solve(trialpoint,trialnorm,isovalue,newpoint); | 
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| 328 | // compute the true normal | 
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| 329 | vol->set_x(newpoint); | 
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| 330 | if (vol->gradient_implemented()) { | 
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| 331 | vol->get_gradient(trialnorm); | 
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| 332 | } | 
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| 333 | trialnorm.normalize(); | 
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| 334 | _vertices[index] = new Vertex(newpoint,trialnorm); | 
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| 335 | } | 
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| 336 | } | 
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| 337 | } | 
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| 338 |  | 
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| 339 | ///////////////////////////////////////////////////////////////////////// | 
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| 340 | // TriangleIntegrator | 
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| 341 |  | 
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| 342 | static ClassDesc TriangleIntegrator_cd( | 
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| 343 | typeid(TriangleIntegrator),"TriangleIntegrator",1,"public DescribedClass", | 
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| 344 | 0, create<TriangleIntegrator>, 0); | 
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| 345 |  | 
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| 346 | TriangleIntegrator::TriangleIntegrator(int order): | 
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| 347 | _n(order) | 
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| 348 | { | 
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| 349 | _r = new double [_n]; | 
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| 350 | _s = new double [_n]; | 
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| 351 | _w = new double [_n]; | 
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| 352 | coef_ = 0; | 
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| 353 | } | 
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| 354 |  | 
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| 355 | TriangleIntegrator::TriangleIntegrator(const Ref<KeyVal>& keyval) | 
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| 356 | { | 
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| 357 | _n = keyval->intvalue("n"); | 
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| 358 | if (keyval->error() != KeyVal::OK) { | 
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| 359 | _n = 7; | 
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| 360 | } | 
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| 361 | _r = new double [_n]; | 
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| 362 | _s = new double [_n]; | 
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| 363 | _w = new double [_n]; | 
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| 364 | coef_ = 0; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | TriangleIntegrator::~TriangleIntegrator() | 
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| 368 | { | 
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| 369 | delete[] _r; | 
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| 370 | delete[] _s; | 
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| 371 | delete[] _w; | 
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| 372 | clear_coef(); | 
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| 373 | } | 
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| 374 |  | 
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| 375 | void | 
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| 376 | TriangleIntegrator::set_n(int n) | 
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| 377 | { | 
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| 378 | delete[] _r; | 
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| 379 | delete[] _s; | 
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| 380 | delete[] _w; | 
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| 381 | _n = n; | 
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| 382 | _r = new double [_n]; | 
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| 383 | _s = new double [_n]; | 
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| 384 | _w = new double [_n]; | 
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| 385 | clear_coef(); | 
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| 386 | } | 
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| 387 |  | 
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| 388 | void | 
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| 389 | TriangleIntegrator::set_w(int i,double w) | 
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| 390 | { | 
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| 391 | _w[i] = w; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | void | 
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| 395 | TriangleIntegrator::set_r(int i,double r) | 
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| 396 | { | 
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| 397 | _r[i] = r; | 
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| 398 | } | 
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| 399 |  | 
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| 400 | void | 
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| 401 | TriangleIntegrator::set_s(int i,double s) | 
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| 402 | { | 
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| 403 | _s[i] = s; | 
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| 404 | } | 
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| 405 |  | 
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| 406 | void | 
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| 407 | TriangleIntegrator::init_coef() | 
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| 408 | { | 
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| 409 | int i, j; | 
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| 410 |  | 
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| 411 | clear_coef(); | 
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| 412 |  | 
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| 413 | coef_ = new Ref<TriInterpCoef>*[Triangle::max_order]; | 
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| 414 | for (i=0; i<Triangle::max_order; i++) { | 
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| 415 | coef_[i] = new Ref<TriInterpCoef>[_n]; | 
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| 416 | for (j=0; j<_n; j++) { | 
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| 417 | TriInterpCoefKey key(i+1,_r[j],_s[j]); | 
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| 418 | coef_[i][j] = new TriInterpCoef(key); | 
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| 419 | } | 
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| 420 | } | 
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| 421 | } | 
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| 422 |  | 
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| 423 | void | 
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| 424 | TriangleIntegrator::clear_coef() | 
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| 425 | { | 
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| 426 | int i, j; | 
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| 427 |  | 
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| 428 | if (coef_) { | 
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| 429 | for (i=0; i<Triangle::max_order; i++) { | 
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| 430 | for (j=0; j<_n; j++) { | 
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| 431 | coef_[i][j] = 0; | 
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| 432 | } | 
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| 433 | delete[] coef_[i]; | 
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| 434 | } | 
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| 435 | } | 
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| 436 | delete[] coef_; | 
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| 437 | coef_ = 0; | 
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| 438 | } | 
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| 439 |  | 
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| 440 | ///////////////////////////////////////////////////////////////////////// | 
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| 441 | // GaussTriangleIntegrator | 
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| 442 |  | 
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| 443 | static ClassDesc GaussTriangleIntegrator_cd( | 
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| 444 | typeid(GaussTriangleIntegrator),"GaussTriangleIntegrator",1,"public TriangleIntegrator", | 
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| 445 | 0, create<GaussTriangleIntegrator>, 0); | 
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| 446 |  | 
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| 447 | GaussTriangleIntegrator::GaussTriangleIntegrator(const Ref<KeyVal>& keyval): | 
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| 448 | TriangleIntegrator(keyval) | 
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| 449 | { | 
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| 450 | ExEnv::out0() << "Created a GaussTriangleIntegrator with n = " << n() << endl; | 
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| 451 | init_rw(n()); | 
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| 452 | init_coef(); | 
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| 453 | } | 
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| 454 |  | 
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| 455 | GaussTriangleIntegrator::GaussTriangleIntegrator(int order): | 
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| 456 | TriangleIntegrator(order) | 
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| 457 | { | 
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| 458 | init_rw(n()); | 
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| 459 | init_coef(); | 
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| 460 | } | 
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| 461 |  | 
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| 462 | void | 
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| 463 | GaussTriangleIntegrator::set_n(int n) | 
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| 464 | { | 
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| 465 | TriangleIntegrator::set_n(n); | 
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| 466 | init_rw(n); | 
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| 467 | init_coef(); | 
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| 468 | } | 
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| 469 |  | 
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| 470 | void | 
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| 471 | GaussTriangleIntegrator::init_rw(int order) | 
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| 472 | { | 
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| 473 | if (order == 1) { | 
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| 474 | set_r(0, 1.0/3.0); | 
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| 475 | set_s(0, 1.0/3.0); | 
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| 476 | set_w(0, 1.0); | 
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| 477 | } | 
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| 478 | else if (order == 3) { | 
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| 479 | set_r(0, 1.0/6.0); | 
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| 480 | set_r(1, 2.0/3.0); | 
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| 481 | set_r(2, 1.0/6.0); | 
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| 482 | set_s(0, 1.0/6.0); | 
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| 483 | set_s(1, 1.0/6.0); | 
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| 484 | set_s(2, 2.0/3.0); | 
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| 485 | set_w(0, 1.0/3.0); | 
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| 486 | set_w(1, 1.0/3.0); | 
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| 487 | set_w(2, 1.0/3.0); | 
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| 488 | } | 
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| 489 | else if (order == 4) { | 
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| 490 | set_r(0, 1.0/3.0); | 
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| 491 | set_r(1, 1.0/5.0); | 
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| 492 | set_r(2, 3.0/5.0); | 
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| 493 | set_r(3, 1.0/5.0); | 
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| 494 | set_s(0, 1.0/3.0); | 
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| 495 | set_s(1, 1.0/5.0); | 
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| 496 | set_s(2, 1.0/5.0); | 
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| 497 | set_s(3, 3.0/5.0); | 
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| 498 | set_w(0, -27.0/48.0); | 
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| 499 | set_w(1, 25.0/48.0); | 
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| 500 | set_w(2, 25.0/48.0); | 
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| 501 | set_w(3, 25.0/48.0); | 
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| 502 | } | 
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| 503 | else if (order == 6) { | 
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| 504 | set_r(0, 0.091576213509771); | 
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| 505 | set_r(1, 0.816847572980459); | 
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| 506 | set_r(2, r(0)); | 
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| 507 | set_r(3, 0.445948490915965); | 
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| 508 | set_r(4, 0.108103018168070); | 
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| 509 | set_r(5, r(3)); | 
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| 510 | set_s(0, r(0)); | 
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| 511 | set_s(1, r(0)); | 
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| 512 | set_s(2, r(1)); | 
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| 513 | set_s(3, r(3)); | 
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| 514 | set_s(4, r(3)); | 
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| 515 | set_s(5, r(4)); | 
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| 516 | set_w(0, 0.109951743655322); | 
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| 517 | set_w(1, w(0)); | 
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| 518 | set_w(2, w(0)); | 
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| 519 | set_w(3, 0.223381589678011); | 
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| 520 | set_w(4, w(3)); | 
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| 521 | set_w(5, w(3)); | 
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| 522 | } | 
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| 523 | else if (order == 7) { | 
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| 524 | set_r(0, 1.0/3.0); | 
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| 525 | set_r(1, 0.101286507323456); | 
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| 526 | set_r(2, 0.797426985353087); | 
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| 527 | set_r(3, r(1)); | 
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| 528 | set_r(4, 0.470142064105115); | 
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| 529 | set_r(5, 0.059715871789770); | 
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| 530 | set_r(6, r(4)); | 
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| 531 | set_s(0, r(0)); | 
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| 532 | set_s(1, r(1)); | 
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| 533 | set_s(2, r(1)); | 
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| 534 | set_s(3, r(2)); | 
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| 535 | set_s(4, r(4)); | 
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| 536 | set_s(5, r(4)); | 
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| 537 | set_s(6, r(5)); | 
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| 538 | set_w(0, 0.225); | 
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| 539 | set_w(1, 0.125939180544827); | 
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| 540 | set_w(2, w(1)); | 
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| 541 | set_w(3, w(1)); | 
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| 542 | set_w(4, 0.132394152788506); | 
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| 543 | set_w(5, w(4)); | 
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| 544 | set_w(6, w(4)); | 
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| 545 | } | 
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| 546 | else { | 
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| 547 | ExEnv::errn() << "GaussTriangleIntegrator: invalid order " << order << endl; | 
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| 548 | abort(); | 
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| 549 | } | 
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| 550 |  | 
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| 551 | // scale the weights by the area of the unit triangle | 
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| 552 | for (int i=0; i<order; i++) { | 
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| 553 | set_w(i, w(i)*0.5); | 
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| 554 | } | 
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| 555 | } | 
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| 556 |  | 
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| 557 | GaussTriangleIntegrator::~GaussTriangleIntegrator() | 
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| 558 | { | 
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| 559 | } | 
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| 560 |  | 
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| 561 | ///////////////////////////////////////////////////////////////////////////// | 
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| 562 |  | 
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| 563 | // Local Variables: | 
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| 564 | // mode: c++ | 
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| 565 | // c-file-style: "CLJ" | 
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| 566 | // End: | 
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