| [0b990d] | 1 | // | 
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|  | 2 | // triangle.cc | 
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|  | 3 | // | 
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|  | 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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|  | 5 | // | 
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|  | 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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|  | 7 | // Maintainer: LPS | 
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|  | 8 | // | 
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|  | 9 | // This file is part of the SC Toolkit. | 
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|  | 10 | // | 
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|  | 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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|  | 12 | // it under the terms of the GNU Library General Public License as published by | 
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|  | 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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|  | 14 | // any later version. | 
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|  | 15 | // | 
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|  | 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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|  | 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 19 | // GNU Library General Public License for more details. | 
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|  | 20 | // | 
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|  | 21 | // You should have received a copy of the GNU Library General Public License | 
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|  | 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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|  | 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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|  | 24 | // | 
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|  | 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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|  | 26 | // | 
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|  | 27 |  | 
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|  | 28 | #ifdef __GNUC__ | 
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|  | 29 | #pragma implementation | 
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|  | 30 | #endif | 
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|  | 31 |  | 
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|  | 32 | #include <util/misc/formio.h> | 
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|  | 33 | #include <util/keyval/keyval.h> | 
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|  | 34 | #include <math/isosurf/triangle.h> | 
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|  | 35 | #include <math/scmat/vector3.h> | 
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|  | 36 |  | 
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|  | 37 | using namespace std; | 
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|  | 38 | using namespace sc; | 
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|  | 39 |  | 
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|  | 40 | ///////////////////////////////////////////////////////////////////////// | 
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|  | 41 | // Triangle | 
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|  | 42 | /////////////////////////////////////////////////////////////////////////// | 
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|  | 43 | // Here is the layout of the vertices and edges in the triangles:         | | 
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|  | 44 | //                                                                        | | 
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|  | 45 | //                       vertex(1) (r=0, s=1)                             | | 
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|  | 46 | //                          +                                             | | 
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|  | 47 | //                         / \  _edges[1].vertex(_orientation1)           | | 
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|  | 48 | //                        /   \                                           | | 
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|  | 49 | //                       /     \                                          | | 
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|  | 50 | //                      /       \                                         | | 
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|  | 51 | //                     /         \                                        | | 
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|  | 52 | //                    /           \                                       | | 
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|  | 53 | //         _edges[0] /             \  _edges[1]                           | | 
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|  | 54 | //          (r = 0) /               \   (1-r-s = 0)                       | | 
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|  | 55 | //                 /                 \                                    | | 
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|  | 56 | //                /                   \                                   | | 
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|  | 57 | //               /                     \                                  | | 
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|  | 58 | //              /                       \ _edges[1].vertex(!_orientation1)| | 
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|  | 59 | //             /                         \                                | | 
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|  | 60 | //   vertex(0)+---------------------------+                               | | 
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|  | 61 | // (r=0, s=0)        _edges[2] (s = 0)      vertex(2) (r=1, s=0)          | | 
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|  | 62 | //                                                                        | | 
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|  | 63 | //  Zienkiewicz and Taylor, "The Finite Element Method", 4th Ed, Vol 1,   | | 
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|  | 64 | //  use                                                                   | | 
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|  | 65 | //      L1 = 1 - r - s                                                    | | 
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|  | 66 | //      L2 = r,                                                           | | 
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|  | 67 | //      L3 = s.                                                           | | 
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|  | 68 | //  I also use these below.                                               | | 
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|  | 69 | /////////////////////////////////////////////////////////////////////////// | 
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|  | 70 |  | 
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|  | 71 | Triangle::Triangle(const Ref<Edge>& v1, const Ref<Edge>& v2, const Ref<Edge>& v3, | 
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|  | 72 | unsigned int orientation0) | 
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|  | 73 | { | 
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|  | 74 | _orientation0 = orientation0; | 
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|  | 75 |  | 
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|  | 76 | _edges[0] = v1; | 
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|  | 77 | _edges[1] = v2; | 
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|  | 78 | _edges[2] = v3; | 
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|  | 79 |  | 
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|  | 80 | // edge 0 corresponds to r = 0 | 
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|  | 81 | // edge 1 corresponds to (1-r-s) = 0 | 
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|  | 82 | // edge 2 corresponds to s = 0 | 
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|  | 83 | // edge 0 vertex _orientation0 is (r=0,s=0) | 
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|  | 84 | // edge 1 vertex _orientation1 is (r=0,s=1) | 
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|  | 85 | // edge 2 vertex _orientation2 is (r=1,s=0) | 
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|  | 86 | // edge 0 vertex (1-_orientation0) is edge 1 vertex _orientation1 | 
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|  | 87 | // edge 1 vertex (1-_orientation1) is edge 2 vertex _orientation2 | 
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|  | 88 | // edge 2 vertex (1-_orientation2) is edge 0 vertex _orientation0 | 
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|  | 89 |  | 
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|  | 90 | Ref<Edge> *e = _edges; | 
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|  | 91 |  | 
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|  | 92 | // swap edges 1 and 2 if necessary | 
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|  | 93 | if (e[0]->vertex(1-_orientation0) != e[1]->vertex(0)) { | 
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|  | 94 | if (e[0]->vertex(1-_orientation0) != e[1]->vertex(1)) { | 
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|  | 95 | e[1] = v3; | 
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|  | 96 | e[2] = v2; | 
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|  | 97 | } | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | // compute the orientation of _edge[1] | 
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|  | 101 | if (e[0]->vertex(1-_orientation0) == e[1]->vertex(0)) { | 
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|  | 102 | _orientation1 = 0; | 
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|  | 103 | } | 
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|  | 104 | else { | 
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|  | 105 | _orientation1 = 1; | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | // compute the orientation of _edge[2] | 
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|  | 109 | if (e[1]->vertex(1-_orientation1) == e[2]->vertex(0)) { | 
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|  | 110 | _orientation2 = 0; | 
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|  | 111 | } | 
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|  | 112 | else { | 
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|  | 113 | _orientation2 = 1; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | // make sure that the triangle is really a triangle | 
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|  | 117 | if ( e[0]->vertex(1-_orientation0) != e[1]->vertex(_orientation1) | 
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|  | 118 | || e[1]->vertex(1-_orientation1) != e[2]->vertex(_orientation2) | 
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|  | 119 | || e[2]->vertex(1-_orientation2) != e[0]->vertex(_orientation0)) | 
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|  | 120 | { | 
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|  | 121 | ExEnv::errn() << "Triangle: given edges that don't form a triangle" << endl; | 
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|  | 122 | abort(); | 
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|  | 123 | } | 
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|  | 124 |  | 
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|  | 125 | _order = 1; | 
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|  | 126 | _vertices = new Ref<Vertex>[3]; | 
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|  | 127 |  | 
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|  | 128 | _vertices[TriInterpCoef::ijk_to_index(_order, 0, 0)] = vertex(0); | 
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|  | 129 | _vertices[TriInterpCoef::ijk_to_index(0, 0, _order)] = vertex(1); | 
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|  | 130 | _vertices[TriInterpCoef::ijk_to_index(0, _order, 0)] = vertex(2); | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | Triangle::~Triangle() | 
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|  | 134 | { | 
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|  | 135 | if (_vertices) delete[] _vertices; | 
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|  | 136 | } | 
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|  | 137 |  | 
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|  | 138 | Ref<Vertex> | 
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|  | 139 | Triangle::vertex(int i) | 
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|  | 140 | { | 
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|  | 141 | return _edges[i]->vertex(orientation(i)); | 
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|  | 142 | } | 
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|  | 143 |  | 
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|  | 144 | unsigned int | 
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|  | 145 | Triangle::orientation(const Ref<Edge>& e) const | 
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|  | 146 | { | 
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|  | 147 | if (e == _edges[0]) return orientation(0); | 
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|  | 148 | if (e == _edges[1]) return orientation(1); | 
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|  | 149 | return orientation(2); | 
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|  | 150 | } | 
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|  | 151 |  | 
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|  | 152 | int | 
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|  | 153 | Triangle::contains(const Ref<Edge>& e) const | 
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|  | 154 | { | 
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|  | 155 | if (_edges[0] == e) return 1; | 
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|  | 156 | if (_edges[1] == e) return 1; | 
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|  | 157 | if (_edges[2] == e) return 1; | 
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|  | 158 | return 0; | 
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|  | 159 | } | 
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|  | 160 |  | 
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|  | 161 | double Triangle::flat_area() | 
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|  | 162 | { | 
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|  | 163 | double a = _edges[0]->straight_length(); | 
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|  | 164 | double b = _edges[1]->straight_length(); | 
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|  | 165 | double c = _edges[2]->straight_length(); | 
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|  | 166 | double a2 = a*a; | 
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|  | 167 | double b2 = b*b; | 
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|  | 168 | double c2 = c*c; | 
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|  | 169 | return 0.25 * sqrt( 2.0 * (c2*b2 + c2*a2 + a2*b2) | 
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|  | 170 | - c2*c2 - b2*b2 - a2*a2); | 
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|  | 171 | } | 
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|  | 172 |  | 
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|  | 173 | void Triangle::add_vertices(std::set<Ref<Vertex> >&set) | 
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|  | 174 | { | 
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|  | 175 | for (int i=0; i<3; i++) set.insert(_edges[i]->vertex(orientation(i))); | 
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|  | 176 | } | 
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|  | 177 |  | 
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|  | 178 | void Triangle::add_edges(std::set<Ref<Edge> >&set) | 
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|  | 179 | { | 
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|  | 180 | for (int i=0; i<3; i++) set.insert(_edges[i]); | 
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|  | 181 | } | 
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|  | 182 |  | 
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|  | 183 | void | 
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|  | 184 | Triangle::interpolate(double r,double s,const Ref<Vertex>&result,SCVector3&dA) | 
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|  | 185 | { | 
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|  | 186 | TriInterpCoefKey key(_order, r, s); | 
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|  | 187 | Ref<TriInterpCoef> coef = new TriInterpCoef(key); | 
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|  | 188 | interpolate(coef, r, s, result, dA); | 
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|  | 189 | } | 
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|  | 190 |  | 
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|  | 191 | void | 
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|  | 192 | Triangle::interpolate(const Ref<TriInterpCoef>& coef, | 
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|  | 193 | double r, double s, | 
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|  | 194 | const Ref<Vertex>&result, SCVector3&dA) | 
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|  | 195 | { | 
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|  | 196 | unsigned int i, j, k; | 
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|  | 197 |  | 
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|  | 198 | //double L1 = 1 - r - s; | 
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|  | 199 | //double L2 = r; | 
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|  | 200 | //double L3 = s; | 
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|  | 201 |  | 
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|  | 202 | SCVector3 tmp(0.0); | 
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|  | 203 | SCVector3 x_s(0.0); | 
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|  | 204 | SCVector3 x_r(0.0); | 
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|  | 205 | for (i=0; i<=_order; i++) { | 
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|  | 206 | for (j=0; j <= _order-i; j++) { | 
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|  | 207 | k = _order - i - j; | 
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|  | 208 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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|  | 209 | tmp += coef->coef(i,j,k)*_vertices[index]->point(); | 
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|  | 210 | x_s += coef->sderiv(i,j,k)*_vertices[index]->point(); | 
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|  | 211 | x_r += coef->rderiv(i,j,k)*_vertices[index]->point(); | 
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|  | 212 | } | 
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|  | 213 | } | 
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|  | 214 | result->set_point(tmp); | 
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|  | 215 |  | 
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|  | 216 | if (result->has_normal()) { | 
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|  | 217 | for (i=0; i<_order; i++) { | 
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|  | 218 | for (j=0; j <= _order-i; j++) { | 
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|  | 219 | k = _order - i - j; | 
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|  | 220 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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|  | 221 | tmp += coef->coef(i,j,k)*_vertices[index]->point(); | 
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|  | 222 | } | 
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|  | 223 | } | 
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|  | 224 | result->set_normal(tmp); | 
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|  | 225 | } | 
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|  | 226 |  | 
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|  | 227 | // Find the surface element | 
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|  | 228 | dA = x_r.cross(x_s); | 
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|  | 229 | } | 
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|  | 230 |  | 
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|  | 231 | void | 
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|  | 232 | Triangle::interpolate(double r, double s, | 
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|  | 233 | const Ref<Vertex>&result, SCVector3&dA, | 
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|  | 234 | const Ref<Volume> &vol, double isoval) | 
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|  | 235 | { | 
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|  | 236 | // set up an initial dummy norm | 
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|  | 237 | SCVector3 norm(0.0); | 
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|  | 238 | result->set_normal(norm); | 
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|  | 239 |  | 
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|  | 240 | // initial guess | 
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|  | 241 | interpolate(r,s,result,dA); | 
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|  | 242 |  | 
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|  | 243 | // now refine that guess | 
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|  | 244 | SCVector3 trialpoint = result->point(); | 
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|  | 245 | SCVector3 trialnorm = result->normal(); | 
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|  | 246 | SCVector3 newpoint; | 
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|  | 247 | vol->solve(trialpoint,trialnorm,isoval,newpoint); | 
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|  | 248 | // compute the true normal | 
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|  | 249 | vol->set_x(newpoint); | 
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|  | 250 | if (vol->gradient_implemented()) { | 
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|  | 251 | vol->get_gradient(trialnorm); | 
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|  | 252 | } | 
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|  | 253 | trialnorm.normalize(); | 
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|  | 254 | result->set_point(newpoint); | 
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|  | 255 | result->set_normal(trialnorm); | 
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|  | 256 | } | 
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|  | 257 |  | 
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|  | 258 | void | 
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|  | 259 | Triangle::flip() | 
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|  | 260 | { | 
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|  | 261 | _orientation0 = _orientation0?0:1; | 
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|  | 262 | _orientation1 = _orientation1?0:1; | 
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|  | 263 | _orientation2 = _orientation2?0:1; | 
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|  | 264 | } | 
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|  | 265 |  | 
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|  | 266 | void | 
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|  | 267 | Triangle::set_order(int order, const Ref<Volume>&vol, double isovalue) | 
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|  | 268 | { | 
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|  | 269 | if (order > max_order) { | 
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|  | 270 | ExEnv::errn() << scprintf("Triangle::set_order: max_order = %d but order = %d\n", | 
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|  | 271 | max_order, order); | 
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|  | 272 | abort(); | 
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|  | 273 | } | 
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|  | 274 |  | 
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|  | 275 | unsigned int i, j, k; | 
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|  | 276 |  | 
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|  | 277 | if (edge(0)->order() != order | 
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|  | 278 | ||edge(1)->order() != order | 
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|  | 279 | ||edge(2)->order() != order) { | 
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|  | 280 | ExEnv::errn() << "Triangle::set_order: edge order doesn't match" << endl; | 
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|  | 281 | abort(); | 
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|  | 282 | } | 
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|  | 283 |  | 
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|  | 284 | _order = order; | 
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|  | 285 | delete[] _vertices; | 
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|  | 286 |  | 
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|  | 287 | _vertices = new Ref<Vertex>[TriInterpCoef::order_to_nvertex(_order)]; | 
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|  | 288 |  | 
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|  | 289 | // fill in the corner vertices | 
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|  | 290 | _vertices[TriInterpCoef::ijk_to_index(_order, 0, 0)] = vertex(0); | 
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|  | 291 | _vertices[TriInterpCoef::ijk_to_index(0, 0, _order)] = vertex(1); | 
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|  | 292 | _vertices[TriInterpCoef::ijk_to_index(0, _order, 0)] = vertex(2); | 
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|  | 293 |  | 
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|  | 294 | // fill in the interior edge vertices | 
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|  | 295 | for (i = 1; i < _order; i++) { | 
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|  | 296 | j = _order - i; | 
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|  | 297 | _vertices[TriInterpCoef::ijk_to_index(0, i, j)] | 
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|  | 298 | = _edges[1]->interior_vertex(_orientation1?i:j); | 
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|  | 299 | _vertices[TriInterpCoef::ijk_to_index(j, 0, i)] | 
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|  | 300 | = _edges[0]->interior_vertex(_orientation0?i:j); | 
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|  | 301 | _vertices[TriInterpCoef::ijk_to_index(i, j, 0)] | 
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|  | 302 | = _edges[2]->interior_vertex(_orientation2?i:j); | 
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|  | 303 | } | 
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|  | 304 |  | 
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|  | 305 | const SCVector3& p0 = vertex(0)->point(); | 
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|  | 306 | const SCVector3& p1 = vertex(1)->point(); | 
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|  | 307 | const SCVector3& p2 = vertex(2)->point(); | 
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|  | 308 | const SCVector3& norm0 = vertex(0)->normal(); | 
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|  | 309 | const SCVector3& norm1 = vertex(1)->normal(); | 
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|  | 310 | const SCVector3& norm2 = vertex(2)->normal(); | 
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|  | 311 |  | 
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|  | 312 | for (i=0; i<=_order; i++) { | 
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|  | 313 | double I = (1.0*i)/_order; | 
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|  | 314 | for (j=0; j<=_order-i; j++) { | 
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|  | 315 | SCVector3 trialpoint; | 
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|  | 316 | SCVector3 trialnorm; | 
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|  | 317 | SCVector3 newpoint; | 
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|  | 318 | double J = (1.0*j)/_order; | 
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|  | 319 | k = _order - i - j; | 
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|  | 320 | if (!i || !j || !k) continue; // interior point check | 
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|  | 321 | double K = (1.0*k)/_order; | 
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|  | 322 | int index = TriInterpCoef::ijk_to_index(i,j,k); | 
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|  | 323 | // this get approximate vertices and normals | 
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|  | 324 | trialpoint = I*p0 + J*p1 + K*p2; | 
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|  | 325 | trialnorm = I*norm0 + J*norm1 + K*norm2; | 
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|  | 326 | // now refine that guess | 
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|  | 327 | vol->solve(trialpoint,trialnorm,isovalue,newpoint); | 
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|  | 328 | // compute the true normal | 
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|  | 329 | vol->set_x(newpoint); | 
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|  | 330 | if (vol->gradient_implemented()) { | 
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|  | 331 | vol->get_gradient(trialnorm); | 
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|  | 332 | } | 
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|  | 333 | trialnorm.normalize(); | 
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|  | 334 | _vertices[index] = new Vertex(newpoint,trialnorm); | 
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|  | 335 | } | 
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|  | 336 | } | 
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|  | 337 | } | 
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|  | 338 |  | 
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|  | 339 | ///////////////////////////////////////////////////////////////////////// | 
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|  | 340 | // TriangleIntegrator | 
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|  | 341 |  | 
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|  | 342 | static ClassDesc TriangleIntegrator_cd( | 
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|  | 343 | typeid(TriangleIntegrator),"TriangleIntegrator",1,"public DescribedClass", | 
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|  | 344 | 0, create<TriangleIntegrator>, 0); | 
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|  | 345 |  | 
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|  | 346 | TriangleIntegrator::TriangleIntegrator(int order): | 
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|  | 347 | _n(order) | 
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|  | 348 | { | 
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|  | 349 | _r = new double [_n]; | 
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|  | 350 | _s = new double [_n]; | 
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|  | 351 | _w = new double [_n]; | 
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|  | 352 | coef_ = 0; | 
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|  | 353 | } | 
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|  | 354 |  | 
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|  | 355 | TriangleIntegrator::TriangleIntegrator(const Ref<KeyVal>& keyval) | 
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|  | 356 | { | 
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|  | 357 | _n = keyval->intvalue("n"); | 
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|  | 358 | if (keyval->error() != KeyVal::OK) { | 
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|  | 359 | _n = 7; | 
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|  | 360 | } | 
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|  | 361 | _r = new double [_n]; | 
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|  | 362 | _s = new double [_n]; | 
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|  | 363 | _w = new double [_n]; | 
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|  | 364 | coef_ = 0; | 
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|  | 365 | } | 
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|  | 366 |  | 
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|  | 367 | TriangleIntegrator::~TriangleIntegrator() | 
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|  | 368 | { | 
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|  | 369 | delete[] _r; | 
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|  | 370 | delete[] _s; | 
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|  | 371 | delete[] _w; | 
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|  | 372 | clear_coef(); | 
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|  | 373 | } | 
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|  | 374 |  | 
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|  | 375 | void | 
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|  | 376 | TriangleIntegrator::set_n(int n) | 
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|  | 377 | { | 
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|  | 378 | delete[] _r; | 
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|  | 379 | delete[] _s; | 
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|  | 380 | delete[] _w; | 
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|  | 381 | _n = n; | 
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|  | 382 | _r = new double [_n]; | 
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|  | 383 | _s = new double [_n]; | 
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|  | 384 | _w = new double [_n]; | 
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|  | 385 | clear_coef(); | 
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|  | 386 | } | 
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|  | 387 |  | 
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|  | 388 | void | 
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|  | 389 | TriangleIntegrator::set_w(int i,double w) | 
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|  | 390 | { | 
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|  | 391 | _w[i] = w; | 
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|  | 392 | } | 
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|  | 393 |  | 
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|  | 394 | void | 
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|  | 395 | TriangleIntegrator::set_r(int i,double r) | 
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|  | 396 | { | 
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|  | 397 | _r[i] = r; | 
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|  | 398 | } | 
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|  | 399 |  | 
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|  | 400 | void | 
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|  | 401 | TriangleIntegrator::set_s(int i,double s) | 
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|  | 402 | { | 
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|  | 403 | _s[i] = s; | 
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|  | 404 | } | 
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|  | 405 |  | 
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|  | 406 | void | 
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|  | 407 | TriangleIntegrator::init_coef() | 
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|  | 408 | { | 
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|  | 409 | int i, j; | 
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|  | 410 |  | 
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|  | 411 | clear_coef(); | 
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|  | 412 |  | 
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|  | 413 | coef_ = new Ref<TriInterpCoef>*[Triangle::max_order]; | 
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|  | 414 | for (i=0; i<Triangle::max_order; i++) { | 
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|  | 415 | coef_[i] = new Ref<TriInterpCoef>[_n]; | 
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|  | 416 | for (j=0; j<_n; j++) { | 
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|  | 417 | TriInterpCoefKey key(i+1,_r[j],_s[j]); | 
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|  | 418 | coef_[i][j] = new TriInterpCoef(key); | 
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|  | 419 | } | 
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|  | 420 | } | 
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|  | 421 | } | 
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|  | 422 |  | 
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|  | 423 | void | 
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|  | 424 | TriangleIntegrator::clear_coef() | 
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|  | 425 | { | 
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|  | 426 | int i, j; | 
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|  | 427 |  | 
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|  | 428 | if (coef_) { | 
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|  | 429 | for (i=0; i<Triangle::max_order; i++) { | 
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|  | 430 | for (j=0; j<_n; j++) { | 
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|  | 431 | coef_[i][j] = 0; | 
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|  | 432 | } | 
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|  | 433 | delete[] coef_[i]; | 
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|  | 434 | } | 
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|  | 435 | } | 
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|  | 436 | delete[] coef_; | 
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|  | 437 | coef_ = 0; | 
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|  | 438 | } | 
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|  | 439 |  | 
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|  | 440 | ///////////////////////////////////////////////////////////////////////// | 
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|  | 441 | // GaussTriangleIntegrator | 
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|  | 442 |  | 
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|  | 443 | static ClassDesc GaussTriangleIntegrator_cd( | 
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|  | 444 | typeid(GaussTriangleIntegrator),"GaussTriangleIntegrator",1,"public TriangleIntegrator", | 
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|  | 445 | 0, create<GaussTriangleIntegrator>, 0); | 
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|  | 446 |  | 
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|  | 447 | GaussTriangleIntegrator::GaussTriangleIntegrator(const Ref<KeyVal>& keyval): | 
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|  | 448 | TriangleIntegrator(keyval) | 
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|  | 449 | { | 
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|  | 450 | ExEnv::out0() << "Created a GaussTriangleIntegrator with n = " << n() << endl; | 
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|  | 451 | init_rw(n()); | 
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|  | 452 | init_coef(); | 
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|  | 453 | } | 
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|  | 454 |  | 
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|  | 455 | GaussTriangleIntegrator::GaussTriangleIntegrator(int order): | 
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|  | 456 | TriangleIntegrator(order) | 
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|  | 457 | { | 
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|  | 458 | init_rw(n()); | 
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|  | 459 | init_coef(); | 
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|  | 460 | } | 
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|  | 461 |  | 
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|  | 462 | void | 
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|  | 463 | GaussTriangleIntegrator::set_n(int n) | 
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|  | 464 | { | 
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|  | 465 | TriangleIntegrator::set_n(n); | 
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|  | 466 | init_rw(n); | 
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|  | 467 | init_coef(); | 
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|  | 468 | } | 
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|  | 469 |  | 
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|  | 470 | void | 
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|  | 471 | GaussTriangleIntegrator::init_rw(int order) | 
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|  | 472 | { | 
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|  | 473 | if (order == 1) { | 
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|  | 474 | set_r(0, 1.0/3.0); | 
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|  | 475 | set_s(0, 1.0/3.0); | 
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|  | 476 | set_w(0, 1.0); | 
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|  | 477 | } | 
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|  | 478 | else if (order == 3) { | 
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|  | 479 | set_r(0, 1.0/6.0); | 
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|  | 480 | set_r(1, 2.0/3.0); | 
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|  | 481 | set_r(2, 1.0/6.0); | 
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|  | 482 | set_s(0, 1.0/6.0); | 
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|  | 483 | set_s(1, 1.0/6.0); | 
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|  | 484 | set_s(2, 2.0/3.0); | 
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|  | 485 | set_w(0, 1.0/3.0); | 
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|  | 486 | set_w(1, 1.0/3.0); | 
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|  | 487 | set_w(2, 1.0/3.0); | 
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|  | 488 | } | 
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|  | 489 | else if (order == 4) { | 
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|  | 490 | set_r(0, 1.0/3.0); | 
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|  | 491 | set_r(1, 1.0/5.0); | 
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|  | 492 | set_r(2, 3.0/5.0); | 
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|  | 493 | set_r(3, 1.0/5.0); | 
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|  | 494 | set_s(0, 1.0/3.0); | 
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|  | 495 | set_s(1, 1.0/5.0); | 
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|  | 496 | set_s(2, 1.0/5.0); | 
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|  | 497 | set_s(3, 3.0/5.0); | 
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|  | 498 | set_w(0, -27.0/48.0); | 
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|  | 499 | set_w(1, 25.0/48.0); | 
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|  | 500 | set_w(2, 25.0/48.0); | 
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|  | 501 | set_w(3, 25.0/48.0); | 
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|  | 502 | } | 
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|  | 503 | else if (order == 6) { | 
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|  | 504 | set_r(0, 0.091576213509771); | 
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|  | 505 | set_r(1, 0.816847572980459); | 
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|  | 506 | set_r(2, r(0)); | 
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|  | 507 | set_r(3, 0.445948490915965); | 
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|  | 508 | set_r(4, 0.108103018168070); | 
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|  | 509 | set_r(5, r(3)); | 
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|  | 510 | set_s(0, r(0)); | 
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|  | 511 | set_s(1, r(0)); | 
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|  | 512 | set_s(2, r(1)); | 
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|  | 513 | set_s(3, r(3)); | 
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|  | 514 | set_s(4, r(3)); | 
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|  | 515 | set_s(5, r(4)); | 
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|  | 516 | set_w(0, 0.109951743655322); | 
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|  | 517 | set_w(1, w(0)); | 
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|  | 518 | set_w(2, w(0)); | 
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|  | 519 | set_w(3, 0.223381589678011); | 
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|  | 520 | set_w(4, w(3)); | 
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|  | 521 | set_w(5, w(3)); | 
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|  | 522 | } | 
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|  | 523 | else if (order == 7) { | 
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|  | 524 | set_r(0, 1.0/3.0); | 
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|  | 525 | set_r(1, 0.101286507323456); | 
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|  | 526 | set_r(2, 0.797426985353087); | 
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|  | 527 | set_r(3, r(1)); | 
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|  | 528 | set_r(4, 0.470142064105115); | 
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|  | 529 | set_r(5, 0.059715871789770); | 
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|  | 530 | set_r(6, r(4)); | 
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|  | 531 | set_s(0, r(0)); | 
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|  | 532 | set_s(1, r(1)); | 
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|  | 533 | set_s(2, r(1)); | 
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|  | 534 | set_s(3, r(2)); | 
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|  | 535 | set_s(4, r(4)); | 
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|  | 536 | set_s(5, r(4)); | 
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|  | 537 | set_s(6, r(5)); | 
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|  | 538 | set_w(0, 0.225); | 
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|  | 539 | set_w(1, 0.125939180544827); | 
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|  | 540 | set_w(2, w(1)); | 
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|  | 541 | set_w(3, w(1)); | 
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|  | 542 | set_w(4, 0.132394152788506); | 
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|  | 543 | set_w(5, w(4)); | 
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|  | 544 | set_w(6, w(4)); | 
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|  | 545 | } | 
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|  | 546 | else { | 
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|  | 547 | ExEnv::errn() << "GaussTriangleIntegrator: invalid order " << order << endl; | 
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|  | 548 | abort(); | 
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|  | 549 | } | 
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|  | 550 |  | 
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|  | 551 | // scale the weights by the area of the unit triangle | 
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|  | 552 | for (int i=0; i<order; i++) { | 
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|  | 553 | set_w(i, w(i)*0.5); | 
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|  | 554 | } | 
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|  | 555 | } | 
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|  | 556 |  | 
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|  | 557 | GaussTriangleIntegrator::~GaussTriangleIntegrator() | 
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|  | 558 | { | 
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|  | 559 | } | 
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|  | 560 |  | 
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|  | 561 | ///////////////////////////////////////////////////////////////////////////// | 
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|  | 562 |  | 
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|  | 563 | // Local Variables: | 
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|  | 564 | // mode: c++ | 
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|  | 565 | // c-file-style: "CLJ" | 
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|  | 566 | // End: | 
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